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Message from discussion How to get back openGL code from RIB
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John Tsiombikas (Nuclear / the Lab)  
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 More options Oct 2 2003, 12:10 am
Newsgroups: comp.graphics.api.opengl, comp.graphics.opengl, comp.graphics.packages.3dstudio, comp.graphics.packages.lightwave, comp.graphics.rendering, comp.graphics.rendering.misc, comp.graphics.rendering.renderman
From: "John Tsiombikas (Nuclear / the Lab)" <nucl...@siggraph.org>
Date: Thu, 02 Oct 2003 07:10:55 +0300
Local: Thurs, Oct 2 2003 12:10 am
Subject: Re: How to get back openGL code from RIB

Raymond wrote:
> Hi all, does anyone know how to get back openGL code that will generate the
> same model from some modeling tools, like 3D studio/ maya/ RIB? I want to
> use the 3D model that I built before in my openGL code. Any convertor can do
> this? Thx.
> Raymond

Just export the geometry data from the 3D program you are using, most
geometry file formats store some kind of vertex array and triangle
array. Then load that data into vertex/index arrays in OpenGL and use
them as you please.

-- Nuclear / the Lab --


 
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