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Method default argument whose type is the class not yet defined

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Jennie

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Nov 10, 2012, 2:33:05 PM11/10/12
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What is the best solution to solve the following problem in Python 3.3?

import math
>>> class Point:
... def __init__(self, x=0, y=0):
... self.x = x
... self.y = y
... def __sub__(self, other):
... return Point(self.x - other.x, self.y - other.y)
... def distance(self, point=Point()):
... """Return the distance from `point`."""
... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
...
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 5, in Point
NameError: name 'Point' is not defined

I propose three solutions. The first one:

>>> class Point:
... def __init__(self, x=0, y=0):
... self.x = x
... self.y = y
... def __sub__(self, other):
... return Point(self.x - other.x, self.y - other.y)
... def distance(self, point=None):
... p = point if point else Point()
... return math.sqrt((self - p).x ** 2 + (self - p).y ** 2)
...
>>> p = Point()
>>> p.distance()
0.0
>>> p.distance(Point(3, 4))
5.0

The second one:

>>> class Point:
... def __init__(self, x=0, y=0):
... self.x = x
... self.y = y
... def __sub__(self, other):
... return Point(self.x - other.x, self.y - other.y)
...
>>> def distance(self, point=Point()):
... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
...
>>> Point.distance = distance
>>> p = Point()
>>> p.distance(Point(3, 4))
5.0

The last one:

>>> class Point:
... def __init__(self, x=0, y=0):
... self.x = x
... self.y = y
... Point.distance = distance
... def __sub__(self, other):
... return Point(self.x - other.x, self.y - other.y)
...
>>> def distance(self, point=Point()):
... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
...
>>> p = Point()
>>> p.distance(Point(3, 4))
5.0

Is there a better solution?
--
Jennie

Chris Angelico

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Nov 10, 2012, 2:56:17 PM11/10/12
to pytho...@python.org
On Sun, Nov 11, 2012 at 6:33 AM, Jennie <nameDO...@gmail.com> wrote:
> ... def distance(self, point=None):
> ... p = point if point else Point()

I'd go with this one. Definitely not the third one, which mutates the
class according to a current global every time a Point is instantiated
- could be *extremely* confusing if the name distance were ever
rebound. You could also fiddle with the default args:

>>> class Point:
def __init__(self, x=0, y=0):
self.x = x
self.y = y
def __sub__(self, other):
return Point(self.x - other.x, self.y - other.y)
def distance(self, point="Point()"):
return math.sqrt((self - p).x ** 2 + (self - p).y ** 2)

>>> Point.distance.__defaults__=Point(), # has to be a tuple

ChrisA

Terry Reedy

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Nov 10, 2012, 3:29:39 PM11/10/12
to pytho...@python.org
What I do not like about this one is that it creates a new 0 point each
time one is needed. Two solutions:

change Point() to point0 in the distance function and create
point0 = Point()
after the class.

-or-
instead of p = line,
px,py = point.x, point.y if point else 0.0, 0.0


> The second one:
>
> >>> class Point:
> ... def __init__(self, x=0, y=0):
> ... self.x = x
> ... self.y = y
> ... def __sub__(self, other):
> ... return Point(self.x - other.x, self.y - other.y)
> ...
> >>> def distance(self, point=Point()):
> ... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
> ...
> >>> Point.distance = distance
> >>> p = Point()
> >>> p.distance(Point(3, 4))
> 5.0

my first thought


> The last one:
>
> >>> class Point:
> ... def __init__(self, x=0, y=0):
> ... self.x = x
> ... self.y = y
> ... Point.distance = distance
> ... def __sub__(self, other):
> ... return Point(self.x - other.x, self.y - other.y)
> ...
> >>> def distance(self, point=Point()):
> ... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
> ...
> >>> p = Point()
> >>> p.distance(Point(3, 4))
> 5.0
>
> Is there a better solution?


--
Terry Jan Reedy

Jennie

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Nov 10, 2012, 3:51:38 PM11/10/12
to
On 11/10/2012 09:29 PM, Terry Reedy wrote:

> On 11/10/2012 2:33 PM, Jennie wrote:
>>
>> I propose three solutions. The first one:
>>
>> >>> class Point:
>> ... def __init__(self, x=0, y=0):
>> ... self.x = x
>> ... self.y = y
>> ... def __sub__(self, other):
>> ... return Point(self.x - other.x, self.y - other.y)
>> ... def distance(self, point=None):
>> ... p = point if point else Point()
>> ... return math.sqrt((self - p).x ** 2 + (self - p).y ** 2)

> What I do not like about this one is that it creates a new 0 point each
> time one is needed. Two solutions:
>
> change Point() to point0 in the distance function and create
> point0 = Point()
> after the class.
>
> -or-
> instead of p = line,
> px,py = point.x, point.y if point else 0.0, 0.0

Thanks, I like the second one :)

--
Jennie

Jennie

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Nov 10, 2012, 3:51:38 PM11/10/12
to pytho...@python.org
On 11/10/2012 09:29 PM, Terry Reedy wrote:

> On 11/10/2012 2:33 PM, Jennie wrote:
>>
>> I propose three solutions. The first one:
>>
>> >>> class Point:
>> ... def __init__(self, x=0, y=0):
>> ... self.x = x
>> ... self.y = y
>> ... def __sub__(self, other):
>> ... return Point(self.x - other.x, self.y - other.y)
>> ... def distance(self, point=None):
>> ... p = point if point else Point()
>> ... return math.sqrt((self - p).x ** 2 + (self - p).y ** 2)

