For example:
// Compile Time
class ArrayName
{
public:
ArrayName() {}
~ArrayName() {}
private:
static const unsigned char s_kData[ 1000000 ];
};
const unsigned char ArrayName::s_kData[ 1000000 ] =
{
0x12, 0x15, 0x45, // …..more data go into elements
};
You can create multiple ArrayName objects. All ArrayName objects
share s_kData.
// Dynamic Run Time
class ArrayName
{
public:
ArrayName()
{
if( s_pData == 0 )
{
s_pData = new unsigned char[ 1000000 ];
// Do something
// Use fstream to open and read data from binary file
// Copy and store data into s_pData memory
// Close binary file
}
}
~ArrayName()
{
if( s_pData != 0 )
{
delete [] s_pData;
s_pData = 0;
}
}
private:
static unsigned char* s_pData;
};
unsigned char* ArrayName::s_pData = 0;
If you create more than one ArrayName objects, first object allocates
memory before second object or more objects do not need to reallocate
and share s_pData.
After you are ready to destruct all ArrayName objects, last object
tests to see if pointer is not zero before it deallocates memory and
add zero to s_pData. First object and other objects are prevented to
deallocate s_pData.
Please share with me your opinion.
[snip]
For linux (I don't know for other OSes) you can mmap() a file, and have
that data in virtual memory. Not sure if that is what your question is
about.
If not, then I would prefer loading a binary file at the start of the
program.
IMO it depends on your environment. Compile time is painless (no need
for configuration, no load, no availability time, no security/
compliance issue ...) while load time is more flexible (you can change
the array, save it, restore it archive it ... outside the program).
In doubt, you could do both :) Use an internal compile time one for
default configuration and optionally load one.
Note: xxd has an option to output a file in static C array definition
format. You can keep the data as an external binary file and use it in
your build process to generate the compilable version.
In the release process, you can decide to ship or not the binary file
(or to ship a modified version).
--
Michael
> [snip]
> IMO it depends on your environment. Compile time is painless
> (no need for configuration, no load, no availability time, no
> security/ compliance issue ...) while load time is more
> flexible (you can change the array, save it, restore it
> archive it ... outside the program).
I think it also depends on where the data comes from. Typing
the initializers for an array of a million elements is not
painless. But if you can generate the C++ automatically, it's
often the best option.
--
James Kanze