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Texture Coordinate Transform Between OpenGL & RenderMan

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Bo Schwarzstein

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Mar 14, 2008, 5:59:58 AM3/14/08
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Hi everyone,

I am working for a relighting system, the AOVs includes the ST texture
coordinates output from renderman, but how to transform these
coordinates from renderman to opengl ? I think I only need to flip
the t component, just like this
ST in gl = vec2(S in RM , (1 - T in RM) ), but it seems that it's
wrong, but how ?

Thanks very much.

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