Over the past 2 months I have been working hard on testing Blender
2.48 and the recent versions of Aqsis and Pixie to make sure that it
can be considered "production stable", I have been on and off with
making this ISO over the past year (to many people's dismay - sorry
again) but so far with latest developments this looks good. Most of
the tests I have done have been successful and I decided to finally
put together this ISO for everyone to use, previous versions were not
so bug free. I am listing it as version 0.5 because this is the fifth
time I have undertaken such a task, the first time was just for my own
use and each time since marked another "version" of this toolkit. Over
the past week a few announcements have been made in different
channels, I wanted to post this here for anyone that seemed interested
in this.
Anywho...... on to the goods!!!!
In this release are:
Compiled and sources of Blender 2.48, Aqsis 1.4.2, Pixie 2.2.5
Mosaic 0.2 Beta
Python 2.5.4 (installation for Windows - Linux already has it)
CGKit 2.0
Shaderman 0.7 and ShadermanNEXT
SLer
Shader sources (hundreds of them!!)
Shaderman shader projects
OpenEXR 1.4.0 (Windows install, Windows and Linux source)
OpenEXR 1.4.0 sample images
Dr. Queue (compiled and source)
Cutter
GIMP
Cinepaint (Linux only!! There is no recent Windows build)
Documentation from Pixars Online Research library as well as SIGGRAPH
papers
Crimson Editor (Windows code editor)
Dev C++ and MinGW (Windows only, Linux has gcc which is the basis for
all Linux builds)
Python scripts for Blender (various usefull ones not released with
Blender)
Voodoo (for visual effects camera matchmoving)
Blender files (examples and test files)
Some usefull textures
This ISO is available free of charge, nobody is making money off of
this at all, we have included all the required licenses (such as GPL
and BSD). You are free to host this ISO and redistribute it as we have
done so, we only require you to credit Blendertorenderman.org as
original source since it has taken quite a number of man hours to test
the software and put together the ISO. Please note that Pixar and ILM
do have copyright information that MUST be included with the package,
we do NOT want to upset these guys and it is only respectful that we
do this since they pretty much influenced the industry and provided us
with the means to do all of this.
Please note that while this is a "production stable" release, that
there may be unforeseen bugs. Due to the nature of programming on
different operating systems there is always the chance that something
might be wrong. While this has been tested on Linux and Windows by
myself personally, I have experienced some bugs here and there. That
is the nature of the game, sometimes things get broken in the mix and
there is a lot of code between all of the software. For the most part,
and I mean %95 of the time, this release is stable enough for
production, be it small studio or individual.
Also I am posting my updated Blender to Renderman Pipeline document
originally posted in 2006. This has been revised to reflect current
developments but is still being worked on and should be complete by
late May, at most.
All the Development software for Windows like MinGW and DevC++ are to
be considered AS IS! Like I said I am not a programmer but have
included these into the ISO anyway, it is up to the end user to
collect the necessary libraries and tools. I have not included any
Linux libraries because it is easier to download them as needed from a
repository, thus ensuring proper compiling of code. Any Linux
programmer will be well versed in the trials of finding the right
source if not found in repositories.
Lastly I want to thank the following people for their work and
contributions towards this (of course not listed in any order).
Temujin
Eric Beck
Ildar Ahmetgaleev
Ton Roosendaal
Paul Gregory and the entire Aqsis development team
Okan Arikan
Alexei Puzikov (ShaderMan!)
Bobby Parker
Malcolm Kesson
Syoyo Fujita
Andrew Silke (for the original Generi Rig!!)
Larry Gritz
Saty Raghavachary
Tal L. Lancaster
Florian Kainz (for developing OpenEXR)
Robin Rowe
And everyone else who has joined our project, offered advice, testing
and support!! Without everyone's encouragement none of this would be
possible.
Oh yeah and thank you Google for developing superb software to host
our site!!
UPDATE
Due to some oversight an update was required. Sorry for that and
promise to not make the same mistake!
Changes :
Code:Blocks added to replace Dev C++
GIMP source added
Python source added
CGKit 2.0 source added
Blend files removed (plan to add it next update with BRAT stable
models, some required too much initial setup and didn't render right)
Hosting update
For now a torrent file has been created for this update but we are
still hosting the original ISO as well since not everyone uses torrent
programs. Please note that either ISO does include most of the same
files, only a few were changed in the update. The core of it remains
the same.
http://www.youshare.com/animate1978/54f4279cf67e5201.iso.html
http://www.legittorrents.info/download.php?id=25513b40acb12cb6b5116ab7d7d6a8a4be60abb6&f=Blender%20to%20Renderman%20Artist%20Tools%200.5%20RC2.torrent
- (UPDATED VERSION)