Andrew Thompson wrote:
> On Mar 12, 4:28 am, Thorsten Kiefer <webmas
...@nillakaes.de> wrote:
>> Hi,
>> is it possible to render 3D graphics in an applet
>> without demanding to user to install java3d ?
> No. (At least, not unless you re-implement
> the 3D functionality entirely in your applet.)
>> Is it part of the jre now ?
> No. An easy way to check is to look in the
> J2SE JavaDocs for the J3D package/class names.
> They are not listed.
> That was the bad news, now some good news.
> I saw this post only because I have a Google alert
> for /applet/ (I consider it my 'duty' to let people
> know the far better alternative).
> Although I've had no direct experience with J3D, I
> have successfully deployed projects based on JOGL
> (another 'extra' API) using *webstart*. It was
> almost impossible to deploy JOGL applets *in a
> web page*.
> It seems some folks are already deploying Java3D
> using webstart.
> <http://www.google.com/search?
> as_q=java3d&as_sitesearch=&as_filetype=jnlp>
> In fact, it appears to be quite *easy* to deploy using
> webstart, since the Java3D folks provide the API as a
> JNLP extension that can be referenced from your own
> (JNLP) launch file.
> <http://download.java.net/media/java3d/webstart/release/java3d-1.5-
> latest.jnlp>
> Link to that from within your launch file, and all the
> set-up and caching of Java3D should happen automatically
> for the end-user. Better still, if the J3D folks update
> the API, the client gets the update automatically - at no
> 'expense' to your server.
> On related subjects, and coming back to 'I only saw
> this because..'.
> The J3D group on usenet seems rather quiet, but the
> Java3D forum..
> <http://forums.java.net/jive/forum.jspa?forumID=70>
> ..at the Java3D site..
> <https://java3d.dev.java.net/>
> ..shows more activity.
> Perhaps I should also point out that many of the
> comp.lang.java.programmers (I often post there, it
> is a very active group) could have figured out
> what I told you above.
> HTH
> --
> Andrew T.
> PhySci.org