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Getting Hired? Help?

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Brian Gray

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Apr 5, 2000, 3:00:00 AM4/5/00
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I just got out of school, which is where I learned animation. It wasn't
any kind of special animation school, but they had the software and
nobody knew how to use it, so I learned it. Now, how do I get a job? I
can't freelance because I don't have access to the software anymore.
Can anyone give pointers on getting my foot in the door. Especially in
the Chicago-land area. I'll work for free for a while if they'd let me
come use their workstation & lightwave.

Thanks in advance


Brian

Jin Choung

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Apr 5, 2000, 3:00:00 AM4/5/00
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you need a demo reel.

photo-realism is high on the list of content requirement.

you need a plan. what do you want? nobody'll want you if you just want to
stumble into SOMETHING CG related.

you want to do games? FX? architectural fly throughs? what? gear your
demo towards that.

also - IMPORTANT - how good are you? you don't sound too confident. if
it's humility, bravo, good for you. you are a rare breed. but evaluate
yourself with a keen eye. if you SUCK, it's better to know it and work on
it now (or change life ambitions) than have someone else tell you one year
from now as you submit your demo reel.

buy books. this is my bias but everything useful i know about virtually
anything, i got by sitting down with a good book (or magazine).

get LW. Inspire if you can't afford LW proper. educational versions are a
good way to go too. also i think you can upgrade a academic 5.6 to
commercial 6 right now so look into it.

it'll hurt like hell (in the pocket book) and it might be the biggest
purchase you put on your cc or hit your parents up for but it's your future
so invest (i bought it, it hurt like hell, it's worth it [i hope]).

get a job. pizza hut. wal-mart. something so that you can feed your
expensive graphics and substance habits (software, hardware, wetware, crack,
etc). and to keep your parents off your back while you're diddling with
your demo reel. also, while doing your demo reel, i would recommend a job
that won't require massive overtime or is even overly taxing....

good luck.

jin

by the way, i don't work at ILM or anything so take all with grain of salt
but it is in my mind the best way to go for you.

Richard Suchy

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Apr 5, 2000, 3:00:00 AM4/5/00
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Send a demo reel out to the compamies you want to work for. You could set up
a site as well if you have the ability.

If you have nothing to show. I suggest getting inspire and making something
to show.

Rich Suchy
Character Modeler
Foundation Imaging


"Brian Gray" <cga...@yahoo.com> wrote in message
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doc

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Apr 5, 2000, 3:00:00 AM4/5/00
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bravo!.............................

Eric Chard

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Apr 5, 2000, 3:00:00 AM4/5/00
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Jin Choung wrote:

> you need a demo reel.
>
> photo-realism is high on the list of content requirement.

I think imagination is a better qualification. After all, not a lot of
photo-realism in "The Simpsons".

/


Dave Adams

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Apr 5, 2000, 3:00:00 AM4/5/00
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Jin Choung <jin.c...@gte.net> wrote in message
news:r9DG4.45966$QJ3.4...@dfiatx1-snr1.gtei.net...

>
> you need a demo reel.
>
> photo-realism is high on the list of content requirement.
>

All good advice Jin!

Dave Adams
Model Supervisor
Roughnecks: The Starship Trooper Chronicles
Foundation Imaging

Dave Adams

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Apr 5, 2000, 3:00:00 AM4/5/00
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Eric Chard <je...@oz.net> wrote in message news:8cgamv$4ks$2...@216.39.131.138...

>
>
> Jin Choung wrote:
>
> > you need a demo reel.
> >
> > photo-realism is high on the list of content requirement.
>
> I think imagination is a better qualification. After all, not a lot of
> photo-realism in "The Simpsons".
>

Well if you are hiring on a specific job/house that you
know is all about personal creativity and not requiring photorealism.
But still, for most situations, showing you *can* do it is a good idea.

Brian Gray

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Apr 6, 2000, 3:00:00 AM4/6/00
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Should I worry more about making a nicely cut reel (where I would likely
have to chop shots up a lot) or should I just kind of link all my shots
together head to tail?

Thanks

Brian

John Karner

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Apr 6, 2000, 3:00:00 AM4/6/00
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Well, it's always more interesting to see something polished. Of course,
I've seen REALLY poor editing, that actually made it hard to watch.
(Jumpcuts, one guy cut out the MIDDLE of a pan, because he thought the shot
was too long.)

Bottom line, if it's cool, put it in. Just filler? Lose it.

John Karner
Foundation Imaging

Brian Gray <cga...@yahoo.com> wrote in message

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Eric Chard

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Apr 7, 2000, 3:00:00 AM4/7/00
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Dave Adams wrote:

Yes, versatility is almost always a virtue.


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