Description:
Abstract algorithms for games.
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Tangent for 3D vectors
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Dear All, I am developing a 3D car game in C++ using openGL. To calculate the Ground Velocity, I need the formula to calculate tangent for 3D vector. I got the tangent for 2D vector from some game samples (i.e., Tangent for 2D vector (x,y) = (-y,x)). Please help me to find out the tangent for 3D vector.... more »
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Bullets!
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Hi All, This might sound like a very elementary question, i've been working on a small personal project making a top down shooting game where the player controls a character(sprite) using the mouse, the player's character should be able to shoot from its current location, in a straight line in at the... more »
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Thank God For RedHeads!
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Redhead DateLink [link] This site is fulllof nothing but hot, readyand available redheads, whatmore could one ask for? ad...@protonhits.com [link] Posted Via Usenet.com Premium Usenet Newsgroup Services ------------------------------ ----------------------------... more »
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Binary search with timestamps
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Hello! I've been using a binary-search like algorithm for an ordered array of time-stamps for ages. It works a bit like this (some code removed for clarity): array - array to be searched, where time member is ordered count - size of array t - time i - desired index where (array[i].time<t<array[i+1].ti me)... more »
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Easiest Programmnig & MS Office
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[link] contains a lot of e-books for beginners and advanced users to instantly learn MS Office (Word, Excel, PowerPoint, Access and FrontPage) and Programming (Visual Basic, C, and Java). The author has over 10 years teaching experience for Higher Diploma, Diploma, Certificate, Secondary and... more »
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