> What I do not like about this one is that it creates a new 0 point each
> time one is needed. Two solutions:
>
> change Point() to point0 in the distance function and create
> point0 = Point()
> after the class.
>
> -or-
> instead of p = line,
> px,py = point.x, point.y if point else 0.0, 0.0

Dave Angel

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Nov 10, 2012, 5:30:14 PM11/10/12
to Jennie, pytho...@python.org
I like the first, once you fix the minor inefficiency in it; add the
qualifier "is None"


... def distance(self, point=None):
... p = point if point is None else Point()
... return math.sqrt((self - p).x ** 2 + (self - p).y ** 2)

The advantage it then has over the second one is that the whole class is
defined inside the class.

--

DaveA


Steven D'Aprano

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Nov 10, 2012, 8:13:26 PM11/10/12
to
On Sat, 10 Nov 2012 20:33:05 +0100, Jennie wrote:

[...]
> I propose three solutions. The first one:
>
> >>> class Point:
> ... def __init__(self, x=0, y=0):
> ... self.x = x
> ... self.y = y
> ... def __sub__(self, other):
> ... return Point(self.x - other.x, self.y - other.y)

Don't do this, because it breaks subclassing. Your instance should
dynamically get it's own class, not hard-code the name of Point.

return self.__class__(self.x - other.x, self.y - other.y)

That way, when you subclass Point, you can do arithmetic on the subclass
instances and they will do the Right Thing.

Note: Python's builtin numeric types don't do this, and it is a damned
nuisance:

py> class MyInt(int):
... pass
...
py> a, b = MyInt(23), MyInt(42)
py> assert type(a) is MyInt and type(b) is MyInt
py> type(a + b)
<type 'int'>


Back to your class:

> ... def distance(self, point=None):
> ... p = point if point else Point()
> ... return math.sqrt((self - p).x ** 2 + (self - p).y ** 2)

Almost but not quite. I assume that, in a full Point class, you would
want Point(0, 0) to count as false in a boolean context. (A "falsey"
value, like None, [], 0.0, etc.) So change the test to an explicit test
for None, not just any falsey value:

if point is None:
point = self.__class__() # Allow subclassing to work.


> The second one:
>
> >>> class Point:
> ... def __init__(self, x=0, y=0):
> ... self.x = x
> ... self.y = y
> ... def __sub__(self, other):
> ... return Point(self.x - other.x, self.y - other.y)
> ...
> >>> def distance(self, point=Point()):
> ... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
> ...
> >>> Point.distance = distance

Cute, but ugly and messy. You can inject methods into a class, of course,
but that's an awfully big hammer to crack this tiny little nut. Your
first solution is better.

Here is a variation which, according to your tastes, may count as more or
less ugly: inject the default value into the method:

class Point:
def distance(self, other=None): # None is a placeholder
delta = self - other
return math.sqrt(delta.x ** 2 + delta.y ** 2)

Point.distance.__defaults__ = (Point(),)
# In Python 2, use:
# Point.distance.__func__.func_defaults = (Point(),)



--
Steven

Oscar Benjamin

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Nov 10, 2012, 8:23:08 PM11/10/12
to Jennie, pytho...@python.org
On 10 November 2012 19:33, Jennie <nameDO...@gmail.com> wrote:
> What is the best solution to solve the following problem in Python 3.3?
>
> import math
>>>> class Point:
> ... def __init__(self, x=0, y=0):
> ... self.x = x
> ... self.y = y
> ... def __sub__(self, other):
> ... return Point(self.x - other.x, self.y - other.y)
> ... def distance(self, point=Point()):
> ... """Return the distance from `point`."""
> ... return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)
> ...
> Traceback (most recent call last):
> File "<stdin>", line 1, in <module>
> File "<stdin>", line 5, in Point
> NameError: name 'Point' is not defined

I would use namedtuple and make it so that an ordinary tuple could be
used as in place of a Point instance:

>>> import math
>>> from collections import namedtuple
>>> class Point(namedtuple('Point', ['x', 'y'])):
... def distance(self, other=(0, 0)):
... (myx, myy), (theirx, theiry) = self, other
... return math.sqrt((myx - theirx) ** 2 + (myy - theiry) ** 2)
...
>>> p = Point(3, 4)
>>> p.distance()
5.0
>>> p2 = Point(4, 5)
>>> p.distance(p2)
1.4142135623730951


Oscar

Chris Angelico

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Nov 10, 2012, 9:13:51 PM11/10/12
to pytho...@python.org
On Sun, Nov 11, 2012 at 12:13 PM, Steven D'Aprano
<steve+comp....@pearwood.info> wrote:
> Almost but not quite. I assume that, in a full Point class, you would
> want Point(0, 0) to count as false in a boolean context. (A "falsey"
> value, like None, [], 0.0, etc.)

I would not assume that. The origin is a point, just like any other.
With a Line class, you could deem a zero-length line to be like a
zero-element list, but Point(0,0) is more like the tuple (0,0) which
is definitely True. In any case, this would not even matter, beyond
unnecessary work; the bug would occur only if you seek the distance to
Point(0,0), at which point[1] the code would throw out the incoming
Point and go with the default of 0,0. So it'd result in the same
distance.

