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  <channel>
  <title>comp.graphics.rendering Google Group</title>
  <link>http://groups.google.com/group/comp.graphics.rendering</link>
  <description></description>
  <language>en</language>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/58935fa0b337dda1?show_docid=58935fa0b337dda1</link>
  <description>
  hmmm !
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/58935fa0b337dda1?show_docid=58935fa0b337dda1</guid>
  <author>
  phi...@bruton770.fsnet.co.uk
  (philip bruton)
  </author>
  <pubDate>Wed, 03 Dec 2003 18:04:55 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/c576d3f95fa77d67?show_docid=c576d3f95fa77d67</link>
  <description>
  oh, sorry i must have not got the joke when i read it
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/c576d3f95fa77d67?show_docid=c576d3f95fa77d67</guid>
  <author>
  hy...@fake.com
  (hydrul)
  </author>
  <pubDate>Tue, 02 Dec 2003 20:06:55 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/c3c4de58e1306ee8?show_docid=c3c4de58e1306ee8</link>
  <description>
  In article &amp;lt;bqg0c8$ka...@newsg3.svr.pol.c o.uk&amp;gt;, &lt;br&gt; The &#39;game&#39; concept is entirely reliant upon the artwork received. &lt;br&gt; (granted, this is a little backwards than is typical but...) Its &lt;br&gt; understood that some images may require compositing to enhance the image &lt;br&gt; (say an &#39;orc fighting a wizard&#39; through the skillful use of Photoshop),
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/c3c4de58e1306ee8?show_docid=c3c4de58e1306ee8</guid>
  <author>
  thegameatthe...@ismostfun.com
  (Tag You&#39;re It)
  </author>
  <pubDate>Tue, 02 Dec 2003 19:32:12 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/879c63087c6ec337?show_docid=879c63087c6ec337</link>
  <description>
  isn&#39;t that why aspirin says plainly on the bottle &amp;quot;Take 2 tablets. Keep away &lt;br&gt; from children&amp;quot;? ;) &lt;br&gt; daev
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/879c63087c6ec337?show_docid=879c63087c6ec337</guid>
  <author>
  mymu...@sbcspameggbaconandspamglobal.net
  (daev)
  </author>
  <pubDate>Tue, 02 Dec 2003 19:11:02 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/5279932c4dfeea5c?show_docid=5279932c4dfeea5c</link>
  <description>
  They did hydrul &lt;br&gt; socialist punk at hotmail &lt;br&gt; dot com should be &lt;br&gt; socialistp...@hotmail.com &lt;br&gt; Kids ey !! who&#39;d ave em !
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/5279932c4dfeea5c?show_docid=5279932c4dfeea5c</guid>
  <author>
  phi...@bruton770.fsnet.co.uk
  (philip bruton)
  </author>
  <pubDate>Tue, 02 Dec 2003 18:29:57 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/dc44c1c938ef141d?show_docid=dc44c1c938ef141d</link>
  <description>
  id also say that some form of contact information &lt;br&gt; would be useful!
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/dc44c1c938ef141d?show_docid=dc44c1c938ef141d</guid>
  <author>
  hy...@fake.com
  (hydrul)
  </author>
  <pubDate>Mon, 01 Dec 2003 22:57:02 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/43808ea23938263c?show_docid=43808ea23938263c</link>
  <description>
  Hi, &lt;br&gt; if you&#39;re gonna design a games box then you&#39;d probably want to give people &lt;br&gt; an idea of what type of game you&#39;re intending on advertising. Then people &lt;br&gt; could submit appropriate work, ie. skate boarding , shoot&#39;em up, role play &lt;br&gt; etc... &lt;br&gt; Phil b
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/43808ea23938263c?show_docid=43808ea23938263c</guid>
  <author>
  phi...@bruton770.fsnet.co.uk
  (philip bruton)
  </author>
  <pubDate>Mon, 01 Dec 2003 18:13:29 UT
</pubDate>
  </item>
  <item>
  <title>seeking Game and character renders for packaging project</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/e011091f023382d8?show_docid=e011091f023382d8</link>
  <description>
  Hello. &lt;br&gt; We have a school project in packaging and my idea was to do a game box. &lt;br&gt; a number of other students want to do the same now. we&#39;d like to know if &lt;br&gt; anyone has renders of characters or scenes that they would be willing to &lt;br&gt; allow us to use in our packages. All artists will be credited on the box
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/d4923b61dea5a127/e011091f023382d8?show_docid=e011091f023382d8</guid>
  <author>
  thegameatthe...@ismostfun.com
  (Tag You&#39;re It)
  </author>
  <pubDate>Mon, 01 Dec 2003 04:28:19 UT
</pubDate>
  </item>
  <item>
  <title>[ANN] VolView 2.0 - Interactive Volume Visualization</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/3b27e6c322444283/9e26275151c76017?show_docid=9e26275151c76017</link>
  <description>
  Kitware is pleased to announce the release of VolView 2.0 - an &lt;br&gt; interactive volume visualization and analysis system. &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.kitware.com/products/volview.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Through an initiative with the National Library of Medicine, VolView &lt;br&gt; 2.0 is now available in Free Mode, with all the data input, volume &lt;br&gt; visualization, and image processing functionality of the Professional
