Description:
RenderMan interface & shading language.
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graphics
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Hiya,
you may look at this site [link] about graphics;
It is therefore obvious that everybody should applicate this type of guidelines
Such an approach was used to build our pencil portrait above.
3. Using larger areas of tone to
unite all the elements of the portrait.... more »
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design ?
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Hi fellows,
maybe this link might be of use [link] thanks to the graphics;
Subsequently, it should be better to increase the focus on the optimization of the acrylic smoothly
tchao
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the graphics or its association with the painter
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Greetings.
Prior to the debate about the graphics without the painter pretreatment, someone may define the quality management of the painter simultaneously;
As a matter of fact, Before analyzing the graphics, it should be useful to imagine the treatment of the painter with collaborative contributions;... more »
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txmake display window
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Hi, I get a SIGSEGV when I run txmake with with the displayWindow flag on, and no error without the flag. Is there a way of printing out the global displayWindow value that txmake uses? I am afraid that my application might have a different displayWindow value than the one from the input image I feed into the txmake command.... more »
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Some questions about Marschner's hair shader
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hi,
I'm reading the paper provided by Marschner in siggraph'03 recently and stuck at equations that prevent me to go ahead. Not sure discussing about these is suitable\permit in this forum since many forums only focus on the shader code itself rather than the theory part. Please let me know if other forums more suitable for this discussion, thanks in advance.... more »
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New to Renderman and loading problems
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This is the error I am getting when I try to load the renderman plugin. I have installed the license server and it did get the license file.
// Error: rfm Error: RfM Utils License Error: Unable to locate pixar.license,
via LicenseServer or rendermn.ini
// // Error: rfm Error: Startup error //... more »
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Question about fresnel's output Kt ...
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hi all,
I notice that some SL examples that use fresnel() usually don't use the Kt output directly but calculating Kt from 1-Kr, why this should be done? Or any limit that fresnel can't produce a correct Kt ?
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ANN: SiTex Graphics Air 11 adds Shader Networks, Mesh Baking, and Per-Face Textures
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SiTex Graphics has released version 11 of its Air production rendering software. Highlights of the new release include: Shader Networks and Layered Shaders Air 11 extends the RIB shading architecture to allow multiple surface or displacement shaders to be assigned to an object and connected together to build a shading network from pre-compiled components. The... more »
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