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Message from discussion Lisp, C++ and game development
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G.A.  
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 More options Nov 12 2004, 5:32 am
Newsgroups: comp.lang.lisp
From: "G.A." <smNOecklSPAM...@hotmTHANKSail.com>
Date: Fri, 12 Nov 2004 10:32:03 -0000
Local: Fri, Nov 12 2004 5:32 am
Subject: Re: Lisp, C++ and game development
"Jeff M." <mass...@gmail.com> wrote in message

news:1100192102.902194.179800@c13g2000cwb.googlegroups.com...

> This doesn't belong in "Lisp sucks" or "C++ sucks". Nor is this a rant
> on either language, so let's not start any flame wars. However, as a
> professional, console game developer (that happens to love Lisp), I
> thought I'd post my feelings on this subject...

> http://www.retrobyte.org/essays.php

> I'm sure people will agree, disagree and agree to disagree. That's
> fine. But I'd like any [constructive] feedback on the essay.

> Jeff M.

On the subject of Naughty Dog, there's a recent post from one of their guys
on a mailing list which indicates that they're starting to use C++
(apparently with some hacked lisp-wannabe additions).  Here's the quote...

"After using a completely custom language for our last three PS2 projects,
coming back to C++ has been a pretty rude awakening.  We were hoping we
could work around some of the deficiencies of C++ with a good preprocessor,
ideally one that provided more than symple hygienic macro substitution..."


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