Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
VI SOLVES MAZE (commented macros)
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  2 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Greg McFarlane  
View profile  
 More options Feb 12 1991, 12:45 am
Newsgroups: comp.editors
From: gr...@otc.otca.oz.au (Greg McFarlane)
Date: 12 Feb 91 01:40:18 GMT
Local: Mon, Feb 11 1991 8:40 pm
Subject: VI SOLVES MAZE (commented macros)
Submitted-by: gr...@otc.otca.oz.au
Archive-name: maze_solving_vi_macros

A real working model. See it walk the maze in front of your very own eyes.

To prove that you can do anything in vi, I wrote a couple of macros that
allows vi to solve mazes. It will solve any maze produced by maze.c
that was posted to the alt.sources last month. (Maze.c is also included
in this posting as well as an example of its output.)

The uncommented version of the macros was sent to alt.sources last month.
However, so many people mailed me requesting the commented version of the
macros that I decided to post it. I have made some modifications to the
original macros to make them easier to follow and also after I learnt
that you can escape the special meaning of '|' in macros by using '^V|'.

Save this article and unshar it. Then read maze.README.

After studying these macros, anyone who cannot write an emacs emulator
in vi macros should just curl up and :q!.

Coming soon to a newsgroup near you: "Vi macros solve Tower of Hanoi",
and a repost of the original "Turing Machine implemented in Vi macros"

Anyone who has a version of these macros for edlin or nroff, please post.

