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s_dubrov...@munged.microcosmotalk.com  
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 More options Oct 15, 12:07 pm
Newsgroups: comp.lang.asm.x86
From: s_dubrov...@MUNGED.microcosmotalk.com
Date: 15 Oct 2009 16:07:09 GMT
Local: Thurs, Oct 15 2009 12:07 pm
Subject: Mini-Interp

In the thread "Mini--x86" Rod P. posted a ddj ref to a mini
interpreter, and I had alook at it... the
article is well worth a read and speaks well of assembler.

It seems to me to be an example of threaded code, Forth like in a way,
anyway I did a nasm syntax conversion and afew kludges to get the
animation to work, here's the nasm source for a .com file for a dos
box, or XP's cmd.exe...

Enjoy,

Steve

;;--------------------------------------------------------60
;; File: MINITERP.NSM
;; modified for NASM syntax. s_dubrov...@yahoo.com 14OCT2009
;; -f bin -l MINITERP.LST -o MINITERP.COM MINITERP.NSM
;; Note: has some int21h calls, use a dos box or cmd.exe
;; Ref: http://www.ddj.com/184408206?pgno=3
;
; This program demonstrates the use of a mini-interpreter to produce
; code that is compact, flexible and easy to modify. The mini-
; program draws and labels a maze and animates an arrow through
; the maze.
;
; Note: This program must be run in 80-column text mode.
;
; By Dan Illowsky & Michael Abrash 2/18/89
; Public Domain
;
;Stak    segment para stack 'stack'      ;allocate stack space
;        db      200h dup (?)
;Stak    ends
;
;_TEXT   segment para public 'code'
;        assume  cs:_TEXT, ds:_TEXT
;
;
; Overall animation delay. Selected for an AT: set higher to slow
; animation more for faster computers, lower to slow animation less
; for slower computers.
;
DELAY_COUNT     equ     0FFFFh
;
; Equates for mini-language commands, used in the data
; sequences that define mini-programs. The values of these
; equates are used by Interp as indexes into the jump table
; Function_Table in order to call the corresponding subroutines.
;
; Lines starting with ">>" describe the parameters that must
; follow the various commands.
;
Done#      equ     0    ; Ends program or subprogram.
                        ; >>No parms.
SubProg#   equ     1    ; Executes a subprogram.
                        ; >>Parm is offset of subprogram.
SetXY#     equ     2    ; Sets the cursor location (the location at
                        ; which to output the next character).
                        ; >>Parms are X then Y coordinates (both
                        ; bytes).
SetXYInc#  equ     3    ; Sets the distance to move after displaying
                        ; each character.
                        ; >>Parms are X then Y amount to move after
                        ; displaying character (both bytes).
SetX#      equ     4    ; Sets the X part of the cursor location.
                        ; >>Parm is the X coordinate (byte).
SetY#      equ     5    ; Sets the Y part of the cursor location.
                        ; >>Parm is the Y coordinate (byte).
SetXInc#   equ     6    ; Sets the X part of the amount to move after
                        ; displaying each character.
                        ; >>Parm is the X amount to move after
                        ; character is displayed (byte).
SetYInc#   equ     7    ; Sets the Y part of the amount to move after
                        ; displaying each character.
                        ; >>Parm is the Y amount to move after
                        ; character is displayed (byte).
SetAtt#    equ     8    ; Sets the screen attribute of characters to
                        ; be displayed.
                        ; >>Parm is attribute (byte).
TextUp#    equ     9    ; Displays a string on the screen.
                        ; >>Parm is an ASCII string of bytes,
                        ; which must be terminated by an EndO# byte.
RepChar#   equ    10    ; Displays a single character on the screen
                        ; a number of times.
                        ; >>Parms are char to be displayed followed
                        ; by byte count of times to output byte.
Cls#       equ     11   ; Clears screen and makes text cursor
                        ; invisible.
                        ; >>No parms.
SetMStart# equ     12   ; Sets location of maze start.
                        ; >>Parms are X then Y coords (both bytes).
Mup#       equ     13   ; Draws maze wall upwards.
                        ; >>Parm is byte length to draw in characters.
Mrt#       equ     14   ; Draws maze wall right.
                        ; >>Parm is byte length to draw in characters.
Mdn#       equ     15   ; Draws maze wall downwards.
                        ; >>Parm is byte length to draw in characters.
Mlt#       equ     16   ; Draws maze wall left.
                        ; >>Parm is byte length to draw in characters.
SetAStart# equ     17   ; Sets arrow starting location.
                        ; >>Parms are X then Y coordinates
                        ; (both bytes).
Aup#       equ     18   ; Animates arrow going up.
                        ; >>No parms.
Art#       equ     19   ; Animates arrow going right.
                        ; >>No parms.
Adn#       equ     20   ; Animates arrow going down.
                        ; >>No parms.
Alt#       equ     21   ; Animates arrow going left.
                        ; >>No parms.
DoRep#     equ     22   ; Repeats the command that follows
                        ; a specified number of times.
                        ; >>Parm is repetition count (one byte).
;
EndO#      equ     0    ; used to indicate the end of a
                        ; string of text in a TextUp#
                        ; command.

