Description:
Algorithms used in producing computer graphics.
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TMFCS-10 Call for papers
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TMFCS-10 Call for papers The 2010 International Conference on Theoretical and Mathematical Foundations of Computer Science (TMFCS-10) (website: [link]) will be held during 12-14 of July 2010 in Orlando, FL, USA. TMFCS is an important event in the theoretical, mathematical and logical areas... more »
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Smallest circle covering set of points
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Given a set of points (a1,b1) (a2,b2)..(an,bn) in the plane - what's a good algorithm for determining the centerpoint and radius of the smallest circle that will cover all the points? Thanks, Andrew.
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Constructing New Meshes (WebMesh)
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I have dedicated a Web Page constructing new meshes (meshes that are not in papers until now): These meshes can be actually used for Computer Graphics since the originals are just for entertainment. They can be found at: [link] Enjoy. Alexander Agathos. +============================= =========================+... more »
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Bitmap Basics in win32/C++
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I have written some basic bitmaps in win32 and in direct X. In win32 I have been able to create monochrome images and I have had better success in direct x with creating a pallet then then have an array of data to be displayed. I would like to be directed to how I can create a win32 pallet and bit data as an array similar to how it is done in... more »
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undoing rotations and translations
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Hi, Please excuse my ignorance about matrices, but I want to know if something is possible before I delve too much into them. Basically, I'm rotating vertices around a point in space and an arbitrary axis, or translating those points. Currently, I'm performing all the actions in sequence rather than compiling... more »
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