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DarkMatter

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Jul 10, 2007, 6:13:42 PM7/10/07
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Hi there!

I have a little problem with my Emulator. When im playing Final
Fantasy 9 - English Version (with Epsxe), the game hangs itself nearly
up on certain areas on the world map. One is near the Linblom Castle
main Exit, another is near the Dragons gat Exit, and i think there are
more areas. The game does only Respond in the Split-Second phases when
the game works as it should. and these Phases come along after some
seconds repeatedly. FF9 is great game, but this bug makes it nearlx
inplayable.
First i thought, my Emu was corrupt, but reinstalling did not help. I
tried different plugins and setups, but that did not help as well.

My system is: Windows XP, with an Geforce 7600GT

The emu is an Epsxe 1.60

Here is some data freshly from the emu

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 7600 GT/AGP/SSE2/3DNOW!

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 1
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000200]

Because of Sound troubles i use the ePSXe SPU Core 1.5.2.

Has anyone an idea what may be the error?
And please excuse me for my cruel english.

Thank you for your help.
Darkmatter

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