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Description: Abstract algorithms for games.
 

Tangent for 3D vectors 
  Dear All, I am developing a 3D car game in C++ using openGL. To calculate the Ground Velocity, I need the formula to calculate tangent for 3D vector. I got the tangent for 2D vector from some game samples (i.e., Tangent for 2D vector (x,y) = (-y,x)). Please help me to find out the tangent for 3D vector.... more »
By kalaiselva...@gmail.com  - Apr 26 - 5 new of 5 messages    

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By modera...@comp.games.development.programming.algorithms  - Apr 21 - 1 new of 1 message    

fast algorithm for detecting all Intersections of multiple linesegments 
  Hello, Im looking for a fast algorithm for detecting all Intersections of multiple linesegments.(only linesegments nothing else) In 2D there is a fast sweep line algorithm by Bentley-Ottmann but I did not found a fast alogorithm for the 3D space. Can you help me ? regards jens
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Bullets! 
  Hi All, This might sound like a very elementary question, i've been working on a small personal project making a top down shooting game where the player controls a character(sprite) using the mouse, the player's character should be able to shoot from its current location, in a straight line in at the... more »
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By Admin  - Mar 6 - 1 new of 1 message    

Binary search with timestamps 
  Hello! I've been using a binary-search like algorithm for an ordered array of time-stamps for ages. It works a bit like this (some code removed for clarity): array - array to be searched, where time member is ordered count - size of array t - time i - desired index where (array[i].time<t<array[i+1].ti me)... more »
By Makhno  - Feb 12 - 11 new of 11 messages    

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