  [SECTION .cseg vstart=0100h] ;; <sd> .com section
;;
;; --== M a i n ==--
;;
;
; Program start point.
;
Start:   ;; proc    far
        push    cs      ; code and data segments are the
        pop     ds      ; same for this program
        mov  sp,0FFFEh   ;; seed SP to top of segment <sd>
        mov     si, DemoScreen$ ; point to mini-program
        call    Interp                ; execute it

        mov     ah,1    ; wait for a key before clearing the
        int     21h     ; the screen and ending
        mov     ah,15   ; get the current screen mode
        int     10h     ; so it can be set to force
        sub     ah,ah   ; the screen to clear and the
        int     10h     ; cursor to reset
        mov     ah,4ch
        int     21h     ; end the program
;; Start   endp
;
; Mini-interpreter main loop and dispatcher. Gets the next
; command and calls the associated function.
;
Interp:  ;; proc near
        cld
GetNextCommand:
        lodsb                       ; get the next command
        mov     bl,al
        xor     bh,bh               ; convert to a word in BX
        shl     bx,1                ; *2 for word lookup
        call    [bx+Function_Table] ; call the corresponding
                                    ; function
        jmp short GetNextCommand    ; do the next command
;
; The remainder of the listing consists of functions that
; implement the commands supported by the mini-interpreter.
;
; Ends execution of mini-program and returns to code that
; called Interp.
;
_@Done_:
        pop     ax ; don't return to Interp
        ret        ; done interpreting mini-program or subprogram
                   ; so return to code that called Interp
;
; Executes a subprogram.
;
_@SubProg_:
        lodsw           ; get the address of the subprogram
        push    si      ; save pointer to where to
                        ; resume the present program
        mov     si,ax   ; address of subprogram
        call    Interp  ; call interpreter recursively
                        ; to execute the subprogram
        pop     si      ; restore pointer and resume
        ret             ; the program
;
; Sets the screen coordinates at which text will be drawn.
;
_@SetXY_:
        lodsw
        mov     word [Cursor_X_Coordinate],ax
        ret
;
; Sets the amount by which the cursor will move after each
; character is output to the screen.
;
_@SetXYInc_:
        lodsw
        mov     word [Cursor_X_Increment],ax
        ret
;
; Sets individual X coordinate, Y coordinate, X movement after
; character is output to the screen,  Y movement, or character
; attribute depending on function number.
;
_@Set_:
        shr     bx,1            ; calculate the command number
        lodsb                   ; get the new value
        mov     [bx+Text_Out_Data-SetX#],al ; store in location
                                ; corresponding to
                                ; the command number
Return:
        ret
;
; Displays a string of text on the screen.
;
_@TextUp_:
GetNextCharacter:
        lodsb                           ; get next text character
        or      al,al                   ; see if end of string
        je      Return                  ; if so, next command
        call    OutputCharacter         ; else output character
        jmp     short GetNextCharacter  ; next character
;
; Displays a single character on the screen multiple times.
;
_@RepChar_:
        lodsw                    ; get the character in AL
                                 ; and the count in AH
RepCharLoop:
        push    ax               ; save the character and count
        call    OutputCharacter  ; output it once
        pop     ax               ; restore count and character
        dec     ah               ; decrement count
        jne     RepCharLoop      ; jump if count not now 0
        ret
;
; Clears the screen and turns off the cursor.
;
_@Cls_:
        mov     ax,600h          ; BIOS clear screen parameters
        mov     bh,[Character_Attribute]
        xor     cx,cx
        mov     dx,184fh
        int     10h              ; clear the screen
        mov     ah,01            ; turn off cursor
        mov     cx,2000h         ; by setting bit 5 of the
        int     10h              ; cursor start parameter
        ret
;
; Sets the start coordinates for maze-drawing.
;
_@SetMStart_:
        lodsw   ; get both X and Y coordinates and store
        mov     word [Cursor_X_Coordinate], ax
        mov     [Last_Maze_Direction], byte 0ffh  ; indicate no
        ret                                 ; last direction

