1) find these 3 values: abs(dx), abs(dy), abs(dz).
2) Sort them (3 compares, 0-3 swaps)
3) Approx E.D. = max + (1/4)med + (1/4)min.
(error: +/- 13%)
max + (5/16)med + (1/4)min has 9% error.
max + (11/32)med + (1/4)min has 8% error.
As you can see, only shifts & adds are used, and
it can be done with integer arithmetic.
It could be used in ray tracing as a preliminary
test before using the exact form.
We all have our dirty little tricks.
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