Newsgroups: comp.graphics.api.opengl
From: Bint <b...@ign.com>
Date: Sat, 21 Jul 2012 13:52:12 -0500
Local: Sat, Jul 21 2012 2:52 pm
Subject: Complicated hit buffer question
Hello,
I have an iphone app which uses OpenGL ES 1.x. I detect hits on objects
I am adding the ability to have various 'layers' of objects, and each layer
This works fine as long as I only detect hits on one layer at a time, but
I'm wondering if there is a way to do this without re-rendering all these
So then say layer 1 has 100 objects, I would draw it normally. Then I would
I imagine not, because the color are probably treated by their rgb channels
Thanks
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