http://sketchypictures.com/tutorials/maya/flying_arrows/flying_arrows.html
Its not the importing, beveling, rendering, etc that I'm looking for.
Just trying to figure out how to get a solid object to follow a 3d
path such as in the example.
Martin
It is in the right area, he just wanted to know what version you're on
to give you the relevant help.
Either way, its fairly basic, look in Max's help files, look for
animating along paths, it will tell you everything you need to know.
Ah, good to know, thank you.
I've work with motion paths before - I'm not sure I'll achieve the
effect I'm looking for. The arrows move in a ribbon-like fashion, I'm
not sure how to duplicate it. Any thoughts?
To be a little more specific, after created my Path Constraint, I'd
like to know the 3ds Max equivalent to Flow Path Object
I've found the most appropriate equivalent - the PathDeform modifier
achieves a very similar effect, though doesn't seem as robust in Max
as Maya's Flow Path Object. Regardless, it is certainly enough to
complete the effect described in my original post.