am learning renderman shading language, am trying to make a ghost
shader , but am having problem with opacity, basically I want my
shader to have transparency but only with other objects ( not with
itself), the problem is that a shader can't have two opacities it can
only be controlled by Oi what am trying to achieve here is that I want
my object only to blend with other objects ( like a ghost ) but I dont
see the faces inside itself.
can anybody help me ?
I can send images for my shader
Hello again,
here is what am trying to achieve
http://img708.imageshack.us/i/whatishouldachieve.png/
here is what am getting.
http://img12.imageshack.us/i/whatamgetting.png/
the point is I want my surface shader to have opacity, and blends with
other objects not with itself ( I want it to have opacity but doesnt
show its teeth for example, like a phantom), what am getting is that
it also blends with itself, how I can control opacity so it doesn't
show its inner/back faces like the image in the first link ?