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Description:
General discussion about cocos2d for iPhone
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Group Welcome
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Hey, I've noticed that I've never sent the 'welcome' message, so here it goes: Welcome to the "cocos2d for iPhone" forum * Submitting Questions * We love to answer your questions, and there are some things you can do to improve the response time and completeness: * Search the group to see if anyone has posted a similar issue.... more »
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Documentation
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Hey, Before asking your question in the forum, read the following tips: * Are you new to cocos2d and you don't know where to start ? - Read this introduction to cocos2d: [link] * Are you new to objective-c too ? - Consider reading one of these books:... more »
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Parallax scrolling with touch swiping
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Can anybody provide me some code example or a tutorial (or a Book) for scrolling large layers? I have 2 layers 1299 wide and 768 height and want to scroll them horizontally when swiping. Thanks!
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Author cocos2d books- Packt Publishing
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HI Everybody, I am writing to you for Packt Publishing, the publishers of computer related books. We are planning to extend our catalogue of Game Development books and are currently inviting book ideas and authors interested in writing Gaming books. This doesn't require any previous writing expereience. All that we... more »
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Found a very interresting tool for thoses doing accelerometer based games.
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Hi,
I just find out (may be old news) a very clever tool that allow you to
basically use your iphone as an input device while running your game
in the simulator.
The project page is here:
And I also added some suggestions that could be added if Apple picked
up the project officially if by any chance someone knows someone that... more »
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compiler idiosyncracies since OS 3.0
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Hi,
I bumped into this when trying to compile CocosDenshion 1.1 as it was
posted here on the Files section with OS 3.0
Steve had put
void* MyGetOpenALAudioData(CFURLRef inFileURL, ALsizei *outDataSize,
ALenum *outDataFormat, ALsizei* outSampleRate)
into the MyOpenALSupport.h
this did not compile . because of the jump labels .... more »
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Bombs Away! Promo Codes
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Hello, everyone! I released my first shot at a cocos2d game just a few
weeks ago, and as a thank you to the cocos2d-iphone community, I
thought I'd give you guys some free promo codes for my game! So far, I
haven't had much success getting the word out there about my game, but
as with everything else, the only way to get better at something is to... more »
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Quantum Collapse was made with Cocos2D
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Hey guys,
My game just launched today, it's a BAD ASS rts called Quantum
Collapse.
I wanted to thank the Cocos2D community for helping me out so much
when i got started, you had a huge part in the development of my game.
Honestly i think i would have given up if i had to build the entire
framework of my game from scratch.... more »
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Using the camera
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I am wondering what the proper way is to use the camera in order to
implement 2d scrolling. I have tried two different methods, both of
which resulted in odd behavior.
I used
[self.camera setEyeX: Location.x eyeY: Location.y eyeZ: [Camera
getZEye]];
and
[self.camera setCenterX:Location.x centerY:Location.y centerZ:0];... more »
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chipmunk bullet physics
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HI everyone I'm a little new to the chipmunk engine and am trying to
figure out how to model bullets using it.
What I have is a sprite at the bottom of the screen. It's a player
holding a gun. ( The mode is portrait mode ). The sprite can rotate a
full 180 degrees. Basically the character is sitting at the bottom of... more »
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