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Robert Monfera  
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 More options Jul 12 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Robert Monfera <monf...@fisec.com>
Date: 2000/07/12
Subject: Re: How fast can lisp go?

Erik Naggum wrote:
>   Well, suppose you have a stream that produces about 50 M/s, your
>   maximal GC delay is 100 ms, and your processing ability is above 50
>   M/s, you can set up output buffers of about 5 M, which you would
>   fill before starting actual output and which would drain during GC,
>   coupled with an input buffer that would fill up during GC and be
>   drained faster than new input is filling it.

This would not work if real-time output synchronization is needed (e.g.,
displaying a video stream).  Maybe an option is to set up two processes,
one would prepare the buffers (e.g., subsequent video frames) and the
other performs the synchronized output of the buffer.

Robert


 
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Erik Naggum  
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 More options Jul 12 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Erik Naggum <e...@naggum.net>
Date: 2000/07/12
Subject: Re: How fast can lisp go?
* Martin Cracauer
| Well, if it's real-time, you may get into conflict with the Garbage
| Collector.

  This is a persistent myth.  Real time does not mean zero latency.
  With stream data, non-zero latency translates to buffering.  You
  don't want to saturate the processor, anyway, so you have time to
  catch up after a GC.

| There are no "real" problems with Common Lisp reaching what I'd call
| "raw machine speed".  Minor problems are that the declarations in
| Lisp are ugly and hard to write, so that you loose some of Lisp's
| advantage.

  So use Common Lisp to its advantage and write macros to help with
  the type declarations, then.

| Using objects from classes in the classical sense in Lisp (CLOS) is
| a lot slower than C++ or Objective-C, but for raw speed you don't
| want that anyway.

  Another persistent myth.  Properly declared, CLOS is not at a
  disadvantage compared to C++, which does a lot of unnecessary
  copying due to its lack of garbage collection.  It takes more time
  than C++ aficionados are willing to admit.

  If CMUCL still uses PCL, it should be noted that a native CLOS is
  much, much more efficient than PCL.

#:Erik
--
  If this is not what you expected, please alter your expectations.


 
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Colin Walters  
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 More options Jul 12 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Colin Walters <walt...@cis.ohio-state.edu>
Date: 2000/07/12
Subject: [offtopic] Re: How fast can lisp go?

Robert Monfera <monf...@fisec.com> writes:
> This would not work if real-time output synchronization is needed
> (e.g., displaying a video stream).  Maybe an option is to set up two
> processes, one would prepare the buffers (e.g., subsequent video
> frames) and the other performs the synchronized output of the
> buffer.

Even this won't work in all cases unless you have some guarantees from
the operating system (i.e. a real-time OS), no matter how big your
buffers.

 
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Discussion subject changed to "Is lisp this slow?" by Duane Rettig
Duane Rettig  
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 More options Jul 12 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Duane Rettig <du...@franz.com>
Date: 2000/07/12
Subject: Re: Is lisp this slow?

"Bruce Tobin" <bto...@columbus.rr.com> writes:
> Throwing in type declarations and function-specific optimization hints is a
> lot of work.  In my experience just throwing a

>  (declare (optimize (speed 3) (safety 0)))

> at the top of the file will do the trick.  Try it with your code and see.

At Franz Inc., we tend to recommend against the wholesale use of the
specific (speed 3) (safety 0) combination, because it may cause correct
code to run incorrectly.  Specifically, two extra optimizations it
causes are:
 - Declared fixnums remain fixnums when adding or subtracting, which tends
   to eliminate the overflow check.  Thus, what should be an overflow
   into a bignum becomes a wrap around to a large fixnum of the opposite
   sign.  Care must be given that fixnums will never get large enough
   to overflow.
 - Interrupt checks are not made.  This causes lisp code never to
   relinquish a tight loop in a multiprocessing situation, and thus
   may cause the lisp to appear to hang or become unresponsive.

Instead, we recommend a

 (declaim (optimize (speed 3) (safety 1)))

at the top, with selected declarations of (safety 0) at local contours
which have been thought out and the above cases eliminated or mitigated.