ChrisA

[1] Sorry, couldn't resist

Ian Kelly

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Nov 10, 2012, 9:43:16 PM11/10/12
to Python
On Sat, Nov 10, 2012 at 7:13 PM, Chris Angelico <ros...@gmail.com> wrote:
> I would not assume that. The origin is a point, just like any other.
> With a Line class, you could deem a zero-length line to be like a
> zero-element list, but Point(0,0) is more like the tuple (0,0) which
> is definitely True.

It's more like the number 0 than the tuple (0,0).

0 is the origin on a 1-dimensional number line.
(0,0) is the origin on a 2-dimensional number plane.

In fact, it might be pointed out that Point(0, 0) is a generalization
of 0+0j, which is equal to 0.

Chris Angelico

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Nov 10, 2012, 9:47:47 PM11/10/12
to pytho...@python.org
Ah, good point. In any case, though, it'd be an utterly inconsequential bug.

ChrisA

Roy Smith

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Nov 10, 2012, 9:53:42 PM11/10/12
to
In article <mailman.3549.1352601...@python.org>,
If (0,0) is the origin on a plane, then (0,) should be the origin on a
line. If you consider 0 + 0j to be the origin of a plane, then 0 is the
origin of a line. Either way is plausible, but you need to be
consistent.

Ian Kelly

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Nov 11, 2012, 1:43:46 AM11/11/12
to Python
Where I wrote "(0,0) is the origin" above I was not referring to a
point, not a tuple, but I can see how that was confusing.

Ian Kelly

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Nov 11, 2012, 1:45:45 AM11/11/12
to Python
On Sat, Nov 10, 2012 at 11:43 PM, Ian Kelly <ian.g...@gmail.com> wrote:
> Where I wrote "(0,0) is the origin" above I was not referring to a
> point, not a tuple, but I can see how that was confusing.

What I meant to say is I *was* referring to a point. Gah!

Oscar Benjamin

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Nov 11, 2012, 9:21:19 AM11/11/12
to Chris Angelico, pytho...@python.org
On 11 November 2012 02:47, Chris Angelico <ros...@gmail.com> wrote:
> On Sun, Nov 11, 2012 at 1:43 PM, Ian Kelly <ian.g...@gmail.com> wrote:
>> On Sat, Nov 10, 2012 at 7:13 PM, Chris Angelico <ros...@gmail.com> wrote:
>>> I would not assume that. The origin is a point, just like any other.
>>> With a Line class, you could deem a zero-length line to be like a
>>> zero-element list, but Point(0,0) is more like the tuple (0,0) which
>>> is definitely True.
>>
>> It's more like the number 0 than the tuple (0,0).
>>
>> 0 is the origin on a 1-dimensional number line.
>> (0,0) is the origin on a 2-dimensional number plane.
>>
>> In fact, it might be pointed out that Point(0, 0) is a generalization
>> of 0+0j, which is equal to 0.
>
> Ah, good point. In any case, though, it'd be an utterly inconsequential bug.

You were right the first time, Chris. A point that happens to coincide
with the arbitrarily chosen origin is no more truthy or falsey than
any other. A vector of length 0 on the other hand is a very different
beast.

The significance of zero in real algebra is not that it is the origin
but rather that it is the additive and multiplicative zero:

a + 0 = a for any real number a
a * 0 = 0 for any real number a

The same is true for a vector v0, of length 0:

v + v0 = v for any vector v
a * v0 = v0 for any scalar a

There is however no meaningful sense in which points (as opposed to
vectors) can be added to each other or multiplied by anything, so
there is no zero point.

The relationship between points and vectors is analogous to the
relationship between datetimes and timedeltas. Having Vector(0, 0)
evaluate to False is analogous to having timedelta(0) evaluate to
False and is entirely sensible. Having Point(0, 0) evaluate to False
is precisely the same conceptual folly that sees midnight evaluate as
False.


Oscar

Steven D'Aprano

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Nov 11, 2012, 5:31:09 PM11/11/12
to
On Sun, 11 Nov 2012 14:21:19 +0000, Oscar Benjamin wrote:

> On 11 November 2012 02:47, Chris Angelico <ros...@gmail.com> wrote:
>> On Sun, Nov 11, 2012 at 1:43 PM, Ian Kelly <ian.g...@gmail.com>
>> wrote:
>>> On Sat, Nov 10, 2012 at 7:13 PM, Chris Angelico <ros...@gmail.com>
>>> wrote:
>>>> I would not assume that. The origin is a point, just like any other.
>>>> With a Line class, you could deem a zero-length line to be like a
>>>> zero-element list, but Point(0,0) is more like the tuple (0,0) which
>>>> is definitely True.

Don't conflate the set of all tuples of arbitrary length with points,
which have fixed length. Points are not *sequences* -- in Python, we
treat tuples as sequences first and records second, because that is a
useful thing to do. (But it is not the only useful thing to do: if we
treated them as records first and sequences second, we might want to say
that a tuple t was falsey if all the fields in t were falsey.)

In the case of a Point class, a Point is definitely not a sequence. That
we put the x-coordinate first and the y-coordinate second is a mere
convention, like writing left to right. The mathematical properties of
points do not depend on the x-coordinate coming first. Since points
should not be treated as sequences, the requirement that non-empty
sequences be treated as truthy is irrelevant.


