This should do the job, assuming that the_wheel is a global variable:
{
spin_wheel();
}
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>Can anybody tell me a code in c to spin the wheel after drawing it.
>thanks...
I've heard of _reinventing_ the wheel, but....
What the f*ck are you talking about?
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Paul Tomblin, p...@geovision.gvc.com
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Anybody who doesn't wear a helmet when biking probably _will_ have their head
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Dunno ... maybe rotating your screen might help?
No seriously, you have to be a bit more specific about this. We can't
help you when you don't give us a _bit_ more information about your
problem.
kind regards,
Jos aka j...@and.nl
>Can anybody tell me a code in c to spin the wheel after drawing it.
>thanks...
This question *is* in the frequently-asked-questions list, but for
your benefit...
% man spinthewheel
Name
spinthewheel - spins the wheel after drawing it.
Syntax
int spinthewheel (wheel, direction)
wheel *wheel;
int direction;
Description
spinthewheel spins the wheel after drawing it. The first
argument is a pointer to the wheel to spin; the second is
the direction in which to spin the wheel, and must be
assigned one of the following:
LEFT - spin the wheel left
RIGHT - spin the wheel right
See Also
drawthewheel(S), rotatethewheel(S)
Note
The spectral properties of spinthewheel are limited.
rotatethewheel provides a much better, more elaborate,
wheel spinner.
%
Murray
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