--
Duane Rettig          Franz Inc.            http://www.franz.com/ (www)
1995 University Ave Suite 275  Berkeley, CA 94704
Phone: (510) 548-3600; FAX: (510) 548-8253   du...@Franz.COM (internet)


 
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Bruce Tobin  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: "Bruce Tobin" <bto...@columbus.rr.com>
Date: 2000/07/13
Subject: Re: Is lisp this slow?
Throwing in type declarations and function-specific optimization hints is a
lot of work.  In my experience just throwing a

 (declare (optimize (speed 3) (safety 0)))

at the top of the file will do the trick.  Try it with your code and see.
It may be that because one of your integer counters is being multiplied with
a floating point, you will need to add a specific declaration for that one.
Usually ACL does a decent job of type inferencing when the (speed 3) switch
is on, but the float multiplication may confuse it enough that an explicit
type declaration is required for that variable.


 
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Discussion subject changed to "How fast can lisp go?" by Martin Cracauer
Martin Cracauer  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: craca...@counter.bik-gmbh.de (Martin Cracauer)
Date: 2000/07/13
Subject: Re: How fast can lisp go?

Erik Naggum <e...@naggum.net> writes:
>* Martin Cracauer

>  If CMUCL still uses PCL, it should be noted that a native CLOS is
>  much, much more efficient than PCL.

Last time I spoke to Jim Veitch - at that time at Franz - he told me
they were still using PCL for Allegro as well.  The difference is that
they profiled common applications and tuned the methods lookup
mechanism (especially the hashing) to those.  The assumptions Gregor
Kiczales made at the time he wrote PCL were different, maybe even not
based on measured data at all.  CMUCL uses the original mechanism and
hence is slower than it needs to be.

The whole discussion is a little besides the point.  I didn't say that
a CLOS program is slower than a C++ program (although there's a bigger
chance that this is the case than for a non-CLOS CL applications
versus a C app).  What I said is that CLOS objects are meant to be
used for larger-scale abstractions than C++ objects and when you use
them for fine-graded purposes, your hash-based lookup taking methods
combinations into account will not be able to meet the speed of C++'s
simple function calls (can even be inlined) or at most using one
pointer indirection through a method (not class) pointer stored in a
C++ object.  It goes without saying that C++'s design quickly leads to
slowness through increased space requirements, but it is not sure
whether your applications hits it, while it is sure that the initial
function call speed benefit is there.

That is, BTW, what Dylan's paradigm of classes that may be sealed is
about - give the user one class mechanism where he can express both
paradigms (CLOS flexibility vs. closed-app speed) in a single
mechanism and can change existing classes from one of them to the
other without changing much code, especially without forcing the user
to re-wrap his method's code into a different way to organize methods.
And without the C++ style bloating the RAM amount of *every* object
where for many it doesn't pay off because these objects don't have
methods calls othen enough for the direct function benefit, but are
called frequently enough to trash caches or cause paging.

The whole point is moot anyway when people start requiring using CORBA
over XML-based RPC and at the same time force the use of some OO
patterns where local iteration over collections of remote objects
takes place.  Just heard the war story of a case in that line.  You
will be able to beat that by speed in every language once you beat
down the stupidness.

Martin
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Martin Cracauer <craca...@bik-gmbh.de> http://www.bik-gmbh.de/~cracauer/
FreeBSD - where you want to go. Today. http://www.freebsd.org/


 
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Martin Cracauer  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: craca...@counter.bik-gmbh.de (Martin Cracauer)
Date: 2000/07/13
Subject: Re: How fast can lisp go?

Erik Naggum <e...@naggum.net> writes:
>* Martin Cracauer
>| Well, if it's real-time, you may get into conflict with the Garbage
>| Collector.
>  This is a persistent myth.  Real time does not mean zero latency.
>  With stream data, non-zero latency translates to buffering.  You
>  don't want to saturate the processor, anyway, so you have time to
>  catch up after a GC.

That only applies when the playback may be some time behind the
availability of the unfiltered stream of video or audio.

It doesn't work that way when you produce contents that must be
synchronized with real events, i.e. audio for computer games can't
build buffers, the action of the player is supposed to be spiced with
a BOOM or whatever immediately.