>>> It's more like the number 0 than the tuple (0,0).
>>>
>>> 0 is the origin on a 1-dimensional number line. (0,0) is the origin on
>>> a 2-dimensional number plane.
>>>
>>> In fact, it might be pointed out that Point(0, 0) is a generalization
>>> of 0+0j, which is equal to 0.
>>
>> Ah, good point. In any case, though, it'd be an utterly inconsequential
>> bug.
>
> You were right the first time, Chris. A point that happens to coincide
> with the arbitrarily chosen origin is no more truthy or falsey than any
> other. A vector of length 0 on the other hand is a very different beast.

Nonsense. The length and direction of a vector is relative to the origin.
If the origin is arbitrary, as you claim, then so is the length of the
vector.

Just because we can perform vector transformations on the plane to move
the origin to some point other that (0,0) doesn't make (0,0) an
"arbitrarily chosen origin". It is no more arbitrary than 0 as the origin
of the real number line.

And yes, we can perform 1D vector transformations on the real number line
too. Here's a version of range that sets the origin to 42, not 0:

def myrange(start, end=None, step=1):
if end is None:
start = 42
return range(start, end, step)


Nevertheless, there really is something special about the point 0 on the
real number line, the point (0,0) on the complex number plane, the point
(0,0,0) in the 3D space, (0,0,0,0) in 4D space, etc. It is not just an
arbitrary convention that we set the origin to 0.

In other words: to the extent that your arguments that zero-vectors are
special are correct, the same applies to zero-points, since vectors are
defined as a magnitude and direction *from the origin*.

To put it yet another way:

The complex number a+bj is equivalent to the 2D point (a, b) which is
equivalent to the 2D vector [a, b]. If (0, 0) shouldn't be considered
falsey, neither should [0, 0].


> The significance of zero in real algebra is not that it is the origin
> but rather that it is the additive and multiplicative zero:
>
> a + 0 = a for any real number a
> a * 0 = 0 for any real number a

I'm not sure what you mean by "additive and multiplicative zero", you
appear to be conflating two different properties here. 0 is the additive
*identity*, but 1 is the multiplicative identity:

a + 0 = a
a * 1 = a
for any real number a.

If the RHS must be zero, then there is a unique multiplicative zero, but
no unique additive zero:

a * 0 = 0 for any real number a
a + -a = 0 for any real number a


> The same is true for a vector v0, of length 0:
>
> v + v0 = v for any vector v
> a * v0 = v0 for any scalar a

Well that's a bogus analogy. Since you're talking about the domain of
vectors, the relevant identify for the second line should be:

v * v0 = v0 for any vector v

except that doesn't work, since vector algebra doesn't define a vector
multiplication operator.[1] It does define multiplication between a
vector and a scalar, which represents a scale transformation.


> There is however no meaningful sense in which points (as opposed to
> vectors) can be added to each other or multiplied by anything, so there
> is no zero point.

I think that the great mathematician Carl Gauss would have something to
say about that.

Points in the plane are equivalent to complex numbers, and you can
certainly add and multiply complex numbers. Adding two points is
equivalent to a translation; multiplication of a scalar with a point is
equivalent to a scale transformation. Multiplying two points is
equivalent to complex multiplication, which is a scale + a rotation.

Oh look, that's exactly the same geometric interpretation as for vectors.
Hardly surprising, since vectors are the magnitude and direction of a
line from the origin to a point.


> The relationship between points and vectors is analogous to the
> relationship between datetimes and timedeltas. Having Vector(0, 0)
> evaluate to False is analogous to having timedelta(0) evaluate to False
> and is entirely sensible. Having Point(0, 0) evaluate to False is
> precisely the same conceptual folly that sees midnight evaluate as
> False.

If you are dealing with datetimes, then "midnight 2012-11-12" is not
falsey. The only falsey datetime is the zero datetime. Since it would be
awfully inconvenient to start counting times from the Big Bang, we pick
an arbitrary zero point, the Epoch, which in Unix systems is midnight 1
January 1970, and according to the logic of Unix system administrators,
that is so far in the distant past that it might as well be the Big Bang.

(People with more demanding requirements don't use Unix or Windows
timestamps for recording date times. E.g. astronomers use the Julian
system, not to be confused with the Julian calendar.)

The midnight problem only occurs when you deal with *times* on their own,
not datetimes, in which case the relationship with timedeltas is not
defined. How far apart is 1:00am and 2:00am? Well, it depends, doesn't
it? It could be 1 hour, 25 hours, 49 hours, ...

In any case, since times are modulo 24 hours, they aren't really relevant
to what we are discussing.



[1] There is no single meaningful definition of vector multiplication
that works for all dimensions. In two dimensions, you can define the dot
product of two vectors to give a scalar; in three dimensions you have a
dot product and a vector product.

Since vectors are equivalent to points, and points are equivalent to
complex numbers, one could define a vector operation equivalent to
complex multiplication. There is a natural geometric interpretation of
this multiplication: it is a scaling + rotation.


