ok i will check, here also a bit more words of description what i want:
(quotation from myself)
"imagine i got arcade game with say 5 of 2d starships firing a lot of bulets rapidly (like machine gun fire) (say each one ship fires a bullets that sound in his own sound (different sounds) say also that in each series
(say for 1..50 bullets in one seria) each bullets have slightly different sounds - and assume each bullet sound
is short (dont know 1/10 second sound) need
i just precalculate 5 wav buffers (each one for each chip)
in each buffer precalculate sound for each seria of
bullets (it would be 5 buffers of 50 x 0.1 sec of sounds)
then just point the pointer to location for each ship/bullet and command it to play? i wonder if it
would all play and mix with no visible delay
- where to find some forum for exact answer and how to measure it? (im not quite can to open project and try to test it right now but im very curious for posible delays
and problems here - as i would like to do such kind of realtime generated sounds not jus play rare long tunes)
"