---- Cut Here and unpack ----
#!/bin/sh
# This is maze_solving_vi_macros, a shell archive (shar 3.32)
# made 02/07/1991 14:24 UTC by gr...@otc.otca.oz.au
# Source directory /n/arrakis/u/sysdev/gregm/vi.macros
#
# existing files will NOT be overwritten
#
# This shar contains:
# length  mode       name
# ------ ---------- ------------------------------------------
#   1666 -rw-rw-r-- maze.README
#  16793 -rw-rw-r-- maze.vi.macros.uu
#    481 -rw-rw-r-- maze.out
#    441 -rw-rw-r-- maze.c
#    441 -rw-rw-r-- maze.ansi.c
#
if touch 2>&1 | fgrep 'amc' > /dev/null
 then TOUCH=touch
 else TOUCH=true
fi
# ============= maze.README ==============
if test X"$1" != X"-c" -a -f 'maze.README'; then
        echo "File already exists: skipping 'maze.README'"
else
echo "x - extracting maze.README (Text)"
sed 's/^X//' << 'SHAR_EOF' > maze.README &&
XTo prove that you can do anything in vi, I wrote a couple of macros that
Xallows vi to solve mazes. It will solve any maze produced by maze.c
Xthat was posted to the net recently.
X
XJust follow this recipe and SEE FOR YOURSELF.
X       1. run uudecode on the file "maze.vi.macros.uu" to
X               produce the file "maze.vi.macros"
X       (If you can't wait to see the action, jump to step 4)
X       2. compile maze.c with "cc -o maze maze.c"
X       3. run maze > maze.out and input a small number (for example 10 if
X               you are on a fast machine, 3-5 if slow) which
X               is the size of the maze to produce
X       4. edit the maze (vi maze.out)
X       5. include the macros with the vi command:
X               :so maze.vi.macros
X       6. type the letter "g" (for "go") and watch vi solve the maze
X       7. when vi solves the maze, you will see why it lies
X       8. now look at maze.vi.macros and all will be revealed
X
XTested on a sparc, a sun and a pyramid (although maze.c will not compile
Xon the pyramid).
X
XAnyone who can't get the maze.c file to compile, get a new compiler,
Xtry maze.ansi.c which was also posted to the net.
XIf you can get it to compile but the maze comes out looking like a fence
Xand not a maze and you are using SysV or DOS replace the "27" on the
Xlast line of maze.c by "11"
XThanks to John Tromp (tr...@piring.cwi.nl) for maze.c.
XThanks to anto...@nntp-server.caltech.edu (Bill T. Cat) for maze.ansi.c.
X
XAny donations should be in unmarked small denomination bills :^)=.
X
X                   ACSnet:  gr...@otc.otca.oz.au