--
Steven

Oscar Benjamin

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Nov 11, 2012, 7:31:53 PM11/11/12
to Steven D'Aprano, pytho...@python.org
On 11 November 2012 22:31, Steven D'Aprano
<steve+comp....@pearwood.info> wrote:
> On Sun, 11 Nov 2012 14:21:19 +0000, Oscar Benjamin wrote:
>
>> On 11 November 2012 02:47, Chris Angelico <ros...@gmail.com> wrote:
>>> On Sun, Nov 11, 2012 at 1:43 PM, Ian Kelly <ian.g...@gmail.com>
>>> wrote:
>>>> On Sat, Nov 10, 2012 at 7:13 PM, Chris Angelico <ros...@gmail.com>
>>>> wrote:
>>>>> I would not assume that. The origin is a point, just like any other.
>>>>> With a Line class, you could deem a zero-length line to be like a
>>>>> zero-element list, but Point(0,0) is more like the tuple (0,0) which
>>>>> is definitely True.
>>>> It's more like the number 0 than the tuple (0,0).
>>>>
>>>> 0 is the origin on a 1-dimensional number line. (0,0) is the origin on
>>>> a 2-dimensional number plane.
>>>>
>>>> In fact, it might be pointed out that Point(0, 0) is a generalization
>>>> of 0+0j, which is equal to 0.
>>>
>>> Ah, good point. In any case, though, it'd be an utterly inconsequential
>>> bug.
>>
>> You were right the first time, Chris. A point that happens to coincide
>> with the arbitrarily chosen origin is no more truthy or falsey than any
>> other. A vector of length 0 on the other hand is a very different beast.
>
> Nonsense. The length and direction of a vector is relative to the origin.
> If the origin is arbitrary, as you claim, then so is the length of the
> vector.

Wrong on all counts. Neither the length not the direction os a vector
are relative to any origin. When we choose to express a vector in
Cartesian components our representation assumes an orientation for the
axes of the coordinate system. Even in this sense, though, the origin
itself does not affect the components of the vector.

I have spent a fair few hours in the past few weeks persuading
teenaged Engineering students to maintain a clear distinction between
points, vectors and lines. One of the ways that I distinguish vectors
from points is to say that a vector is like an arrow but its base has
no particular position. A point on the other hand is quite simply a
position. Given an origin (an arbitrarily chosen point) we can specify
another point using a "position vector": a vector from the origin to
the point in question.

> Just because we can perform vector transformations on the plane to move
> the origin to some point other that (0,0) doesn't make (0,0) an
> "arbitrarily chosen origin". It is no more arbitrary than 0 as the origin
> of the real number line.

(0, 0) are the coordinates of the origin *relative to itself*. Had we
chosen a different origin, the point that was previously called (0, 0)
would now be called (a, b) for some other numbers a and b.

> And yes, we can perform 1D vector transformations on the real number line
> too. Here's a version of range that sets the origin to 42, not 0:
>
> def myrange(start, end=None, step=1):
> if end is None:
> start = 42
> return range(start, end, step)

This is lost on me...

> Nevertheless, there really is something special about the point 0 on the
> real number line

Agreed.

> , the point (0,0) on the complex number plane,

Also agreed.

> the point
> (0,0,0) in the 3D space, (0,0,0,0) in 4D space, etc. It is not just an
> arbitrary convention that we set the origin to 0.

Wrong. The point (0,0,0,...) in some ND space is an arbitrarily chosen
position. By this I don't mean to say that the sequence of coordinates
consisting of all zeros is arbitrary. The choice of the point *in the
real/hypothetical space* that is designated by the sequence of zero
coordinates is arbitrary.

> In other words: to the extent that your arguments that zero-vectors are
> special are correct, the same applies to zero-points, since vectors are
> defined as a magnitude and direction *from the origin*.

Plain wrong. Vectors are not defined *from any origin*.

> To put it yet another way:
>
> The complex number a+bj is equivalent to the 2D point (a, b) which is
> equivalent to the 2D vector [a, b]. If (0, 0) shouldn't be considered
> falsey, neither should [0, 0].

a+bj is not equivalent to the 2D point (a, b). It is possible to
define a mapping between complex numbers and a 2D space so that a+bj
corresponds to the point (a, b) *under that map*. However there are an
infinite number of such possible mappings between the two spaces
including a+bj -> (a+1, b+1).

>> The significance of zero in real algebra is not that it is the origin
>> but rather that it is the additive and multiplicative zero:
>>
>> a + 0 = a for any real number a
>> a * 0 = 0 for any real number a
>
> I'm not sure what you mean by "additive and multiplicative zero", you
> appear to be conflating two different properties here. 0 is the additive
> *identity*, but 1 is the multiplicative identity:

I mean that it has the properties that zero has when used in addition
and multiplication:
http://en.wikipedia.org/wiki/0_%28number%29#Elementary_algebra

>
> a + 0 = a
> a * 1 = a
> for any real number a.

No. I meant the two properties that I listed.

>
> If the RHS must be zero, then there is a unique multiplicative zero, but
> no unique additive zero:
>
> a * 0 = 0 for any real number a
> a + -a = 0 for any real number a

That is not the same as:

a + 0 = a

>> The same is true for a vector v0, of length 0:
>>
>> v + v0 = v for any vector v
>> a * v0 = v0 for any scalar a
>
> Well that's a bogus analogy. Since you're talking about the domain of
> vectors, the relevant identify for the second line should be:
>
> v * v0 = v0 for any vector v
>
> except that doesn't work, since vector algebra doesn't define a vector
> multiplication operator.[1] It does define multiplication between a
> vector and a scalar, which represents a scale transformation.