;
;; --== Data to Interpreter to interpret ==--
...

read more »


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Rod Pemberton  
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 More options Oct 17, 8:31 am
Newsgroups: comp.lang.asm.x86
From: "Rod Pemberton" <do_not_h...@nohavenot.cmm>
Date: 17 Oct 2009 12:31:53 GMT
Local: Sat, Oct 17 2009 8:31 am
Subject: Re: Mini-Interp

<s_dubrov...@MUNGED.microcosmotalk.com> wrote in message

news:4ad748ad$0$4975$9a6e19ea@unlimited.newshosting.com...

> In the thread "Mini--x86" Rod P. posted a ddj ref to a mini
> interpreter, and I had alook at it...

> the article is well worth a read and speaks well of assembler.

> It seems to me to be an example of threaded code, Forth like in a way,

Sort of an "unrolled" STC FORTH... with a single stack comprised of
execution tokens and data.

> anyway I did a nasm syntax conversion and afew kludges to get the
> animation to work, here's the nasm source for a .com file for a dos
> box, or XP's cmd.exe...

It works.

Steve,

Did you make a connection with Small C?  The quantity of instruction
sequences emitted by Small C is small.  It's possible that one could
implement each sequence as a routine in such a mini-interpreter.  Then,
Small C could emit byte-code or actually word-code.  It could be useful in
portability...

Rod Pemberton


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s_dubrov...@munged.microcosmotalk.com  
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 More options Oct 18, 5:27 pm
Newsgroups: comp.lang.asm.x86
From: s_dubrov...@MUNGED.microcosmotalk.com
Date: 18 Oct 2009 21:27:03 GMT
Local: Sun, Oct 18 2009 5:27 pm
Subject: Re: Mini-Interp

On Oct 17, 7:31=A0am, "Rod Pemberton" <do_not_h...@nohavenot.cmm> wrote:

Hi Rod,

Hey, thanks again for posting that link.

I sort of made a connection to small-c, I guess you mean emitting an
intermediate code?

The syntactic actions in small-c are embedded in the parser as an
expression is evaluated, and are generated as an expression is
decoded.  The syntactic actions are generic stack machine operations;
zpush(), zpop(), push_primary(), pop_secondary(), ..and the like.
This form of syntactic action is highly portable because the elements
like push, pop, etc. are of an Abstract Data Type :: Stack.  This is
one thing that piqued my interest in small-c, along with single-pass,
and self-compiling.  The parser tho has.. errata.., but I'd rather not
mess with it and still call it small-c, y'know? ;-)

But, yes it did cross my mind to institute, at least, the parser in
such a mini-interp way.  Let's call that future project small-c2.  So,
for small-c2, you have my vote!  It seems like it would aid in code
generation optimizing.