>| Using objects from classes in the classical sense in Lisp (CLOS) is
>| a lot slower than C++ or Objective-C, but for raw speed you don't
>| want that anyway.
>  Another persistent myth.  Properly declared, CLOS is not at a
>  disadvantage compared to C++, which does a lot of unnecessary
>  copying due to its lack of garbage collection.  It takes more time
>  than C++ aficionados are willing to admit.

In practice, C++ programs tend to do a lot of unneeded copying, but I
have to rate all of them into pilot errors, where programms use
objects in a way that copies them, while a copy-free mechanism would
be available to the programmer.  The problem here is that C++ has too
many complex rules of that kind for even a good programmer to take
into account and that compilers don't warn about it (whereas existing
Lisp compilers warn very well about consing).

Martin
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Martin Cracauer <craca...@bik-gmbh.de> http://www.bik-gmbh.de/~cracauer/
FreeBSD - where you want to go. Today. http://www.freebsd.org/


 
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Erik Naggum  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Erik Naggum <e...@naggum.net>
Date: 2000/07/13
Subject: Re: How fast can lisp go?
* Robert Monfera <monf...@fisec.com>
| This would not work if real-time output synchronization is needed
| (e.g., displaying a video stream).

  I said "which would drain during GC" about the output buffers.
  That's what solves the constant output bandwidth problem.

  I'm insulted that you think I answered his question without
  considering constant data flow on the output side.  Perhaps you
  didn't even read what I suggested?  I have to hope so.

#:Erik
--
  If this is not what you expected, please alter your expectations.


 
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Erik Naggum  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Erik Naggum <e...@naggum.net>
Date: 2000/07/13
Subject: Re: [offtopic] Re: How fast can lisp go?
* Colin Walters <walt...@cis.ohio-state.edu>
| Even this won't work in all cases unless you have some guarantees from
| the operating system (i.e. a real-time OS), no matter how big your
| buffers.

  Oh, I see, the point of this exercise is to prove it impossible, not
  to actually solve any problems.  My mistake.  I thought were were in
  constructive mode, but it is apparently important to find ways to
  make things _not_ work.  I'll chip in with "Even that won't work if
  the power cord isn't connected.  How does Lisp solve _that_, huh?"

#:Erik
--
  If this is not what you expected, please alter your expectations.


 
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Martin Cracauer  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: craca...@counter.bik-gmbh.de (Martin Cracauer)
Date: 2000/07/13
Subject: Re: [offtopic] Re: How fast can lisp go?

Erik Naggum <e...@naggum.net> writes:
>* Colin Walters <walt...@cis.ohio-state.edu>
>| Even this won't work in all cases unless you have some guarantees from
>| the operating system (i.e. a real-time OS), no matter how big your
>| buffers.
>  Oh, I see, the point of this exercise is to prove it impossible, not
>  to actually solve any problems.  My mistake.  I thought were were in
>  constructive mode, but it is apparently important to find ways to
>  make things _not_ work.  I'll chip in with "Even that won't work if
>  the power cord isn't connected.  How does Lisp solve _that_, huh?"

For sound, that's easy, you can make a lot of noise by dropping CLtL2
on the floor, much better than that lean C standard you only get as
softcover.

Martin
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Martin Cracauer <craca...@bik-gmbh.de> http://www.bik-gmbh.de/~cracauer/
FreeBSD - where you want to go. Today. http://www.freebsd.org/


 
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Erik Naggum  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Erik Naggum <e...@naggum.net>
Date: 2000/07/13
Subject: Re: How fast can lisp go?
* Martin Cracauer
| That only applies when the playback may be some time behind the
| availability of the unfiltered stream of video or audio.

  So you want hardware solutions.  Using software will out of
  necessity take non-zero time for non-zero efforts.

| It doesn't work that way when you produce contents that must be
| synchronized with real events, i.e. audio for computer games can't
| build buffers, the action of the player is supposed to be spiced
| with a BOOM or whatever immediately.

  I'm so glad we're in this negative mood where the purpose of this
  whole crappy exercise is to find ways Lisp will fail.  Is it any
  wonder Lisp has a bad reputation?  Even Lispers you'd think would
  have an interest in finding ways to solve the goddamn problems waste
  their time finding cases where they think it won't work.  I have to
  wonder: Are you this bad an engineer?

| In practice, C++ programs tend to do a lot of unneeded copying, but I
| have to rate all of them into pilot errors, where programms use
| objects in a way that copies them, while a copy-free mechanism would
| be available to the programmer.

