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Description: The OpenGL 3D application programming interface.
 

Getting RGB Format from raw data 
  hi all, Can anybody tell me how can I get RGB format of an image using its raw data? like RGB888, RGB565, RGB555 etc. how can I get that value from raw pixel data? Thanks & Regards, Sadanand
By Sadanand  - 3:31am - 1 new of 1 message    

Function name for a face direction after rotation? 
  Sorry if this is s simplistic question but... Is there an opengl function (I'm using java) that will return the direction a face is pointing (relative to the viewer) after it's drawn/rotated/translated. The faces will be flat quads so I would assume anything at a right angle to a vertex of the quad (parallel to the face's centre normal) would be... more »
By Arlo  - Nov 21 - 8 new of 8 messages    

Font effects api 
  Hello, Sorry, not really specifically openGL (I am not an openGL programmer), but thought someone here might know... There are several apps available to produce fancy text effects (3D, shadow etc) eg FontTwister ([link]), DDTitle ([link]) etc. I want to incorporate similar effects into my own Windows application. Does... more »
By Allan Murray  - Nov 20 - 1 new of 1 message    

Depth texture render to the depth buffer 
  Hi all, I have created a depth texture from the contents of the entire depth buffer of my opengl scene. Is it possible to "render" a quad textured with this depth texture back to the depth buffer? I came up some tutorials mentioning that it is possible to put the depth values stored in a depth texture back to the depth buffer using glDrawPixels, but I... more »
By Athanasios Mantes  - Nov 20 - 3 new of 3 messages    

no texture displaying with png image 
  I've been using bmp files for texture images, but now need to have a transparent background on a texture, so I'm trying to get that working. I've stepped through the code and can't find anything wrong. The problem is that nothing displays. Here is a summary of the code. I removed error checking to make it easier to read.... more »
By bob self  - Nov 20 - 7 new of 7 messages    

Normal per face? 
  Hello, I would like to know if that's possible in a FBO to provide only one normal per face? Thanks Cathy L
By Cathy  - Nov 20 - 4 new of 4 messages    

Strange texture behavior 
  Hi! I use a texture as a palette, used in turn by a fragment shader. The texture is generated procedurally as 256x1 bitmap. The wrap parameter is set to clamp - both on U and V axis. Strangely, when texture coordinates' reaches 0.0 or 1.0 on the U axis, color becomes way darker than it is originally on... more »
By Wojciech Spook Sura  - Nov 20 - 3 new of 3 messages    

GL_MULTISAMPLE and textures 
  Hi all, I'm confused on the multisampling extension. I made an openGL context through a QTGLWidget which has samplebuffers enabled, and set the samplecount to 16 (also tried 4). Some of the objects in my scene are anti-aliased fine. But if I just draw a rectangular texture (GL_TEXTURE_RECTANGLE target, GL_RGBA), the... more »
By Anonimous Anonimous  - Nov 19 - 2 new of 2 messages    

Evaluating texture coords 
  Hi! Why cannot I evaluate modified texture coordinates in shader program? varying vec4 TexCoord; TexCoord = gl_TextureMatrix * gl_MultiTexCoord0; I receive error: 0(23) : error C1020: invalid operands to "*" Best regards -- Spook.
By Wojciech Spook Sura  - Nov 18 - 3 new of 3 messages    

Retrieving Graphics Settings 
  Hi, I have created a couple of animations for windows. Their speed varies greatly depending on the way the Graphics settings are configured (duh). Now I want to try to give a uniform experience to the user. So if the user has configured his graphics settings for "speed", the animation should not be too fast, and if the user has configured his graphics... more »
By pro-grammer  - Nov 17 - 4 new of 4 messages    

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