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Message from discussion MMORPG player motivation
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Nick Reed  
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 More options Dec 22 2003, 6:53 am
Newsgroups: comp.games.development.design
From: "Nick Reed" <n...@iomo.co.uk>
Date: Mon, 22 Dec 2003 11:55:07 -0000
Local: Mon, Dec 22 2003 6:55 am
Subject: Re: MMORPG player motivation
"Björn Morén" <bjoer...@hotmail.com> wrote in message

news:cYhFb.4197$7U1.51515@amstwist00...

> What motivates the player of a MMORPG? What are the goals? Are there any
> ultimate goals? In a single player game it's much easier to control the
> experience and story development towards the grand finale. What is the
> equivalence in a persistent multiplayer game?

> To my knowledge few creative solutions have been displayed to address this
> problem. In order to understand the problem maybe the following is a
> convenient model.
> ...

I've just finished reading Richard Bartle's book "Designing Virtual Worlds".
A lot of player motivation is explored in that book and although it covered
a couple of other points throughout the book that I "personally" wasn't that
interested in, I'd recommend it as a good read if you're interested in these
kind of issues,

Ncik.


 
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