gnui...@hotmail.com writes:
> Dear Programming Gurus,
>
> These concepts are rather well talked about .. over the internet and
> usenet, however, I cant find any clear explanation.
>
> avcall, callback, trampoline, vacall, etc
Speaking only for myself, I found the idea of a 'callback' one that was
really easy to describe, but really hard to understand for a long time.
I see some other posters have already pointed you at google on this one,
but I'll give it a shot anyway.
The big thing about callbacks is that everything you know about writing
a program is turned completely on its head. It sounds like you may have
learned C when I did (or at any rate before these newfangles concepts
came about). If so, you're used to the idea that your main() is
basically in control, and calls functions you write, more or less one at
a time in an order you specify. So first you call a function (or some
functions) that read your input; then you call a function that gets some
work done; then you call a function that writes your output. It's
likely your code isn't that clean in real life; you probably actually
read a little bit of input, do a little bit of work, write a little bit
of output, lather rinse repeat. Doesn't matter, you're still in control
of when your functions get called.
For callback-based programming, forget all that. Flush it.
There are areas where a completely different paradigm is used. A good example
of one of these areas is writing a GUI interface. The big thing about a
GUI interface is that you don't have control of the order in which input
arrives, and you need to do something about whatever the crazy user
does. In this world, somebody else writes something called an "event
loop". The event loop just sits out there waiting for input (maybe a
button click, maybe information that you need to redraw your window,
maybe a timeout, maybe something else), and when the input happens the
event loop code calls a function you wrote to handle that particular
input. Your function is called a 'callback'.
So that's the idea. You write a function to handle the user clicking
the 'OK' button. You write a function to handle a window resize event.
You write a function to... whatever. You pass a pointer to your
function to the event loop code (this is called 'registering' your
callback), and just sit back and wait for your code to be called.
Another application of callbacks is in FUSE (Filesystem in User SpacE)
filesystems. I will somewhat immodestly suggest that a tutorial on FUSE
that you can find at
http://www.cs.nmsu.edu/~pfeiffer/fuse-tutorial/ may
help you.