Workshop at ECAI'98
25th August, 1998, Brighton, UK
this call is also available at :
http://www.csl.sony.fr/Music/Events/CallECAI98.html
The goal of this workshop is to study the application
of constraint technologies in the artistic domain.
Constraint technology makes it possible to declaratively
state and efficiently solve problems either in
numeric or symbolic domains. This technology is now
mature enough to support the realization of large-scale
applications. For artistic applications, constraints are
therefore a key concept to develop high-level authoring
systems, to be easily used by people with light or no
computer science background.
More precisely, the workshop will focus on identifying
and investigating the specific conceptual and
technological problems emerging from artistic applications
when using constraints. Music is a particularly promising
field in this respect (see e.g. automatic harmonization systems).
The long tradition of workshops in Music and AI (e.g., AAAI-88,
IJCAI-89, ECAI-90, ECAI-92, AAAI-94, IJCAI-95 and IJCAI 97),
shows that there is a growing community of researchers
interested in musical applications of AI. This trend is further
supported by advances in multi-media systems, and growing
interest in subjective and artistic aspects of human activity.
Although this workshop will continue this series, it will
focus on constraint technology and broaden the application
field to other artistic domains, such as graphics and visual arts.
Contributions in both music and graphical/animation domains
will considered, provided they put emphasis on how the
artistic content and the semantic of the domain influence or
reveal limitations of the underlying constraint technology,
rather that on technical issues only.
The workshop will address content issues and its goals are to :
Identify the scientific technical issues of constraint
programming relevant with regards to these applications,
Establish fruitful links between applications in different
artistic domains,
Provide an opportunity to gather researchers interested in
artistic applications on constraints.
We solicit papers on all aspects described above.
Topics of interest include, but are not restricted to the
following :
Ontologies and languages for constraint applications in the artistic
domain
Constraint solving techniques on multimedia domains
Representation of time in artistic constraint systems
The notion of an artistic constraint problem (e.g precomposition)
Modeling subjective aspects with constraints
Automatic harmonization systems
Reactive aspects and user interaction
Dynamic maintenance of solutions
Submission procedure
Papers (up to 15 pages) should be sent electronically to the
contact person before April 1, 1998.
Acceptance and revision notices will be e-mailed by May 1, 1998.
Revised papers (up to 15 pages) must be submitted by June 1, 1998,
so that the proceedings can be distributed at the workshop.
Submission and coordination of all aspects of the meeting
will be through the Internet.
Electronic submissions using Postscript format are preferred
(please make sure that the postscript file prints well before
submitting it).
Alternatively, abstract (2-4 pages) describing ongoing research are
welcome.
We plan to publish the workshop proceedings in a book format,
or as a special issue of a specialized journal after the conference.
In this case, authors will have the opportunity to revise and extend
their contributions.
Schedule
This will be a one day workshop, containing around 10 short
presentations or demos (20 minutes each), and time for discussion
during 3 panels on emerging common concerns.
1 April 1998 Deadline for proposals
1 May 1998 Notifications of acceptance
1 June 1998 Camera-ready workshop notes and other information
24 Aug 1998 Workshop at ECAI-98
Workshop Organising Committee
Contact information:
Franois Pachet
Sony CSL- Paris
6, rue Amyot,
75006 Paris
Tel: +33 1 44 08 05 16
Fax: +33 1 45 87 87 50
Email: pac...@csl.sony.fr
Philippe Codognet, INRIA / Sony CSL
Grard Assayag, Ircam
Camilo Ruda, University Javeriana de Cali Colciencias