  And now, apologia for C++!?  Christ.  C++'s lack of GC has one very
  important consequence: It has to has to have an ownership protocol
  for its allocated objects.  Ownership protocols are very interesting
  because the are extremely complex.  Since the likelihood that they
  could be mastered by the kind of people who choose C++ is so close
  to zero only number theorists would find anything in that space, the
  easy way out is to create a new object with known owners and let the
  owner of the original take care of it.  Writing C++ is bad enough,
  but copy-free C++ is a lot harder than consing-free Lisp.

#:Erik
--
  If this is not what you expected, please alter your expectations.


 
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Tim Bradshaw  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Tim Bradshaw <t...@cley.com>
Date: 2000/07/13
Subject: Re: [offtopic] Re: How fast can lisp go?

* Erik Naggum wrote:
>   Oh, I see, the point of this exercise is to prove it impossible, not
>   to actually solve any problems.  My mistake.  I thought were were in
>   constructive mode, but it is apparently important to find ways to
>   make things _not_ work.  I'll chip in with "Even that won't work if
>   the power cord isn't connected.  How does Lisp solve _that_, huh?"

I thought that WITH-POWER-ON was meant to do that? But yeah, to do it
*right* you probably you really need something like Scheme's
CALL-WITH-POWER-ON (CALL/PO) but I think that implementing that really
means you can never stack-allocate protons, which is a real problem,
since it basically means all your programs are radioactive.  Of course
in C++ they just bracket things with power->on() and power->off(), I
have no idea what happens if they get an error, presumably they just
end up violating energy conservation all over the place, but they
don't seem to care about that.

--tim


 
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Martin Cracauer  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: craca...@counter.bik-gmbh.de (Martin Cracauer)
Date: 2000/07/13
Subject: Re: How fast can lisp go?

Erik Naggum <e...@naggum.net> writes:
>* Martin Cracauer
>| That only applies when the playback may be some time behind the
>| availability of the unfiltered stream of video or audio.
>  So you want hardware solutions.  Using software will out of
>  necessity take non-zero time for non-zero efforts.

Non-zero delay is not the point, but a constant stream of data with at
most such a delay that the human doesn't recognize it.  

For audio, the time the sound travels trough the air is already
non-neglectable.  Still, existing Garbage Collectors in commonly
available Common Lisp implementations may introduce pauses that are
much longer than this.  This may not even be the GC's direct fault,
i.e. the operating system may have pages swapped out that aren't used
by the working loop, but are swapped back in to scan them for GC-able
or object-pointing material.

>| It doesn't work that way when you produce contents that must be
>| synchronized with real events, i.e. audio for computer games can't
>| build buffers, the action of the player is supposed to be spiced
>| with a BOOM or whatever immediately.
>  I'm so glad we're in this negative mood where the purpose of this
>  whole crappy exercise is to find ways Lisp will fail.  Is it any
>  wonder Lisp has a bad reputation?  Even Lispers you'd think would
>  have an interest in finding ways to solve the goddamn problems waste
>  their time finding cases where they think it won't work.  I have to
>  wonder: Are you this bad an engineer?

Well, I'm not an a negative mood, but feel free to differ.

This discussion is quite clear in what we think Lisp might have
problems with - a very limited set of applications - and anyone not
getting that is too stupid to write working software anyway, so why
bother?

I know of at least one Lisp system without GC and whatever Harlequin
came up with probably isn't stupid as well, so the whole discussion
isn't against Lisp per se.

>| In practice, C++ programs tend to do a lot of unneeded copying, but I
>| have to rate all of them into pilot errors, where programms use
>| objects in a way that copies them, while a copy-free mechanism would
>| be available to the programmer.
>  And now, apologia for C++!?  Christ.  C++'s lack of GC has one very
>  important consequence: It has to has to have an ownership protocol
>  for its allocated objects.  Ownership protocols are very interesting
>  because the are extremely complex.  Since the likelihood that they
>  could be mastered by the kind of people who choose C++ is so close
>  to zero only number theorists would find anything in that space, the
>  easy way out is to create a new object with known owners and let the
>  owner of the original take care of it.  Writing C++ is bad enough,
>  but copy-free C++ is a lot harder than consing-free Lisp.

