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Background image in the "camera view"?

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David McCall

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Nov 19, 2009, 10:43:06 AM11/19/09
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Is anybody still out there?
I finally came up with a question to put up.

I'm fitting a model that will be used as a projection for a musical (Annie)
to a photo taken from the position of the video projector. There are real
3D elements on the stage that I have to fit the picture into.

So I set the photo as the background image and the in the camera view
I told it to use the background image. Instead of the photo showing up as
the background in layout, it just turned the background orange. It does
show properly in the render though. Any thoughts?


Kevin Gleeson

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Nov 19, 2009, 4:03:53 PM11/19/09
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Haven't used the latest version of LW but my first thoughts are to
check your OpenGL settings?

Hn

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Nov 19, 2009, 8:31:55 PM11/19/09
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Is the image too big for your OGL card's memory to store?

Redeyes

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Nov 20, 2009, 5:10:47 AM11/20/09
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"Hn" <Hn@r.c> wrote in message
news:fkmNm.56071$ze1....@news-server.bigpond.net.au...

I just tried loading a few models and using a 4000x2000 hdr image as the
backdrop, worked fine with an older graphics card. Under display preferences
you have display background image selected and not background color?

--

Bill Carey
===============

David McCall

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Nov 20, 2009, 9:01:03 AM11/20/09
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"Redeyes" <billda...@sbcglobal.net> wrote in message
news:IWtNm.10631$JC2....@newsfe06.iad...
The image was 1024 x 796 and I tried JPEG, BMP, and PSD files.
Under display/ camera view, I had Background Image selected.
The laptop is a quad-core with an N-Vidia Quatro FX with quite a bit of
memory.
The background image is set up under Backdrop Options.
I don't see anything applicable under Open GL. but I do have most items
selected.
I am seeing procedural textures in layout (very cool)

Beats me

Thanks for the help though.

David


Kevin Gleeson

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Nov 20, 2009, 9:16:17 AM11/20/09
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Tried turning off OpenGL and see how it handles it? It'll least point
you as to whether that is your issue (which it sounds like to me).

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