I've released the source code for ShaderMan.Next into a public domain
at http://code.google.com/p/shaderman.
New version is completely portable between Windows, Linux and Mac,
written in Python (less then 2000 lines of pretty straightforward
code) and extensible from the very beginning - current code drop
allows to create Renderman shaders, Unix pipelines and Python Image
Library (PIL) source code.
With best regards,
Alexei Puzikov
http://dream.com.ua
http://renderman.ru
http://code.google.com/p/shaderman
Hej Alexei,
> I've released the source code for ShaderMan.Next into a public domain
> at http://code.google.com/p/shaderman.
finally. :) Now I can begin to think about an integration into
Ayam.
What about a "sink"-node that connects over sockets to an Ayam
material?
best regards,
Randolf,
--
http://www.ayam3d.org/ Ayam, where export means NURBS.