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Newsgroups: comp.games.development.design
From: "Nick Reed" <n...@iomo.co.uk>
Date: Mon, 22 Dec 2003 11:55:07 -0000
Local: Mon, Dec 22 2003 6:55 am
Subject: Re: MMORPG player motivation
news:cYhFb.4197$7U1.51515@amstwist00...
> What motivates the player of a MMORPG? What are the goals? Are there any I've just finished reading Richard Bartle's book "Designing Virtual Worlds". > ultimate goals? In a single player game it's much easier to control the > experience and story development towards the grand finale. What is the > equivalence in a persistent multiplayer game? > To my knowledge few creative solutions have been displayed to address this A lot of player motivation is explored in that book and although it covered a couple of other points throughout the book that I "personally" wasn't that interested in, I'd recommend it as a good read if you're interested in these kind of issues, Ncik. You must Sign in before you can post messages.
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