That is precisely the multiplication operation that I was referring
to. There are other senses of vector multiplication between vectors
for which v0 will also behave as a "zero" under multiplication:

v . v0 = 0 for any vector v
v x v0 = 0 for any vector v

>> There is however no meaningful sense in which points (as opposed to
>> vectors) can be added to each other or multiplied by anything, so there
>> is no zero point.
>
> I think that the great mathematician Carl Gauss would have something to
> say about that.

Is the text below a quote?

> Points in the plane are equivalent to complex numbers, and you can
> certainly add and multiply complex numbers. Adding two points is
> equivalent to a translation; multiplication of a scalar with a point is
> equivalent to a scale transformation. Multiplying two points is
> equivalent to complex multiplication, which is a scale + a rotation.

The last point is bizarre. Complex multiplication makes no sense when
you're trying to think about vectors. Draw a 2D plot and convince
yourself that the square of the point (0, 1) is (-1, 0).

> Oh look, that's exactly the same geometric interpretation as for vectors.
> Hardly surprising, since vectors are the magnitude and direction of a
> line from the origin to a point.

Here it becomes clear that you have conflated "position vectors" with
vectors in general. Let me list some other examples of vectors that
are clearly not "from the origin to a point":

velocity
acceleration
force
electric field
angular momentum
wave vector

(I could go on)

>> The relationship between points and vectors is analogous to the
>> relationship between datetimes and timedeltas. Having Vector(0, 0)
>> evaluate to False is analogous to having timedelta(0) evaluate to False
>> and is entirely sensible. Having Point(0, 0) evaluate to False is
>> precisely the same conceptual folly that sees midnight evaluate as
>> False.
>
> If you are dealing with datetimes, then "midnight 2012-11-12" is not
> falsey. The only falsey datetime is the zero datetime. Since it would be
> awfully inconvenient to start counting times from the Big Bang, we pick
> an arbitrary zero point, the Epoch, which in Unix systems is midnight 1
> January 1970, and according to the logic of Unix system administrators,
> that is so far in the distant past that it might as well be the Big Bang.
>
> (People with more demanding requirements don't use Unix or Windows
> timestamps for recording date times. E.g. astronomers use the Julian
> system, not to be confused with the Julian calendar.)
>
> The midnight problem only occurs when you deal with *times* on their own,
> not datetimes, in which case the relationship with timedeltas is not
> defined. How far apart is 1:00am and 2:00am? Well, it depends, doesn't
> it? It could be 1 hour, 25 hours, 49 hours, ...
>
> In any case, since times are modulo 24 hours, they aren't really relevant
> to what we are discussing.

They are relevant. The point is that conflating points and vectors is
the same as conflating datetime and timedelta objects. The zero of
datetime.timedelta objects is not arbitrary but the zero of
datetime.time objects is.

> Since vectors are equivalent to points, and points are equivalent to
> complex numbers, one could define a vector operation equivalent to
> complex multiplication. There is a natural geometric interpretation of
> this multiplication: it is a scaling + rotation.

Vectors, points and complex numbers are not equivalent. There are
cases in which it is reasonable to think of them as equivalent for a
particular purpose. That does not diminish the fundamental differences
between them.


Oscar

Steve Howell

unread,
Nov 11, 2012, 7:32:46 PM11/11/12
to
On Nov 10, 11:33 am, Jennie <nameDOTpor...@gmail.com> wrote:
> What is the best solution to solve the following problem in Python 3.3?
>
> import math
>  >>> class Point:
> ...     def __init__(self, x=0, y=0):
> ...         self.x = x
> ...         self.y = y
> ...     def __sub__(self, other):
> ...         return Point(self.x - other.x, self.y - other.y)
> ...     def distance(self, point=Point()):
> ...         """Return the distance from `point`."""
> ...         return math.sqrt((self - point).x ** 2 + (self - point).y ** 2)

Before you do anything else, introduce a Vector class into your app.
The difference between two Points is not a Point; it's a Vector.
Create a magnitude() method in your Vector class, then make your
Point.distance return the results of Vector.magnitude(self - other).
To define the distance of a point from the origin, don't make your
distance() method have default arguments; instead, define another
method called distance_from_origin().

Steve Howell

unread,
Nov 11, 2012, 7:56:48 PM11/11/12
to
On Nov 11, 4:31 pm, Oscar Benjamin <oscar.j.benja...@gmail.com> wrote:
> On 11 November 2012 22:31, Steven D'Aprano

> > Nonsense. The length and direction of a vector is relative to the origin.
> > If the origin is arbitrary, as you claim, then so is the length of the
> > vector.
>
> Wrong on all counts. Neither the length not the direction os a vector
> are relative to any origin. When we choose to express a vector in
> Cartesian components our representation assumes an orientation for the
> axes of the coordinate system. Even in this sense, though, the origin
> itself does not affect the components of the vector.
>

Thank you for pushing back on Steven's imprecise statement that the
"direction of a vector is relative to the origin."

You can't find an angle between two points. That's absurd. You need
axes for context.


> Vectors, points and complex numbers are not equivalent. There are
> cases in which it is reasonable to think of them as equivalent for a
> particular purpose. That does not diminish the fundamental differences
> between them.
>

I looked to wikipedia for clarity, but the definition of a Euclidean
vector is somewhat muddy:

http://en.wikipedia.org/wiki/Euclidean_vector

They say that the formal definition of a vector is a directed line
segment. But then they define a "free vector" as an entity where only
the magnitude and direction matter, not the initial point.

