In PS you can create an Alpha Channel, fill it with a texture, then use
Lighting Effects to light the primary level(s) "through" this texture
channel - allowing you to create light and dark areas on the primary layer
without permanently altering it (so you can easily modify the lighting
effects later).
Does anyone know of a PSP8 technique that gets you to the same place?
thanks,
steve
Yes. If I read you correctly, this "paint with light" effect is easy
to achieve. Add an empty raster layer, set its blend mode to Soft
Light, and paint on it with the tool of your choice, preferably with
low hardness and low opacity. Paint white to lighten, black to
darken, intermediate greys for intermediate effect. Middle grey
(128, 128, 128) gives zero effect.
Of course you can "turn up the lights" of the whole layer by
changing its opacity in the Layer palette.
I am not sure how a texture comes into it with PS, but it's easy to
apply a texture, a pattern, or both to the brush.
--
Fred Hiltz, fhiltz at yahoo dot com
thanks again.
steve
"Fred Hiltz" <n...@home.ca> wrote in message
news:K6WdneCOY5e...@adelphia.com...
>Thanks, Fred. I'll give that a try. I tried using another layer but I didn't
>play with the blend modes much.
>
>thanks again.
>steve
Those layer blend modes are magic. Take a pic, dupe it, and play with
the modes on the upper layer.
Kiri
"Steve K" <sekr...@adelphia.net> schreef in bericht
news:96qdnQOxx-H...@adelphia.com...
Thanks everyone.
steve
"Kiri" <kiril...@hotmail.com> wrote in message
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