Coincindentally, I've been revisiting the original 'Dragon Book' (from
time to time) to see how small-c would handle the example C code from
the book, and what kludges allow small-c to be used on it.  Also to
gather or refresh ideas for just such a small-c2, or for another
language I'd been thinking about.

The mini-interp article lit up a few lights..
"
The basic operation of a mini-interpreter is simple, then: A data
sequence, or "miniprogram," provides function numbers, which are used
to vector through a jump table to functions. The function numbers are
basically commands in the "minilanguage" defined by the functions in
the jump table. The functions then acquire their own parameters from
the data sequence as needed.

Another way to view a mini-interpreter is as a control program that
allows you to call various functions in any order and with any
parameters. The jump table defines the functions that can be called --
in effect defining a minilanguage -- and the data sequence defines the
calling order and the parameters, thereby serving as a miniprogram.
The same result could, of course, be accomplished simply by writing
code that calls the desired routine with the desired parameters. The
great advantage of using a mini-interpreter over writing equivalent
code is that a mini-interpreter makes for more compact code that's
also easier to write and maintain.

Now, consider this: Pointers to the jump table and/or the data
sequence can be parameters passed to the interpreter, so the operation
of the interpreter can be changed instantly. By passing in a pointer
to a different data sequence, the functions in the jump table can be
combined in different orders and with different parameters; in other
words, a different miniprogram can be run. By passing in a pointer to
a different jump table, the very minilanguage that the mini-
interpreter supports can be altered.

In other words, not only the miniprogram that the mini-interpreter is
running but also the minilanguage that it supports can easily be
changed, even in mid-program -- the ultimate in flexibility.
"

First, this smacks of a simple system for multitasking.

Second, the data is in the form of: operator.operand_list,++ .
-which reminds me of Lisp notation of (cons X Y), ie,
operator.operand_list.

Third,
"
In a miniprogram, however, a mere byte of miniprogram code would
suffice, with the text built right into the miniprogram:

     db 15,'Hello',O
"
Reminds me of old code I've seen quite a few times for inline strings:

  call print_routine
  db 'Hello There',0
cont:

where the print_routine expects the address of the string on the
stack, (which it is as a result of the call storing 'next'), i.e. the
db string.
Such a print_routine counts the characters in the string as it prints
and modifies the stack ret accordingly to: cont:.
(pop reg ! add reg, chr_count ! push reg ! ret)

Fourth, you know Function_Table could just as well be the function
table
of a generic driver replaceable with specific driver function table
when specific hardware is recognized as long as table index
functionally was mapped correctly; 0->open_device, 1->close_device, 3-

>clear_device, 4->query_device, ..or some such..

Fifth, what about code security???

Steve


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Rod Pemberton  
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 More options Nov 2, 6:48 am
Newsgroups: comp.lang.asm.x86
From: "Rod Pemberton" <do_not_h...@nohavenot.cmm>
Date: 02 Nov 2009 11:48:27 GMT
Local: Mon, Nov 2 2009 6:48 am
Subject: Re: Mini-Interp

<s_dubrov...@MUNGED.microcosmotalk.com> wrote in message

news:4adb8827$0$5086$9a6e19ea@unlimited.newshosting.com...

> I sort of made a connection to small-c, I guess you mean emitting an
> intermediate code?

Yes.  I was thinking bytecode, tokens, or similar...

> The syntactic actions in small-c are embedded in the parser as an
> expression is evaluated, and are generated as an expression is
> decoded.  The syntactic actions are generic stack machine operations;
> zpush(), zpop(), push_primary(), pop_secondary(), ..and the like.
> This form of syntactic action is highly portable because the elements
> like push, pop, etc. are of an Abstract Data Type :: Stack.

I'd think that'd be suitable to tokens.

> But, yes it did cross my mind to institute, at least, the parser in
> such a mini-interp way.  Let's call that future project small-c2.  So,
> for small-c2, you have my vote!  It seems like it would aid in code
> generation optimizing.

Parser? ...

> Coincindentally, I've been revisiting the original 'Dragon Book' (from
> time to time) to see how small-c would handle the example C code from
> the book, and what kludges allow small-c to be used on it.

