I'm interested mainly in learning more about geometry, animation and
rendering. Any suggestions appreciated.
Thanks,
Andrew.
My suggestions:
Geometry concentrating on algorithms:
"Geometric Tools for Computer Graphics"
Geometry concentrating on representation:
"Curves and Surfaces for CAGD"
Photorealistic rendering using ray tracing:
"Physically Based Rendering: from Theory to Implementation"
No suggestions for a generic book, real-time rendering, or animation.