Also what is RLE conversion (comes up when you export the file for saving as
.tga)
Thanks
Lyle
Never heard of targa before now, but... Are you using Linux ? If so run
the `file` command on the saved file to confirm that it is saving as a
targa file. Otherwise I would try searching for "unreal gimp" or similar
keywords.
-sime
Joal Heagney
Well RLE conversion was indeed the problem, so for what its worth, the
unreal game engine (which also drives many other games) doesn't recognize
RLE conversion so for texutures with multiple alpha levels, the textures
should be saved as .tga files without RLE conversion. This TARGA file
format is a space hog but the textures can be compressed once they are
imported into the editor to DX-5 that allow 16 alpha levels. Most files can
be imported as textures using .png which supports 4 alpha levels in the
editor.
Lyle