XGreg McFarlane       UUCP:  {uunet,mcvax}!otc.otca.oz.au!gregm
X|||| OTC ||         Snail:  OTC R&D GPO Box 7000, Sydney 2001, Australia
X                    Phone:  +61 2 287 3139    Fax: +61 2 287 3299
X
X
SHAR_EOF
$TOUCH -am 0208005691 maze.README &&
chmod 0664 maze.README ||
echo "restore of maze.README failed"
set `wc -c maze.README`;Wc_c=$1
if test "$Wc_c" != "1666"; then
        echo original size 1666, current size $Wc_c
fi
fi
# ============= maze.vi.macros.uu ==============
if test X"$1" != X"-c" -a -f 'maze.vi.macros.uu'; then
        echo "File already exists: skipping 'maze.vi.macros.uu'"
else
echo "x - extracting maze.vi.macros.uu (Text)"
sed 's/^X//' << 'SHAR_EOF' > maze.vi.macros.uu &&
Xbegin 664 maze.vi.macros
XM(B!4:&5S92!M86-R;W,@)W-O;'9E)R!A;GD@;6%Z92!P<F]D=6-E9"!B>2!T
XM:&4@82UM87IE+6EN9R!M87IE+F,@<')O9W)A;2X*(B *(B!&:7)S="P@82!B
XM:70@;V8@;6%Z92!T:&5O<GDN"B(@268@>6]U('=E<F4@<'5T(&EN=&\@82!M
XM87IE+"!A(&=U87)A;G1E960@;65T:&]D(&]F(&9I;F1I;F<@>6]U<B!W87D*
XM(B!O=70@;V8@=&AE(&UA>F4@:7,@=&\@<'5T('EO=7(@;&5F="!H86YD(&]N
XM=&\@82!W86QL(&%N9"!J=7-T(&ME97 @=V%L:VEN9RP*(B!N979E<B!T86MI
XM;F<@>6]U<B!H86YD(&]F9B!T:&4@=V%L;"X@5&AI<R!T96-H;FEQ=64@:7,@
XM;VYL>2!G=6%R86YT965D('1O"B(@=V]R:R!I9B!T:&4@;6%Z92!D;V5S(&YO
XM="!H879E(&%N>2 G:7-L86YD<R<L(&]R(&EF('1H92 G97AI="<@:7,@;VX@
XM=&AE"B(@<V%M92!I<VQA;F0@87,@>6]U<B!S=&%R=&EN9R!P;VEN="X@5&AE
XM<V4@8V]N9&ET:6]N<R!H;VQD(&9O<B!T:&4@;6%Z97,*(B!U;F1E<B!C;VYS
XM:61E<F%T:6]N+@HB( HB($%S<W5M:6YG('1H870@=&AE(&UA>F4@:7,@;6%D
XM92!U<"!O9B!H;W)I>F]N=&%L(&%N9"!V97)T:6-A;"!W86QL<R!S<&%C960*
XM(B!O;F4@<W1E<"!A<&%R="!A;F0@=&AA="!Y;W4@8V%N(&UO=F4@96ET:&5R
XM(&YO<G1H+"!S;W5T:"P@96%S="!O<B!W97-T+ HB('1H96X@>6]U(&-A;B!A
XM=71O;6%T92!T:&ES('!R;V-E9'5R92!B>2!C87)R>6EN9R!O=70@=&AE(&9O
XM;&QO=VEN9R!S=&5P<RX*(B *(B Q+B!0=70@>6]U<G-E;&8@<V]M97=H97)E
XM(&EN('1H92!M87IE(&YE87(@82!W86QL+@HB(#(N($-H96-K(&EF('EO=2!H
XM879E(&$@=V%L;"!O;B!Y;W5R(&QE9G0N($EF('-O+"!G;R!T;R!S=&5P(#0N
XM"B(@,RX@5&AE<F4@:7,@;F\@=V%L;"!O;B!Y;W5R(&QE9G0L('-O('1U<FX@
XM;VX@=&AE('-P;W0@=&\@>6]U<B!L969T(&%N9"!S=&5P"B(@(" @9F]R=V%R
XM9"!B>2!O;F4@<W1E<"!A;F0@<F5P96%T('-T97 @,BX*(B T+B!#:&5C:R!W
XM:&%T(&ES(&1I<F5C=&QY(&EN(&9R;VYT(&]F('EO=2X@268@:70@:7,@82!W
XM86QL+"!T=7)N(&]N('1H90HB(" @('-P;W0@=&\@>6]U<B!R:6=H="!B>2 Y
XM,"!D96=R965S(&%N9"!R97!E870@<W1E<" T+@HB(#4N(%1H97)E(&ES(&YO
XM('=A;&P@:6X@9G)O;G0@;V8@>6]U+"!S;R!S=&5P(&9O<G=A<F0@;VYE('-T
XM97 @86YD"B(@(" @9V\@=&\@<W1E<" R+@HB( HB($EN('1H:7,@=V%Y('EO
