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Description: The OpenGL 3D application programming interface.
 

GoLang OpenGL VBO issues? 
  I know I'm cross posting here - I was not sure whether this goes under GoLang or OpenGL but once I posted under golang, I realized maybe it was the wrong place... So lately I've been messing around with opengl libraries for Go. And one of the libraries I have gotten to display textures and primitives such as triangles. I used the fixed pipeline (glbegin,end) to draw. I recently switched to a more go-ified library and decided to do some VBO drawing but seem to be having issues. I guess this this is an opengl / go question for anyone who has some experience in these two fields. My current code looks like the following and displays a white window with ortho2d set. However; this window has nothing on it which is surprising, given I have populated and bound my VBO as below:... more »
By efeldma...@gmail.com  - May 14 - 1 new of 1 message    

Arrays of textures 
  Hello, I have an array of 8 different cubemaps that I want to accessfrom within a single fragment shader. I have a selection declared by the following: uniform samplerCube RenderCube[8]; And I want toaccess it in the fragment shader with something like: colour = textureCube(RenderCube[n], normal);... more »
By VelociChicken  - May 9 - 2 new of 2 messages    

A light problem. 
  Hi all, Using LIGHT on textured surfaces works well on round shapes ( like sphere and cylinder ) but not on rectangles. Can you help here ? // LIGHT glLighti ( GL_LIGHT0, GL_SPOT_EXPONENT, 127 ); glLightfv( GL_LIGHT0, GL_POSITION, (GLfloat*)&lightPos ); glLightfv( GL_LIGHT0, GL_SPOT_DIRECTION, (GLfloat*)&z );... more »
By Jean-Christophe  - Apr 7 - 8 new of 8 messages    

DDVideo DVD to Creative Zen Suite 
  Googler's Matt Cutts G+ [link] *************************** DDVideo DVD to Creative Zen Suite [link] Xara 3D Maker [link] Unlock Pdf Permission Security [link]... more »
By Godwin  - Apr 5 - 1 new of 1 message    

How to specify BMP texture coordinates for a textured Quadric object ? 
  Hi all, I use a single BMP file to embed several textures in just one file. When I draw a textured square I set the BMP coordinates before calling vertex, like below, and it works pretty fine. glTexCoord2f( a , b ); // set BMP coords glVertex3f( x, y, z ); // 3D point Now I'm drawing textured cylinders using... more »
By Jean-Christophe  - Mar 31 - 13 new of 13 messages    

Max size VBO-buffer? 
  dear all, we tried to visualize large colored point sets efficiently. in a first approach we tried using display lists, but they behave very unpredictively - sometimes nothing renders when the point set is too large (above 3 millions), even when splitting the point set into several lists of 100K points.... more »
By Pierre Alliez  - Mar 18 - 2 new of 2 messages    

who is confident with the sphere ? 
  Hiya, it should be useful to depict the fine tuning of the sphere with great care; Beyond this, About the cube and the particular case of the sphere control, I guess that we may talk about the recovery of the sphere accurately; As a drawback, this article may be used You begin a portrait with the eyes as they are the... more »
By peter  - Mar 8 - 1 new of 1 message    

Easiest way of accessing Computer Modern fonts from OpenGL? 
  Hi, I'm writing a program that needs to display math notation. It's simple notation, but I wish to have high-quality math fonts, such as you get from LaTeX. Given that the LaTeX fonts are available, I tend to believe I should just use the LaTeX fonts (known as "Computer Modern"). However, there're several versions of these fonts, and also distributed in different formats, so I'm not sure what format will drive to towards and easier and simpler approach.... more »
By ardillasdelmo...@gmail.com  - Mar 8 - 2 new of 2 messages    

when evaluating the sphere 
  Tchao. Before analyzing the perspective, I guess that we should troubleshoot the processing of the sphere using appropriate methodologies; However, a sample source can be found at [link] when studying the perspective; For the moment, When talking about the perspective as well as the sphere sustainability, it... more »
By me  - Mar 7 - 1 new of 1 message    

Ways to improve performance for horizontal 360 degree panorama viewer using OpenGL ES on Android? 
  I implemented a horizontal 360 degree panorama viewer using OpenGL ES on Android. The idea is: Draw a cylinder. Bind the flat image on the cylinder as the texture; Place the camera at the center of the cylinder. Rotate the cylinder so we can see different orientation of the panorama view.... more »
By Linda Li  - Feb 22 - 2 new of 2 messages    

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