As you say, it's not unreasonable to treat vectors, points, and
complex numbers as equivalent in many circumstances. But, if you're
gonna be pedantic, they really are different things.

Mark Lawrence

unread,
Nov 11, 2012, 8:10:27 PM11/11/12
to pytho...@python.org
On 12/11/2012 00:31, Oscar Benjamin wrote:
>
> Plain wrong. Vectors are not defined *from any origin*.
>

So when the Captain says "full speed ahead, steer 245 degrees", you
haven't the faintest idea where you're going, because you have no origin?

--
Cheers.

Mark Lawrence.

Roy Smith

unread,
Nov 11, 2012, 8:15:19 PM11/11/12
to
In article <mailman.3570.1352682...@python.org>,
Mark Lawrence <bream...@yahoo.co.uk> wrote:

> On 12/11/2012 00:31, Oscar Benjamin wrote:
> >
> > Plain wrong. Vectors are not defined *from any origin*.
> >
>
> So when the Captain says "full speed ahead, steer 245 degrees", you
> haven't the faintest idea where you're going, because you have no origin?

Vectors have a length ("full speed ahead") and a direction ("245
degrees"). What they don't have is a fixed location in space. The
captain didn't say, "Full speed ahead, steer 245 degrees, from 45.0N,
20.0W".

In other words, you are correct. The order, "full speed ahead, steer
245 degrees", doesn't give you the faintest idea of where you're going.
If you were the helmsman, after you executed that order, without any
additional information (such as your current location), you would have
no idea what piece of land you will hit, or when you will hit it, if you
maintain your current course and speed.

Oscar Benjamin

unread,
Nov 11, 2012, 8:18:16 PM11/11/12
to Mark Lawrence, pytho...@python.org
On 12 November 2012 01:10, Mark Lawrence <bream...@yahoo.co.uk> wrote:
> On 12/11/2012 00:31, Oscar Benjamin wrote:
>>
>>
>> Plain wrong. Vectors are not defined *from any origin*.
>>
>
> So when the Captain says "full speed ahead, steer 245 degrees", you haven't
> the faintest idea where you're going, because you have no origin?

As Steve has just explained, the origin has nothing to do with the
orientation of the coordinate system.

But then I'm assuming you meant that 245 degrees was a bearing
relative to North. Was it supposed to be relative to my current angle?
Truthfully I wouldn't know what to do without asking the captain a
couple more questions.


Oscar

Mark Lawrence

unread,
Nov 11, 2012, 8:29:45 PM11/11/12
to pytho...@python.org
The only good acedemic is a dead acedemic?

--
Cheers.

Mark Lawrence.

Roy Smith

unread,
Nov 11, 2012, 8:34:08 PM11/11/12
to
In article <mailman.3571.1352683...@python.org>,
Oscar Benjamin <oscar.j....@gmail.com> wrote:

> But then I'm assuming you meant that 245 degrees was a bearing
> relative to North. Was it supposed to be relative to my current angle?
> Truthfully I wouldn't know what to do without asking the captain a
> couple more questions.

Granted, this requires some domain-specific knowledge, but an order to
"steer 245 degrees" means relative to north (and, technically, it's a
heading, not a bearing, but that's another discussion).

If the captain wanted you to change you heading relative to your current
heading, he would say something like, "turn left 10 degrees" (that may
not be strictly the correct wording).

Mark Lawrence

unread,
Nov 11, 2012, 8:35:04 PM11/11/12
to pytho...@python.org
Thank you for your explanation.

--
Cheers.

Mark Lawrence.

Oscar Benjamin

unread,
Nov 11, 2012, 8:50:55 PM11/11/12
to Mark Lawrence, pytho...@python.org
On 12 November 2012 01:29, Mark Lawrence <bream...@yahoo.co.uk> wrote:
> On 12/11/2012 01:18, Oscar Benjamin wrote:
>>
>> On 12 November 2012 01:10, Mark Lawrence <bream...@yahoo.co.uk> wrote:
>>>
>>> On 12/11/2012 00:31, Oscar Benjamin wrote:
>>>>
>>>> Plain wrong. Vectors are not defined *from any origin*.
>>>
>>> So when the Captain says "full speed ahead, steer 245 degrees", you
>>> haven't
>>> the faintest idea where you're going, because you have no origin?
>>
>>
>> As Steve has just explained, the origin has nothing to do with the
>> orientation of the coordinate system.
>>
>> But then I'm assuming you meant that 245 degrees was a bearing
>> relative to North. Was it supposed to be relative to my current angle?
>> Truthfully I wouldn't know what to do without asking the captain a
>> couple more questions.
>
> The only good acedemic is a dead acedemic?

Is that what happens when people ask questions on your ship: "it's the
plank for him with the questions-askin'!"

I'm glad you're not my captain.


Oscar

Steven D'Aprano

unread,
Nov 11, 2012, 11:46:27 PM11/11/12
to
On Mon, 12 Nov 2012 00:31:53 +0000, Oscar Benjamin wrote:

[...]
>>> You were right the first time, Chris. A point that happens to coincide
>>> with the arbitrarily chosen origin is no more truthy or falsey than
>>> any other. A vector of length 0 on the other hand is a very different
>>> beast.
>>
>> Nonsense. The length and direction of a vector is relative to the
>> origin. If the origin is arbitrary, as you claim, then so is the length
>> of the vector.
>
> Wrong on all counts. Neither the length not the direction os a vector
> are relative to any origin. When we choose to express a vector in
> Cartesian components our representation assumes an orientation for the
> axes of the coordinate system. Even in this sense, though, the origin
> itself does not affect the components of the vector.