Didn't we we just express the same thing?

If you look over Bjarne Stroustrup's C++ page, you will notice that
the 7th external link paragraph is to Boehm's GC, so at least the
clever C++ people seem to be more aware of the problem than their
language spec might imply.

Martin
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Martin Cracauer <craca...@bik-gmbh.de> http://www.bik-gmbh.de/~cracauer/
FreeBSD - where you want to go. Today. http://www.freebsd.org/


 
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Colin Walters  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Colin Walters <walt...@cis.ohio-state.edu>
Date: 2000/07/13
Subject: Re: [offtopic] Re: How fast can lisp go?

Erik Naggum <e...@naggum.net> writes:
> * Colin Walters <walt...@cis.ohio-state.edu>
> | Even this won't work in all cases unless you have some guarantees from
> | the operating system (i.e. a real-time OS), no matter how big your
> | buffers.

>   Oh, I see, the point of this exercise is to prove it impossible, not
>   to actually solve any problems.  

No.  I was trying to point out that the real problem doesn't isn't
with Lisp; it is fact that a non-real-time OS could sometimes (for
example) swap out one of the processes the above poster suggested
using, and then maybe the original poster would blame Lisp for being
slow, when in fact it isn't.

 
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William Deakin  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: William Deakin <w.dea...@pindar.com>
Date: 2000/07/13
Subject: Re: [offtopic] Re: How fast can lisp go?

Tim wrote:
> I thought that WITH-POWER-ON was meant to do that? But yeah, to do it
> *right* you probably you really need something like Scheme's
> CALL-WITH-POWER-ON (CALL/PO) but I think that implementing that really
> means you can never stack-allocate protons, which is a real problem,
> since it basically means all your programs are radioactive.

Did hear the report this morning on the radio that BNFL is currently
gearing up to accept 40 tonnes of SIOD code on which the testing
certification was falsified...

:)will


 
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Robert Monfera  
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 More options Jul 13 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Robert Monfera <monf...@fisec.com>
Date: 2000/07/13
Subject: Re: How fast can lisp go?
I didn't catch the implications of draining / filling during GC - it
relies on a secondary heavyweight process (maybe a second Lisp image).

Presumably the auxiliary processing can be very simple, e.g., outputting
an array of bytes representing a bitmapped image.  GC does not make a
synchronized input/output much more difficult at all.

Robert


 
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kego  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: k...@compuserve.com
Date: 2000/07/14
Subject: Re: How fast can lisp go?
Can you please spell out CMU/CL and point me at where I can download it from?
Have you used Alegro Common Lisp?  How does it rate?

In article <396C0329.4F11B...@cory.eecs.berkeley.edu>,
  cs61a-ev <cs61a...@cory.eecs.berkeley.edu> wrote:

Sent via Deja.com http://www.deja.com/
Before you buy.

 
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kego  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: k...@compuserve.com
Date: 2000/07/14
Subject: Re: How fast can lisp go?
Can you please spell out CMUCL and point me at where I can download it from
for Windows?

In article <8kh5af$2o...@counter.bik-gmbh.de>,
  craca...@counter.bik-gmbh.de (Martin Cracauer) wrote:

> Richard James Panturis Giuly <n...@spam.com> writes:

> >I want to use lisp to deal with processing a stream of video. Do you
> >think that's ridiculous, or can I process data with lisp almost as
> >quickly as a lower level language?

> Well, if it's real-time, you may get into conflict with the Garbage
> Collector.

> Looking at your previous posting, the first thing you need is to turn
> on maximum warning level on your C compiler.  The second thing to do
> is to compile your code on CMUCL, even if your final version should
> run on a different Lisp.  CMUCL compiler emit a lot of message that
> help you to make your code fast.

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kego  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: k...@compuserve.com
Date: 2000/07/14
Subject: Re: How fast can lisp go?
So what free or under $200 lisp for Windows would you recommend?

In article <3172431287769...@naggum.net>,
  Erik Naggum <e...@naggum.net> wrote:

Sent via Deja.com http://www.deja.com/
Before you buy.

 
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Fernando Rodríguez  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: "Fernando Rodríguez" <f...@mindless.com>
Date: 2000/07/14
Subject: Re: How fast can lisp go?

