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ShaderMan.Next source code released
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puzi...@gmail.com  
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 More options Jul 21 2007, 8:29 pm
Newsgroups: comp.graphics.rendering.renderman
From: puzi...@gmail.com
Date: Sun, 22 Jul 2007 00:29:33 -0000
Local: Sat, Jul 21 2007 8:29 pm
Subject: ShaderMan.Next source code released
Hello,

I've released the source code for ShaderMan.Next into a public domain
at http://code.google.com/p/shaderman.

New version is completely portable between Windows, Linux and Mac,
written in Python (less then 2000 lines of pretty straightforward
code) and extensible from the very beginning - current code drop
allows to create Renderman shaders, Unix pipelines and Python Image
Library (PIL) source code.

With best regards,

Alexei Puzikov
http://dream.com.ua
http://renderman.ru
http://code.google.com/p/shaderman


 
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Randolf Schultz  
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 More options Jul 22 2007, 4:58 am
Newsgroups: comp.graphics.rendering.renderman
From: Randolf Schultz <rschu...@informatik.uni-rostock.de>
Date: 22 Jul 2007 10:58:04 +0200
Local: Sun, Jul 22 2007 4:58 am
Subject: Re: ShaderMan.Next source code released

puzi...@gmail.com wrote:
> Hello,

Hej Alexei,

> I've released the source code for ShaderMan.Next into a public domain
> at http://code.google.com/p/shaderman.

finally. :) Now I can begin to think about an integration into
Ayam.
What about a "sink"-node that connects over sockets to an Ayam
material?

best regards,
Randolf,
--
http://www.ayam3d.org/    Ayam, where export means NURBS.


 
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