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Newsgroups: comp.graphics.api.opengl, comp.graphics.opengl, comp.graphics.packages.3dstudio, comp.graphics.packages.lightwave, comp.graphics.rendering, comp.graphics.rendering.misc, comp.graphics.rendering.renderman
From: "John Tsiombikas (Nuclear / the Lab)" <nucl...@siggraph.org>
Date: Thu, 02 Oct 2003 07:10:55 +0300
Local: Thurs, Oct 2 2003 12:10 am
Subject: Re: How to get back openGL code from RIB
Raymond wrote: Just export the geometry data from the 3D program you are using, most > Hi all, does anyone know how to get back openGL code that will generate the > same model from some modeling tools, like 3D studio/ maya/ RIB? I want to > use the 3D model that I built before in my openGL code. Any convertor can do > this? Thx. > Raymond geometry file formats store some kind of vertex array and triangle array. Then load that data into vertex/index arrays in OpenGL and use them as you please. -- Nuclear / the Lab -- You must Sign in before you can post messages.
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