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Apple II emulator for iPhone?

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limtc

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Feb 9, 2010, 8:21:26 PM2/9/10
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Anyone willing to take out the challenge to port Apple II emulator (or
better yet, Apple IIGS emulator!) to iPhone or iPad?

http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-from-manomio/


Olafur Gunnlaugsson

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Feb 10, 2010, 9:48:54 PM2/10/10
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�ann 10/02/2010 01:21, limtc skrifa�i:

> Anyone willing to take out the challenge to port Apple II emulator (or
> better yet, Apple IIGS emulator!) to iPhone or iPad?
>
> http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-from-manomio/
>
>

Apple will not allow emulators in the App store

Alex Lee

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Feb 11, 2010, 5:45:50 AM2/11/10
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KPR

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Feb 11, 2010, 8:42:13 AM2/11/10
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On Feb 11, 5:45 am, Alex Lee <ale...@mac.com> wrote:
> On 2010-02-11 13:48:54 +1100, Olafur Gunnlaugsson <o...@audiotools.com> said:
>
> > Þann 10/02/2010 01:21, limtc skrifaði:
> >> Anyone willing to take out the challenge to port Apple II emulator (or
> >> better yet, Apple IIGS emulator!) to iPhone or iPad?
>
> >>http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-fro...

>
> > Apple will not allow emulators in the App store
>
> It's gotten through Apple before...
>
> http://itunes.apple.com/au/app/commodore-64/id305504539?mt=8
> --
> - Alexhttp://www.whatisthe2gs.apple2.org.za/

Well, forget the apple store, there are more places to buy apps than
just the apple store.. and its about having it no making money on it..

Jim

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Feb 11, 2010, 8:48:25 AM2/11/10
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On 2010-02-11, Alex Lee <ale...@mac.com> wrote:
>>> Anyone willing to take out the challenge to port Apple II emulator (or
>>> better yet, Apple IIGS emulator!) to iPhone or iPad?
>>>
>>> http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-from-manomio/
>>>
>>>
>>
>> Apple will not allow emulators in the App store
>
> It's gotten through Apple before...
>
> http://itunes.apple.com/au/app/commodore-64/id305504539?mt=8

I think it's that they won't allow _programmable_ emulators. If you had a ][
emulator that only ran disk images I think it would get through. Although
that opens up disk-based BASICs, editor/assemblers..!

Jim
--
http://www.ursaMinorBeta.co.uk http://twitter.com/GreyAreaUK

"Get over here. Now. Might be advisable to wear brown trousers
and a shirt the colour of blood." Malcolm Tucker, "The Thick of It"

datajerk

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Feb 11, 2010, 2:30:36 PM2/11/10
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On Feb 11, 6:48 am, Jim <j...@magrathea.plus.com> wrote:
> On 2010-02-11, Alex Lee <ale...@mac.com> wrote:
>
> >>> Anyone willing to take out the challenge to port Apple II emulator (or
> >>> better yet, Apple IIGS emulator!) to iPhone or iPad?
>
> >>>http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-fro...

>
> >> Apple will not allow emulators in the App store
>
> > It's gotten through Apple before...
>
> >http://itunes.apple.com/au/app/commodore-64/id305504539?mt=8
>
> I think it's that they won't allow _programmable_ emulators. If you had a ][
> emulator that only ran disk images I think it would get through. Although
> that opens up disk-based BASICs, editor/assemblers..!

There are a number of RPN and RPL programmable HP calculator emulators
on the App store. E.g. the 41CX emulator (i41CX+) gives direct
programmable access to some of the HW features of the iPhone, e.g.
compass, GPS, accelerometer.

m48 is an HP48GX emulator and there are 1000s of apps available for
free from hpcalc.org. And you can program in RPL and Saturn (internal
4MHz processor) ASM on-board. And you get 256K of memory. 2-4x that
of an Apple II+ or IIe.

However, programmable calculator emulators create very little risk of
threatening Apple's app revenue stream. Flash does and that (IMHO) is
why it is banned.

Banning emulators will prevent the iPhone from running a lot of
games. Games that they'd like to get 30% of.

That assumed. I do not think any of the app approvers even know what
an Apple II is, they probably don't know that its and Apple product.
They probably don't know that it is really not threat to revenue.

Virtual ][ on the iPad with a BT Apple keyboard IS the new //c. I'd
jailbreak my iPad for Virtual ][ just for the cool factor.

OT, but vmac was ported to the iPhone. It will be more interesting on
the iPad. Hopefully jailbroke iPads will have a BT hack for a BT
mouse.

D Finnigan

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Feb 11, 2010, 3:59:54 PM2/11/10
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limtc wrote:
> Anyone willing to take out the challenge to port Apple II emulator (or
> better yet, Apple IIGS emulator!) to iPhone or iPad?
>

What to do about the ROM? Are we allowed to distribute those with emulators?

Steve Nickolas

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Feb 11, 2010, 5:37:16 PM2/11/10
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Perhaps if one could reverse-engineer SimSystem IIe, one could use that ROM?
Since it's part of a freely redistributable shareware package, and it's more
or less compatible at least at the level of a Laser 128...

-uso.

Michael J. Mahon

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Feb 12, 2010, 12:57:36 AM2/12/10
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And it was removed as soon as the method of escaping from the game
menu to the BASIC prompt was made public...

There is apparently no objection to "closed" apps that do a single
game or a single list of games. What raises corporate eyebrows seems
to be an app that has an open-ended function--either by being
programmable or by being able to use "external" disk images.

-michael

NadaNet and AppleCrate II: parallel computing for Apple II computers!
Home page: http://home.comcast.net/~mjmahon

"The wastebasket is our most important design
tool--and it's seriously underused."

Michael J. Mahon

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Feb 12, 2010, 12:58:46 AM2/12/10
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I don't think it's a copyright issue--I think it's a open-ended
look-and-feel issue.

mdj

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Feb 13, 2010, 8:31:32 AM2/13/10
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On Feb 12, 3:58 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
> Steve Nickolas wrote:
> > D Finnigan wrote:
>
> >>limtc wrote:
>
> >>>Anyone willing to take out the challenge to port Apple II emulator (or
> >>>better yet, Apple IIGS emulator!) to iPhone or iPad?
>
> >>What to do about the ROM? Are we allowed to distribute those with
> >>emulators?
>
> > Perhaps if one could reverse-engineer SimSystem IIe, one could use that ROM?
> > Since it's part of a freely redistributable shareware package, and it's more
> > or less compatible at least at the level of a Laser 128...
>
> I don't think it's a copyright issue--I think it's a open-ended
> look-and-feel issue.

The "no interpreters" rule seems primarily there to enforce the app
store itself; since an interpreter with its own image loading system
effectively bypasses the app store. So things like Flash and Java fit
this criterea, the're out for the foreseeable future. Unfortunately,
this means no emulators unless you can write the thing in Javascript -
Apple do nothing to police so called "web apps"

Matt

sicklittlemonkey

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Feb 20, 2010, 4:25:00 PM2/20/10
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On Feb 14, 2:31 am, mdj <mdj....@gmail.com> wrote:
> Unfortunately,
> this means no emulators unless you can write the thing in Javascript -
> Apple do nothing to police so called "web apps"

This was my original inspiration for writing Scripple ][
http://scripple-2.appspot.com/

But there was no easy way to package the JS into X files of size 25kB
or whatever it is that the iPhone requires in order to cache the files
for such a "Bookmarked to Desktop" app.

GWT was supposed to get such a feature, but I've had no time to
investigate for a while. Perhaps this winter ... ;-)

Cheers,
Nick.

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