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"Björn Morén" <bjoer...@hotmail.com> wrote in messagenews:cYhFb.4197$7U1.51515@amstwist00...
> What motivates the player of a MMORPG? What are the goals? Are there anyI've just finished reading Richard Bartle's book "Designing Virtual Worlds".
> ultimate goals? In a single player game it's much easier to control the
> experience and story development towards the grand finale. What is the
> equivalence in a persistent multiplayer game?
> To my knowledge few creative solutions have been displayed to address this
A lot of player motivation is explored in that book and although it covered
a couple of other points throughout the book that I "personally" wasn't that
interested in, I'd recommend it as a good read if you're interested in these
kind of issues,
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