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Message from discussion Borg Cube
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Emile Edwin Smith  
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 More options Jul 16 1997, 3:00 am
Newsgroups: comp.graphics.apps.lightwave
From: Emile Edwin Smith <em...@foundation-i.com>
Date: 1997/07/16
Subject: Re: Borg Cube

Les Betterley wrote:
> Hey All,

>         I was wondering if anyone out there might have a good
> technique or
> tutorial on modeling the Borg Cube.
>         I've seen a tutorial that acomplished this using Photoshop to
> create
> random grid type maps and using the same maps as bump maps. It made
> the
> process mind numbingly easy and the technique worked on any modeling
> package.
>         The problem is I can't remember how it was done. Even as far
> as creating
> the map in Photoshop.
>         I've tried looking for it on the net unsuccessfully.

> I'd totally appreciate it.
> thanx
> les
> l...@accessone.com

 Well, when I built the new cube for Voyager I based everything off
image maps and then modeled around them. To make it real simple I had an
underlying cube that was mapped with an image. I then took the main
image that I had created into modeler and started building on it.
Basically it was large areas of chunkiness raised above the inner cube
with many of the detailed areas of the map modeled on these areas. I
also interconnected the pieces with tubes and added edge pieces to make
it look more dimensional and 3d on the edges.

Good luck,

--

Emile Edwin Smith

Animator
Foundation Imaging


 
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