Newsgroups: comp.graphics.api.opengl
From: BGB <cr88...@hotmail.com>
Date: Sun, 05 Aug 2012 11:15:31 -0500
Local: Sun, Aug 5 2012 12:15 pm
Subject: Re: non-power of two textures
On 8/5/2012 10:29 AM, fungus wrote:
> On Saturday, August 4, 2012 8:33:17 PM UTC+2, Temia Eszteri wrote:
pretty much, and also if the resampling code uses bicubic interpolation >> In this case, I think the suggestion Nobody wrote out would already
> I think the best/simplest check is to try
> OTOH you have to decide what to do when it
> I say it's better to regard non-PO2 as
> Resizing images as you load them from
or similar, the visible impact of resampling may be, in-fact, fairly small (granted, it is a little more expensive, both in time and implementation effort, than using bilinear interpolation). You must Sign in before you can post messages.
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