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Description: General discussion about cocos2d for iPhone
 

flag Group Welcome 
  Hey, I've noticed that I've never sent the 'welcome' message, so here it goes: Welcome to the "cocos2d for iPhone" forum * Submitting Questions * We love to answer your questions, and there are some things you can do to improve the response time and completeness: * Search the group to see if anyone has posted a similar issue.... more »
By riq  - Dec 25 2008 - 1 new of 1 message    

flag Documentation 
  Hey, Before asking your question in the forum, read the following tips: * Are you new to cocos2d and you don't know where to start ? - Read this introduction to cocos2d: [link] * Are you new to objective-c too ? - Consider reading one of these books:... more »
By riq  - Mar 13 2009 - 1 new of 1 message    

flag cocos2d v0.7.3 released - sdk 3.0 beta 5 compatible 
  Hi, v0.7.3 is available for download: [link] highlights: - Compatible with SDK 3.0 beta 5 (As far as I known the only problem was with FastDirector). - 16-bit texture support (default is still 32-bit texture) Changelog: [link]... more »
By riq  - May 18 2009 - 23 new of 23 messages    

Parallax scrolling with touch swiping 
  Can anybody provide me some code example or a tutorial (or a Book) for scrolling large layers? I have 2 layers 1299 wide and 768 height and want to scroll them horizontally when swiping. Thanks!
By Alex Szilagyi  - Dec 14 2011 - 1 new of 1 message    

Author cocos2d books- Packt Publishing 
  HI Everybody, I am writing to you for Packt Publishing, the publishers of computer related books. We are planning to extend our catalogue of Game Development books and are currently inviting book ideas and authors interested in writing Gaming books. This doesn't require any previous writing expereience. All that we... more »
By Kshipra Singh  - Mar 19 2010 - 1 new of 1 message    

Quality & Affordable Jewelry, Cosmetics, Skin Care, Clothing 
  Oh, nice game :D Надіслано з iPhone 14 черв. 2009 о 17:33 sdsad dsad <wuwei8...@gmail.com> написав(ла):
By ZeFiR  - Jun 14 2009 - 5 new of 5 messages    

Found a very interresting tool for thoses doing accelerometer based games. 
  Hi, I just find out (may be old news) a very clever tool that allow you to basically use your iphone as an input device while running your game in the simulator. The project page is here: And I also added some suggestions that could be added if Apple picked up the project officially if by any chance someone knows someone that... more »
By Fraggle  - Jun 14 2009 - 7 new of 7 messages    

compiler idiosyncracies since OS 3.0 
  Hi, I bumped into this when trying to compile CocosDenshion 1.1 as it was posted here on the Files section with OS 3.0 Steve had put void* MyGetOpenALAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate) into the MyOpenALSupport.h this did not compile . because of the jump labels .... more »
By grendel  - Jun 14 2009 - 5 new of 5 messages    

Bombs Away! Promo Codes 
  Hello, everyone! I released my first shot at a cocos2d game just a few weeks ago, and as a thank you to the cocos2d-iphone community, I thought I'd give you guys some free promo codes for my game! So far, I haven't had much success getting the word out there about my game, but as with everything else, the only way to get better at something is to... more »
By justindarc  - Jun 13 2009 - 1 new of 1 message    

Quantum Collapse was made with Cocos2D 
  Hey guys, My game just launched today, it's a BAD ASS rts called Quantum Collapse. I wanted to thank the Cocos2D community for helping me out so much when i got started, you had a huge part in the development of my game. Honestly i think i would have given up if i had to build the entire framework of my game from scratch.... more »
By Carpy  - Jun 13 2009 - 3 new of 3 messages    

Using the camera 
  I am wondering what the proper way is to use the camera in order to implement 2d scrolling. I have tried two different methods, both of which resulted in odd behavior. I used [self.camera setEyeX: Location.x eyeY: Location.y eyeZ: [Camera getZEye]]; and [self.camera setCenterX:Location.x centerY:Location.y centerZ:0];... more »
By cjung89  - Jun 13 2009 - 2 new of 2 messages    

chipmunk bullet physics 
  HI everyone I'm a little new to the chipmunk engine and am trying to figure out how to model bullets using it. What I have is a sprite at the bottom of the screen. It's a player holding a gun. ( The mode is portrait mode ). The sprite can rotate a full 180 degrees. Basically the character is sitting at the bottom of... more »
By imrank1@gmail.com  - Jun 13 2009 - 2 new of 2 messages    

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