I finally found one that does everything I need, and it's not slow at all.
As a test I put 10000 moving animated sprites on a page - the FPS dropped,
but the game didn't lag or stall or anything.
WHOOHOO!! I am excited.
If everything goes well, I'm hoping to make a game that is somewhat like a
cross between Zelda II - Adventures of Link (NES) and Street Fighter II
(SNES) but with Final Fantasy type objectives, and a unprecendentedly HUGE
world.
My question is this.
Does anyone know where I can get free tilesets, "spell" and weapon sprites,
and game sounds (clanging, spells, fire, death etc)?
In the very beginning I can steal stuff like this, but I'd like to be able
to give away or sell my game when I am done - so I will need public domain
stuff, or a ready way to make my own custom things - a talent which I don't
believe I possess.
--
LTP
:)
Which engine?
Our kids are having a great time with the (non-Java) Game Maker environment
(http://www.gamemaker.nl/) but it would be better to have an environment
with a widely used robust language behind it so as to avoid wasting time on
working around the shortcomings of the specialized language.
GTGE by GoldenStudios
http://goldenstudios.or.id/products/GTGE/index.php
But their website doesn't have anything on it as of 5 minutes ago???
It was working earlier today - maybe they are just updating.
It comes with some tutorials, but they are translated from another language.
Need revision, nevertheless I still recommend them [the tutorials].
--
LTP
:)
I looked at the website. Looks fun :)
I should mention that I was specifically looking for a 2D engine.
For 3D engines - I looked into the Quake and Half Life engines, but I cannot
sell games that I make with those without paying an incredible fee.
I did work with a free 3D game engine once, that ran from a DLL, so I used
C++. I made a flight simulation (plane and helicoptor) from it - but not
having tools to modify 3d renders, I eventually gave up.
Fact is - I doubt I can compete with existing 3D games. I want to make
something fun, interesting and inventive. I had lots of fun with sprite
based games in my life :) I'm not opposed to the 3D aspect - but it just
seems that for most 3D games I have played, the graphics, not the
playability are foremost.
--
LTP
:)