<k...@compuserve.com> escribió en el mensaje
news:8kmcc5$pla$1@nnrp1.deja.com...

> Can you please spell out CMUCL and point me at where I can download it
from
> for Windows?

There's no port to win32.  For win32, you have: Xanalys, ACL, Corman Lisp
and CLisp

 
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Martin Cracauer  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: craca...@counter.bik-gmbh.de (Martin Cracauer)
Date: 2000/07/14
Subject: Re: How fast can lisp go?

k...@compuserve.com writes:
>Can you please spell out CMU/CL and point me at where I can download it from?

Please read the FAQ for this newsgroup or www.lisp.org.  CMUCL is on
http://www.cons.org/cmucl/

>Have you used Alegro Common Lisp?  How does it rate?

You are sure the speed of the contained CLOS is the most urgent
concern?

Martin
--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Martin Cracauer <craca...@bik-gmbh.de> http://www.bik-gmbh.de/~cracauer/
FreeBSD - where you want to go. Today. http://www.freebsd.org/


 
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Erik Naggum  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Erik Naggum <e...@naggum.net>
Date: 2000/07/14
Subject: Re: How fast can lisp go?
* k...@compuserve.com
| So what free or under $200 lisp for Windows would you recommend?

  I wouldn't -- I recommend paying people in relative proportion to
  the values they provide me, and "free" means I don't get any value,
  and under USD 200 means you're moving in the mass market.  I don't.

  I recommend Franz Inc's Allegro CL Lite for Windows, which is a
  trial edition (a full-featured "demo" version), and which you get
  free of charge, but can't use for any money-making endeavors.

#:Erik
--
  If this is not what you expected, please alter your expectations.


 
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Eugene Zaikonnikov  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Eugene Zaikonnikov <vik...@cit.org.by>
Date: 2000/07/14
Subject: Re: How fast can lisp go?

k...@compuserve.com writes:
> So what free or under $200 lisp for Windows would you recommend?

Depedns on your preferecnes. Corman Lisp is priced exactly $200 for
commercial use, and free for non-profit use. It also has some kind of
IDE, COM interface and ability to write inline assembler code.
Allegro CL Lite is a version of full-blown ACL with nice Delphi-like
GUI builder, but with limited heap size, though it is sufficient for
educational purposes.
Xanalys' LispWorks Personal ed. is a trial of their commercial
product, with limitation on heap size and usage time. It has
Emacs-like IDE, so if you are into The Only True Editor you may like
it.
CLISP is free in GPL sense, but don't expect from it any bells and
whistles of the commercial versions. It also can't compile to native
code, unlike the previous options.

--
  Eugene.


 
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Googleplexation is NOT an option!  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Googleplexation is NOT an option! <deja_...@my-deja.com>
Date: 2000/07/14
Subject: Re: How fast can lisp go?
In article <3172431287769...@naggum.net>,
  Erik Naggum <e...@naggum.net> wrote:

>   Another persistent myth.  Properly declared, CLOS is not at a
>   disadvantage compared to C++, which does a lot of unnecessary
>   copying due to its lack of garbage collection.  It takes more time
>   than C++ aficionados are willing to admit.

That's Erik, the language bigot, talking out of his arse again.  It
seems he knows just enough about C++ to think he's an expert, but not
enough to comment intelligently about it.

Sent via Deja.com http://www.deja.com/
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Paolo Amoroso  
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 More options Jul 14 2000, 3:00 am
Newsgroups: comp.lang.lisp
From: Paolo Amoroso <amor...@mclink.it>
Date: 2000/07/14
Subject: Re: How fast can lisp go?
On Tue, 11 Jul 2000 22:33:29 -0700, cs61a-ev

<cs61a...@cory.eecs.berkeley.edu> wrote:
> For instance, I developped with 4 comrades a small OpenGL subset in
> Common Lisp, using CMU/CL. We finally managed to get 1/4 of the speed of

What about adding a page with some info about your project to the CLiki
site?

  http://ww.telent.net/cliki/

Everybody has write access.

Paolo
--
EncyCMUCLopedia * Extensive collection of CMU Common Lisp documentation
http://cvs2.cons.org:8000/cmucl/doc/EncyCMUCLopedia/


 
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