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Browser-based MMOG web framework

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Steve

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Apr 1, 2010, 9:14:52 PM4/1/10
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Hi, I could use some advice on my project.

It's a browser-based MMOG: "The High Seas" (working title)

Basically it is a trading game set in 1600s or 1700s ... inspirations:
Patrician 3, Mine Things, Space Rangers 2, ...

Travel between cities takes several days: game updates trading ship
positions every 10 minutes. Apart from that it handles player input
to buy/sell goods, if their ship is in port.

I want the game logic and world state data storage on a webserver,
with players connecting via web browser. Also, I want to make an
"admin mode" client for me to keep track of the world and add changes
to game world stuff.

I want to use Python but I haven't ever used it in a web context.

http://wiki.python.org/moin/WebFrameworks lists several different
options for Python Web Frameworks: Django, Grok, Pylons, TurboGears,
web2py, Zope. I've heard of Django and Grok...that's about my level
of knowledge here.

My question: can any of these frameworks help me with what I'm trying
to do?

exa...@twistedmatrix.com

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Apr 1, 2010, 10:59:40 PM4/1/10
to Steve, pytho...@python.org

This is something that Twisted and Nevow Athena will probably be really
good at doing (a lot better than the ones you've mentioned above, I
think).

You can find an Athena introduction here (at least for now, the content
might move to another site before too long):

http://divmodsphinx.funsize.net/nevow/chattutorial/

Jean-Paul

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