Great.  I'd be interested in what does/doesn't work.  I'd also be interested
in any test program that tests all those early C features.

> The mini-interp article lit up a few lights..

Yes.  It might be more useful if you add a stack.  You could then separate
the parameters from the function calls.  That might allow you to implement
variables instead of hardcoded constants for parameters.  You might have to
rework calls to into computed jumps or use xchg to separate the control flow
from data.

> The mini-interp article lit up a few lights..

It's a much simpler method of implementing features similar to FORTH,
without FORTH.  At it's core, FORTH has an interpreter - well, two actually:
inner and outer, some "primitives" - which are routines in assemlby (or C),
compiled "words" - subroutines - which are lists of addresses "called" by
the "inner" interpreter until the assembly in the "primitives" gets
executed, and two stacks: one for data and one for return stack - i.e.,
control flow data.  Of course, there are a number of complexities, higher
level stuff I've skipped - like dictionaries, variables and constants etc.,
and the "outer" interpreter which is a text parser - and subtleties to
actually implementing FORTH with those techniques.  I'm still working on my
one in C...

Rod Pemberton


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s_dubrov...@munged.microcosmotalk.com  
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 More options Nov 5, 9:38 pm
Newsgroups: comp.lang.asm.x86
From: s_dubrov...@MUNGED.microcosmotalk.com
Date: 06 Nov 2009 02:38:32 GMT
Local: Thurs, Nov 5 2009 9:38 pm
Subject: Re: Mini-Interp

On Nov 2, 5:48=A0am, "Rod Pemberton" <do_not_h...@nohavenot.cmm> wrote:

> <s_dubrov...@MUNGED.microcosmotalk.com> wrote in message

> news:4adb8827$0$5086$9a6e19ea@unlimited.newshosting.com...

> > I sort of made a connection to small-c, I guess you mean emitting an
> > intermediate code?

> Yes. =A0I was thinking bytecode, tokens, or similar...

Ok.

> > The syntactic actions in small-c are embedded in the parser as an
> > expression is evaluated, and are generated as an expression is
> > decoded. =A0The syntactic actions are generic stack machine operations;
> > zpush(), zpop(), push_primary(), pop_secondary(), ..and the like.
> > This form of syntactic action is highly portable because the elements
> > like push, pop, etc. are of an Abstract Data Type :: Stack.

> I'd think that'd be suitable to tokens.

I think the later versions of Hendrix's small-c did that.

> > But, yes it did cross my mind to institute, at least, the parser in
> > such a mini-interp way. =A0Let's call that future project small-c2. =A0=
So,
> > for small-c2, you have my vote! =A0It seems like it would aid in code
> > generation optimizing.

> Parser? ...

Parser, Lexical Analyzer, they are both wrapped up together in the
recursive descent parser.  Perhaps the threaded code isn't such a good
candidate for this, the article went on to comment that coditional
flow control wasn't a strong point of the method.

> > Coincindentally, I've been revisiting the original 'Dragon Book' (from
> > time to time) to see how small-c would handle the example C code from
> > the book, and what kludges allow small-c to be used on it.

> Great. =A0I'd be interested in what does/doesn't work. =A0I'd also be int=
erested
> in any test program that tests all those early C features.

Ok.  It's been ad-hoc discovery sofar.  Things like '|' instead of
'||' and '&' instead of '&&' in the small-c syntax.  Test code for K&R
syntax is hard to find.

> > The mini-interp article lit up a few lights..

> Yes. =A0It might be more useful if you add a stack. =A0You could then sep=
arate
> the parameters from the function calls. =A0That might allow you to implem=
ent
> variables instead of hardcoded constants for parameters. =A0You might hav=
e to
> rework calls to into computed jumps or use xchg to separate the control f=
low
> from data.

I've more ideas than time..

Yeah, an interpretive programming/control shell is a goal of mine.  I
don't think C will be the syntax for it, I'm not sure what it will be,
I'm still mulling that over.

Steve


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