Message from discussion Video memory
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Wed, 17 Oct 2012 06:48:18 -0700 (PDT)
From: "Er!k \\/!$$Er" <nos...@nospam.url>
Subject: Re: Video memory
Date: Wed, 17 Oct 2012 15:48:14 +0200
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Must be something like that. I now monitor (how to was written in another
thread) the GDI usage and that increases and increases ...
So I'll have to figure out what causes this.
Thanks a lot,
"Willie Moore" schreef in bericht
In my drawing program, I had a leak where I wasn't releasing the bitmap
handle after I created a jpg. You might check your drawing routine to make
You clean up your drawing handles after an edit. Mine was a pain to figure
out. I was expecting garbage collection to clean up but because I didn't
release an Ibarra that had a reference to my DIB, it didn't happen.
Hope that this helps.
"Er!k \\/!$$Er" <nos...@nospam.url> wrote:
> At one of the customers sites a VO apps with lots of drawing 'hangs' a
> few time each day. It cannot be reproduced. The program can be closed
> with the closebutton. (So no need to force a close with the taskmanager)
> . There is no error message.
> I now monitor some recourses , but this does not gives me a clue.
> startup: At
> Memory(MEMORY_REGISTERAXIT) 402 395
> Memory(MEMORY_DYNINFOUSED)/1000 369 357
> DynInfoFree()/1000 16407 16418
> MemTotal()/10000 356 358
> (Memory(MEMORY_WINDOWS_SYSTEMRESOURCES) 80 65-67
> At the â€˜hangâ€™, all controls are gray. A printscreen at this point says:
> â€œinsufficient memory available to bitmap image. Close one or more
> applications so that more memory available â€œ
> So what memory and how should I monitor to find the cause? Any other