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/3b27e6c322444283/9e26275151c76017?show_docid=9e26275151c76017</guid>
  <author>
  kitw...@kitware.com
  (kitware)
  </author>
  <pubDate>Thu, 06 Nov 2003 15:13:14 UT
</pubDate>
  </item>
  <item>
  <title>How to get back openGL code from RIB</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/324aa87b5b9e9fac/89f19b136da201dc?show_docid=89f19b136da201dc</link>
  <description>
  Just export the geometry data from the 3D program you are using, most &lt;br&gt; geometry file formats store some kind of vertex array and triangle &lt;br&gt; array. Then load that data into vertex/index arrays in OpenGL and use &lt;br&gt; them as you please. &lt;br&gt; -- Nuclear / the Lab --
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/324aa87b5b9e9fac/89f19b136da201dc?show_docid=89f19b136da201dc</guid>
  <author>
  nucl...@siggraph.org
  (John Tsiombikas (Nuclear / the Lab))
  </author>
  <pubDate>Thu, 02 Oct 2003 04:10:56 UT
</pubDate>
  </item>
  <item>
  <title>How to get back openGL code from RIB</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/324aa87b5b9e9fac/456bed925fd8e93c?show_docid=456bed925fd8e93c</link>
  <description>
  The easiest way is to use ASE reader. Check &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.gamedev.net&quot;&gt;[link]&lt;/a&gt;.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/324aa87b5b9e9fac/456bed925fd8e93c?show_docid=456bed925fd8e93c</guid>
  <author>
  pryad...@inbox.ru
  (Dmitry S. Pryadkin)
  </author>
  <pubDate>Wed, 01 Oct 2003 21:52:05 UT
</pubDate>
  </item>
  <item>
  <title>How to get back openGL code from RIB</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/324aa87b5b9e9fac/79601d6308f3f4f9?show_docid=79601d6308f3f4f9</link>
  <description>
  Hi all, does anyone know how to get back openGL code that will generate the &lt;br&gt; same model from some modeling tools, like 3D studio/ maya/ RIB? I want to &lt;br&gt; use the 3D model that I built before in my openGL code. Any convertor can do &lt;br&gt; this? Thx. &lt;br&gt; Raymond
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/324aa87b5b9e9fac/79601d6308f3f4f9?show_docid=79601d6308f3f4f9</guid>
  <author>
  raym...@hkem.com
  (Raymond)
  </author>
  <pubDate>Wed, 01 Oct 2003 19:14:14 UT
</pubDate>
  </item>
  <item>
  <title>[ANN] VolView 2.0 - Interactive Volume Visualization</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/eeda8e28a88de87d/2035e1b48ca44d9e?show_docid=2035e1b48ca44d9e</link>
  <description>
  Kitware is pleased to announce the release of VolView 2.0 beta - an &lt;br&gt; interactive volume visualization and analysis system. &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.kitware.com/products/volview.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Through an initiative with the National Library of Medicine, VolView &lt;br&gt; 2.0 is now available in Free Mode, with all the data input, volume
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/eeda8e28a88de87d/2035e1b48ca44d9e?show_docid=2035e1b48ca44d9e</guid>
  <author>
  sebastien.ba...@kitware.com
  (sebastien.barre)
  </author>
  <pubDate>Tue, 30 Sep 2003 18:57:17 UT
</pubDate>
  </item>
  <item>
  <title>[ANN] VolView 2.0 - Interactive Volume Visualization</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/eeda8e28a88de87d/435976cf5deca67a?show_docid=435976cf5deca67a</link>
  <description>
  Kitware is pleased to announce the release of VolView 2.0 beta - an &lt;br&gt; interactive volume visualization and analysis system. &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.kitware.com/products/volview.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Through an initiative with the National Library of Medicine, VolView &lt;br&gt; 2.0 is now available in Free Mode, with all the data input, volume
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/eeda8e28a88de87d/435976cf5deca67a?show_docid=435976cf5deca67a</guid>
  <author>
  kitw...@kitware.com
  (kitware)
  </author>
  <pubDate>Tue, 30 Sep 2003 18:56:33 UT
</pubDate>
  </item>
  <item>
  <title>ask help for my baby</title>
  <link>http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/30f26261db97940f/e8d5c2f8ba58bb24?show_docid=e8d5c2f8ba58bb24</link>
  <description>
  my standard response to internet panhandlers: &lt;br&gt; Dear Kind Stranger, &lt;br&gt; I am a very sick little boy. My mother is typing this for me,because I &lt;br&gt; can&#39;t. &lt;br&gt; She is crying. Don&#39;t cry, Mommy! &lt;br&gt; Mommy is always sad, but she says it&#39;s not my fault. I asked her if it was &lt;br&gt; God&#39;s fault, but she didn&#39;t answer, and only started crying harder, so I
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/comp.graphics.rendering/browse_thread/thread/30f26261db97940f/e8d5c2f8ba58bb24?show_docid=e8d5c2f8ba58bb24</guid>
  <author>
  mymu...@sbcspameggbaconandspamglobal.net
  (daev)
  </author>
  <pubDate>Sun, 13 Jul 2003 23:13:09 UT
</pubDate>
  </item>
  </channel>
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