I'm coding in GEOS, using GEOS 128, and my sound triggers about 1/8 of a
second after the event. This is quite obvious just playing the game.
When I take the game to a physical C128, the sound triggers perfectly.
Any ideas?
Sean.
Sean Huxter schrieb:
> Does anyone know why my VICE 128 emulator is lagging in sound?
Doesn't this help:
http://vicekb.trikaliotis.net/00-005
HTH,
Spiro.
--
Spiro R. Trikaliotis http://opencbm.sf.net/
http://www.trikaliotis.net/ http://www.viceteam.org/
Thank you!
I set my sound buffer size to the smallest available in the drop-down menu,
and now it's much better. It may or may not be dead on, I can't really tell,
but the fact that I can't tell is good. Before, I could tell the lag was
about 1/8 of a second. This is probably 1/32 or less.
Sean.
"Spiro Trikaliotis" <usenet...@spiro.trikaliotis.net> wrote in message
news:slrnh61iea.c2i...@news.trikaliotis.net...
> Hello Sean,
>
> Sean Huxter schrieb:
>
>> Does anyone know why my VICE 128 emulator is lagging in sound?
>
> Doesn't this help:
>
> http://vicekb.trikaliotis.net/00-005
Could it also help to set the "Sound Synchronization" Setting to "Adjusting"?
<http://www.viceteam.org/vice_6.html#SEC52>
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