XM=2!W:6QL(&-O=F5R(&%L;"!T:&4@8V]R<FED;W)S(&]F('1H92!M87IE("AU
XM;G1I;"!Y;W4@9V5T(&)A8VL*(B!T;R!W:&5R92!Y;W4@<W1A<G1E9"!F<F]M
XM+"!I9B!Y;W4@9&\@;F]T('-T;W I+@HB( HB($)Y(&5X86UI;FEN9R!A(&UA
XM>F4@<')O9'5C960@8GD@=&AE(&UA>F4N8R!P<F]G<F%M('EO=2!W:6QL('-E
XM92!T:&%T( HB(&5A8V@@<W%U87)E(&]F('1H92!M87IE(&ES(&]N92!C:&%R
XM86-T97(@:&EG:"!A;F0@='=O(&-H87)A8W1E<G,@=VED92X*(B!4;R!G;R!N
XM;W)T:"!O<B!S;W5T:"P@>6]U(&UO=F4@8GD@82!O;F4@8VAA<F%C=&5R('-T
XM97 L(&)U="!T;R!M;W9E(&5A<W0@;W(*(B!W97-T('EO=2!M;W9E(&)Y(&$@
XM='=O(&-H87)A8W1E<B!S=&5P+B!!;'-O(&YO=&4@=&AA="!I;B!A;GD@<&]S
XM:71I;VX*(B!T:&5R92!A<F4@9F]U<B!P;&%C97,@=VAE<F4@=V%L;',@8V]U
XM;&0@8F4@<'5T("T@=&\@=&AE(&YO<G1H+"!T;R!T:&4@<V]U=&@L"B(@=&\@
XM=&AE(&5A<W0@86YD('1O('1H92!W97-T+@HB($$@=V%L;"!E>&ES=',@=&\@
XM=&AE(&YO<G1H(&]F('EO=2!I9B!T:&4@8VAA<F%C=&5R('1O('1H92!N;W)T
XM:"!O9@HB('EO=2!I<R!A(%\@*&]T:&5R=VES92!I="!I<R!A('-P86-E*2X*
XM(B!!('=A;&P@97AI<W1S('1O('1H92!E87-T(&]F('EO=2!I9B!T:&4@8VAA
XM<F%C=&5R('1O('1H92!E87-T(&]F('EO=0HB(&ES(&$@?" H;W1H97)W:7-E
XM(&ET(&ES(&$@+BDN"B(@02!W86QL(&5X:7-T<R!T;R!T:&4@=V5S="!O9B!Y
XM;W4@:68@=&AE(&-H87)A8W1E<B!T;R!T:&4@=V5S="!O9B!Y;W4*(B!I<R!A
XM('P@*&]T:&5R=VES92!I="!I<R!A("XI+@HB($$@=V%L;"!E>&ES=',@=&\@
XM=&AE('-O=71H(&]F('EO=2!I9B!T:&4@8VAA<F%C=&5R('=H97)E('EO=2!A
XM<F4*(B!I<R!A(%\@*&]T:&5R=VES92!I="!I<R!A('-P86-E*2X*(B *(B!.
XM;W1E('1H92!D:69F97)E;F-E(&9O<B!D:7)E8W1I;VX@<V]U=&@L('=H97)E
XM('=E(&UU<W0@97AA;6EN92!T:&4@8VAA<F%C=&5R"B(@=VAE<F4@=&AE(&-U
XM<G-O<B!I<R!R871H97(@=&AA;B!A;B!A9&IA8V5N="!C96QL+@HB( HB($EF
XM('EO=2!W97)E(&EM<&QE;65N=&EN9R!T:&4@86)O=F4@<')O8V5D=7)E(&ES
XM(&$@;F]R;6%L(&-O;7!U=&5R(&QA;F=U86=E"B(@>6]U(&-O=6QD('5S92!A
XM(&QO;W @=VET:"!I9B!S=&%T96UE;G1S(&%N9"!C;VYT:6YU92!S=&%T96UE
XM;G1S+" *(B!(;W=E=F5R+"!T:&5S92!C;VYS=')U8W1S(&%R92!N;W0@879A
XM:6QA8FQE(&EN('9I(&UA8W)O<R!S;R!)(&AA=F4@=7-E9 HB(&$@<W1A=&4@
XM;6%C:&EN92!W:71H(#@@<W1A=&5S+B!%86-H('-T871E('-I9VYI9FEE<R!T
XM:&4@9&ER96-T:6]N('EO=0HB(&%R92!G;VEN9R!I;B!A;F0@=VAE=&AE<B!O
XM<B!N;W0@>6]U(&AA=F4@8VAE8VME9"!I9B!T:&5R92!I<R!A('=A;&P@;VX*
XM(B!Y;W5R(&QE9G0N"B(@"B(@5&AE('1R86YS:71I;VX@9G)O;2!S=&%T92!T
XM;R!S=&%T92!A;F0@=&AE(&%C=&EO;G,@=&%K96X@;VX@96%C:"!T<F%N<VET
XM:6]N"B(@87)E(&=I=F5N(&EN('1H92!S=&%T92!T86)L92!B96QO=RX*(B!4
XM:&4@;F%M97,@;V8@=&AE('-T871E<R!A<F4@3C$L($XR+"!3,2P@4S(L($4Q
XM+"!%,BP@5S$L(%<R+"!W:&5R92!E86-H(&QE='1E<@HB('-T86YD<R!F;W(@
XM82!D:7)E8W1I;VX@;V8@=&AE(&-O;7!A<W,L('1H92!N=6UB97(@,2!I;F1I
XM8V%T97,@=&AA="!T:&4@=V4*(B!H879E(&YO="!Y970@8VAE8VME9"!T;R!S