Draw a set of axes and mark the vector [1, 1]. Here's a crappy ASCII art
diagram, with X marking the head of the vector and a line drawn from the
origin to the head.

|
| X
| /
| /
|/
+------


Now draw a second set of axes with the origin set at the head of that
vector. For reference, I leave the previous axis in place. As before, X
represents the head of the vector.


| |
----X-----
| |
| |
| |
+---|--


Note that the "body" of the vector -- the line from the origin to the
head -- is gone. That's because the vector [1, 1] is transformed to the
vector [0, 0] under a translation of one unit in both the X and Y
directions. The magnitude of the vector under one coordinate system is 1,
under the second it is 0.

In a nutshell, you can't talk about either *distance* (magnitude) or
*direction* without an answer to "distance from where? direction relative
to what?".


> I have spent a fair few hours in the past few weeks persuading teenaged
> Engineering students to maintain a clear distinction between points,
> vectors and lines. One of the ways that I distinguish vectors from
> points is to say that a vector is like an arrow but its base has no
> particular position. A point on the other hand is quite simply a
> position. Given an origin (an arbitrarily chosen point) we can specify
> another point using a "position vector": a vector from the origin to the
> point in question.

Just because you have spent a lot of time and effort giving people advice
doesn't make it *good* advice.



[...]
> Wrong. The point (0,0,0,...) in some ND space is an arbitrarily chosen
> position. By this I don't mean to say that the sequence of coordinates
> consisting of all zeros is arbitrary. The choice of the point *in the
> real/hypothetical space* that is designated by the sequence of zero
> coordinates is arbitrary.

So what? All you are saying is that there is more than one coordinate
system, and we can choose the one we like for any problem. Of course we
can, and that's a good thing.



>>> The significance of zero in real algebra is not that it is the origin
>>> but rather that it is the additive and multiplicative zero:
>>>
>>> a + 0 = a for any real number a
>>> a * 0 = 0 for any real number a
>>
>> I'm not sure what you mean by "additive and multiplicative zero", you
>> appear to be conflating two different properties here. 0 is the
>> additive *identity*, but 1 is the multiplicative identity:
>
> I mean that it has the properties that zero has when used in addition
> and multiplication:
> http://en.wikipedia.org/wiki/0_%28number%29#Elementary_algebra

I see no reference to "additive and multiplicative zero" there. Did you
make up that terminology? The *identity* element is a common mathematical
term, but 1 is the multiplicative identity element.

What you are describing is generally known as the "absorbing element"
over multiplication: if X*a = X for any a, then X is an absorbing element
under multiplication.

http://en.wikipedia.org/wiki/Absorbing_element


And by the way, the vector [0, 0] (generalised to however many dimensions
you need) is not necessarily the only null (zero) vector. Some vector
spaces have many null vectors with non-zero components.

http://en.wikipedia.org/wiki/Zero_vector

but I digress.

The exact terminology doesn't really change anything, since everything
you say about vector [0,0] applies equally to the point (0,0) in the
Cartesian plane.



[...]
>>> There is however no meaningful sense in which points (as opposed to
>>> vectors) can be added to each other or multiplied by anything, so
>>> there is no zero point.
>>
>> I think that the great mathematician Carl Gauss would have something to
>> say about that.
>
> Is the text below a quote?

No.

>> Points in the plane are equivalent to complex numbers, and you can
>> certainly add and multiply complex numbers. Adding two points is
>> equivalent to a translation; multiplication of a scalar with a point is
>> equivalent to a scale transformation. Multiplying two points is
>> equivalent to complex multiplication, which is a scale + a rotation.
>
> The last point is bizarre. Complex multiplication makes no sense when
> you're trying to think about vectors. Draw a 2D plot and convince
> yourself that the square of the point (0, 1) is (-1, 0).

Um, yes? It's a rotation of the point (0, 1) by 90° counter-clockwise,
with a scale factor of 1. Does that confuse you? It's a straight-forward
geometric interpretation of multiplication in the complex plane.

http://www.clarku.edu/~djoyce/complex/mult.html

If you take the vector [0, 1] and rotate it by 90° counter-clockwise, you
get the vector [-1, 0].


>> Oh look, that's exactly the same geometric interpretation as for
>> vectors. Hardly surprising, since vectors are the magnitude and
>> direction of a line from the origin to a point.
>
> Here it becomes clear that you have conflated "position vectors" with
> vectors in general. Let me list some other examples of vectors that are
> clearly not "from the origin to a point":
>
> velocity
> acceleration
> force
> electric field
> angular momentum
> wave vector
>
> (I could go on)

But they are, all of them, without exception. E.g. velocity is relative
to some frame of reference, that is, which sets the "zero velocity"
relative to which all other velocities are measured. Electric fields are
relative to the vacuum far from any electric charges. And so on.

I quote:

"The angular momentum L of a particle about a given origin is defined as:

L = r × p

where r is the position vector of the particle relative to the origin, p
is the linear momentum of the particle, and × denotes the cross product."

http://en.wikipedia.org/wiki/Angular_momentum

Is there some part of "about a given origin" which needs additional
explanation?



--
Steven
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