The final aim is a 32-bit Windows version which will solve the
problems of running DOS software under Windows. (Even worse, you can't
run DOS software _at_all_ under 64-bit Windows anymore.) Porting is
done by using Free Pascal for the DOS32 and Win32 version besides good
old Borland Pascal for the original DOS(16) version, from the same
source. Also, Free Pascal comes with a clone of Turbo Vision, Free
Vision, which I've hacked the very same way as the original. :-)
If you're interested, come to http://sta.c64.org/sc.html for a
download but expect the DOS32 version to be _quite_ buggy! Full source
- including _all_ (hacked) Free Vision units this time! - coming later.
> If you're interested, come to http://sta.c64.org/sc.html for a
> download but expect the DOS32 version to be _quite_ buggy! Full source
> - including _all_ (hacked) Free Vision units this time! - coming later.
mmmh that sounds interesting.... wouldnt that mean it could be compiled for
linux aswell? (minus the actual transfer routines ofcourse)
--
http://www.hitmen-console.org http://magicdisk.untergrund.net
http://www.pokefinder.org http://ftp.pokefinder.org
Trying to outsmart a compiler defeats much of the purpose of using one.
<Kernighan & Plauger>
This question already arose in my mind, too: probably, it would, but
you didn't hear that from _me_. ;-) (I don't want to make empty
promises!)
> (minus the actual transfer routines ofcourse)
Not necessarily as we have OpenCBM for Linux, too - actually, the
other way around: for _Windows_, too! - and running in the native mode
of the operating system will allow tighter coupling with OpenCBM, kind
of like a comfortable (T)UI for it besides other functionality.