XM964@:68@=&AE<F4@:7,@82!W86QL(&]N(&]U<B!L969T(&%N9"!T:&4@;G5M
XM8F5R(#(*(B!I;F1I8V%T97,@=&AA="!W92!H879E(&-H96-K960@86YD('1H
XM97)E(&ES(&$@=V%L;"!O;B!O=7(@;&5F="X*(B *(B!&;W(@96%C:"!S=&%T
XM92!W92!M=7-T(&-O;G-I9&5R('1H92!E>&ES=&5N8V4@;W(@;F]T(&]F(&$@
XM=V%L;"!I;B!A"B(@<&%R=&EC=6QA<B!D:7)E8W1I;VXN(%1H:7,@9&ER96-T
XM:6]N(&ES(&=I=F5N(&EN('1H92!F;VQL;W=I;F<@=&%B;&4N"B(@"B(@3F5X
XM=$-H87(@=&%B;&4Z"B(@<W1A=&4@(" @(" @(&1I<F5C=&EO;B @(" @("!V
XM:2!C;VUM86YD<PHB("!.,2 @(" @(" @(" @(" @5R @(" @(" @(" @(" @
XM(&A&"B(@($XR(" @(" @(" @(" @("!.(" @(" @(" @(" @(" @:T8*(B @
XM4S$@(" @(" @(" @(" @($4@(" @(" @(" @(" @("!L1@HB("!3,B @(" @
XM(" @(" @(" @4R @(" @(" @(" @(" @($8*(B @13$@(" @(" @(" @(" @
XM($X@(" @(" @(" @(" @("!K1@HB("!%,B @(" @(" @(" @(" @12 @(" @
XM(" @(" @(" @(&Q&"B(@(%<Q(" @(" @(" @(" @("!3(" @(" @(" @(" @
XM(" @1@HB("!7,B @(" @(" @(" @(" @5R @(" @(" @(" @(" @(&A&"B(@
XM"B(@=VAE<F4@1B!I<R!A(&UA8W)O('=H:6-H('EA;FMS('1H92!C:&%R86-T
XM97(@=6YD97(@=&AE(&-U<G-O<B!I;G1O"B(@=&AE($YE>'1#:&%R(')E9VES
XM=&5R("AN*2X*(B *(B!3=&%T92!T86)L93H*(B!);B!T:&4@)W9I(&-O;6UA
XM;F1S)R!C;VQU;6X@:7,@9VEV96X@=&AE(&%C=&EO;G,@=&\@8V%R<GD@;W5T
XM('=H96X@:6X*(B!T:&ES('-T871E(&%N9"!T:&4@3F5X=$-H87(@:7,@87,@
XM9VEV96XN(%1H92!C;VUM86YD<R!K+"!J+"!L;"P@:&@@;6]V90HB('1H92!C
XM=7)R96YT('!O<VET:6]N(&YO<G1H+"!S;W5T:"P@96%S="!A;F0@=V5S="!R
XM97-P96-T:79E;'DN(%1H90HB(&-O;6UA;F0@;6T@:7,@=7-E9"!A<R!A(&YO
XM+6]P(&-O;6UA;F0N"B(@26X@=&AE("=N97AT('-T871E)R!C;VQU;6X@:7,@
XM9VEV96X@=&AE(&YE=R!S=&%T92!O9B!T:&4@;6%C:&EN92!A9G1E<@HB('1H
XM92!A8W1I;VX@:7,@8V%R<FEE9"!O=70N"B(@"B(@8W5R<F5N="!S=&%T92 @
XM(" @(" @3F5X=$-H87(@(" ...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Brian Smithson  
View profile  
 More options Feb 13 1991, 12:45 am
Newsgroups: comp.editors
From: br...@motcsd.csd.mot.com (Brian Smithson)
Date: 12 Feb 91 23:49:31 GMT
Local: Tues, Feb 12 1991 6:49 pm
Subject: Re: VI SOLVES MAZE (commented macros)

gr...@otc.otca.oz.au (Greg McFarlane) writes:
>Submitted-by: gr...@otc.otca.oz.au
>Archive-name: maze_solving_vi_macros
>To prove that you can do anything in vi, I wrote a couple of macros that
>allows vi to solve mazes. [...]

Yeah, but teco could do it without looking! :-)

--
-Brian Smithson
 Motorola Inc., Computer Group, Commercial Systems Division
 10700 N. De Anza Boulevard, Cupertino, CA 95014 USA, (408)366-4104
 br...@ca41.csd.mot.com, {apple | pyramid}!motcsd!brian


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »