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  <channel>
  <title>cocos2d-iphone-discuss Google Group</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss</link>
  <description>General discussion about cocos2d for iPhone</description>
  <language>en</language>
  <item>
  <title>Re: forum status</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/6b3fd90df2f4faaf/083be89758de880f?show_docid=083be89758de880f</link>
  <description>
  From now on, please use: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.cocos2d-iphone.com/forum&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; thanks, &lt;br&gt; riq.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/6b3fd90df2f4faaf/083be89758de880f?show_docid=083be89758de880f</guid>
  <author>
  ricardoques...@gmail.com
  (riq)
  </author>
  <pubDate>Mon, 15 Jun 2009 09:16:32 UT
</pubDate>
  </item>
  <item>
  <title>Re: Found a very interresting tool for thoses doing accelerometer based games.</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/977dae31f95c9915?show_docid=977dae31f95c9915</link>
  <description>
  Cocos2D-iPhone used to come with a VirtualAccelerometer class that &lt;br&gt; basically did the same thing, but also handled (single) touch events. &lt;br&gt; There was an example project that used it, you ran one version which &lt;br&gt; acted as the controller and another that ran your game and either one &lt;br&gt; could be run on the simulator. At some point Riq stopped distributing
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/977dae31f95c9915?show_docid=977dae31f95c9915</guid>
  <author>
  codemat...@gmail.com
  (Codemattic)
  </author>
  <pubDate>Mon, 15 Jun 2009 01:40:16 UT
</pubDate>
  </item>
  <item>
  <title>Re: Quality &amp; Affordable Jewelry, Cosmetics, Skin Care, Clothing</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/ddb4fc74a5626b4d?show_docid=ddb4fc74a5626b4d</link>
  <description>
  LOL!
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/ddb4fc74a5626b4d?show_docid=ddb4fc74a5626b4d</guid>
  <author>
  pabloro...@gmail.com
  (coolman)
  </author>
  <pubDate>Sun, 14 Jun 2009 23:15:12 UT
</pubDate>
  </item>
  <item>
  <title>Re: Quality &amp; Affordable Jewelry, Cosmetics, Skin Care, Clothing</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/1e77da066a070d54?show_docid=1e77da066a070d54</link>
  <description>
  Ya, seriously, it&#39;s bad form to not offer a few promo codes. &lt;br&gt; &lt;p&gt;How am I supposed to test Jewelry Fighter 3000?
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/1e77da066a070d54?show_docid=1e77da066a070d54</guid>
  <author>
  tyler.w...@gmail.com
  (TylerWeir)
  </author>
  <pubDate>Sun, 14 Jun 2009 21:13:54 UT
</pubDate>
  </item>
  <item>
  <title>Re: [cocos2d-iphone] Re: Quality &amp; Affordable Jewelry, Cosmetics, Skin Care, Clothing</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/99f256c30cfd8da0?show_docid=99f256c30cfd8da0</link>
  <description>
  Did you use cocos2d from trunk or 0.7.3? LOL &lt;br&gt; &lt;p&gt;Надіслано з iPhone &lt;br&gt; &lt;p&gt;14 черв. 2009 о 22:29 Khalil Slimi &amp;lt;khalil.sl...@gmail.com&amp;gt; написав(ла):
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/99f256c30cfd8da0?show_docid=99f256c30cfd8da0</guid>
  <author>
  zefi...@gmail.com
  (ZeFiR)
  </author>
  <pubDate>Sun, 14 Jun 2009 19:53:07 UT
</pubDate>
  </item>
  <item>
  <title>Re: [cocos2d-iphone] Re: Quality &amp; Affordable Jewelry, Cosmetics, Skin Care, Clothing</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/c34f3b832bd314d5?show_docid=c34f3b832bd314d5</link>
  <description>
  He could at least give us some promo codes XD &lt;br&gt; &lt;p&gt;2009/6/14 ZeFiR &amp;lt;zefi...@gmail.com&amp;gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/c34f3b832bd314d5?show_docid=c34f3b832bd314d5</guid>
  <author>
  khalil.sl...@gmail.com
  (Khalil Slimi)
  </author>
  <pubDate>Sun, 14 Jun 2009 19:29:56 UT
</pubDate>
  </item>
  <item>
  <title>Re: [cocos2d-iphone] Quality &amp; Affordable Jewelry, Cosmetics, Skin Care, Clothing</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/02b292a082c1f2ad?show_docid=02b292a082c1f2ad</link>
  <description>
  Oh, nice game :D &lt;br&gt; &lt;p&gt;Надіслано з iPhone &lt;br&gt; &lt;p&gt;14 черв. 2009 о 17:33 sdsad dsad &amp;lt;wuwei8...@gmail.com&amp;gt; написав(ла):
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e534fe8fde8a2f3e/02b292a082c1f2ad?show_docid=02b292a082c1f2ad</guid>
  <author>
  zefi...@gmail.com
  (ZeFiR)
  </author>
  <pubDate>Sun, 14 Jun 2009 19:27:07 UT
</pubDate>
  </item>
  <item>
  <title>Re: Quantum Collapse was made with Cocos2D</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/b26aa8da93fb28f2/a1b2a6c1806c1999?show_docid=a1b2a6c1806c1999</link>
  <description>
  Is there some of your modifications that could be put back into the &lt;br&gt; engine for the community? It would, at least, be interesting to hear &lt;br&gt; what mods you made. &lt;br&gt; &lt;p&gt;The game looks great... can hardly wait to try it out! &lt;br&gt; &lt;p&gt;Dirk
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/b26aa8da93fb28f2/a1b2a6c1806c1999?show_docid=a1b2a6c1806c1999</guid>
  <author>
  d...@mac.com
  (Dirk)
  </author>
  <pubDate>Sun, 14 Jun 2009 15:48:17 UT
</pubDate>
  </item>
  <item>
  <title>Re: Chipmunk and cocos2d</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/08b5417ba6a2b19f/b17207f750ac8c7a?show_docid=b17207f750ac8c7a</link>
  <description>
  You mean a flying &amp;quot;plank&amp;quot; in the game? Add a static body to chipmunk &lt;br&gt; (plankBody = cpBodyNew(INFINITY, INFINITY);) then, separately, create &lt;br&gt; an sprite animation of the blank. In your chipmunk update loop &lt;br&gt; function (ie., eachshape() ) update the position of the plankBody to &lt;br&gt; match the animated sprite location.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/08b5417ba6a2b19f/b17207f750ac8c7a?show_docid=b17207f750ac8c7a</guid>
  <author>
  yarring...@gmail.com
  (yarri)
  </author>
  <pubDate>Sun, 14 Jun 2009 17:35:20 UT
</pubDate>
  </item>
  <item>
  <title>Re: Lines between tiles</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/fa1e06b30ab62fb5/393fcdd43ee4aebf?show_docid=393fcdd43ee4aebf</link>
  <description>
  I had the same problem with adjacent AtlasSprites (v0.7.3) and &lt;br&gt; switching to 2D projection also fixed it.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/fa1e06b30ab62fb5/393fcdd43ee4aebf?show_docid=393fcdd43ee4aebf</guid>
  <author>
  code...@gmail.com
  (codem01@gmail.com)
  </author>
  <pubDate>Sun, 14 Jun 2009 15:57:04 UT
</pubDate>
  </item>
  <item>
  <title>Re: compiler idiosyncracies since OS 3.0</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e444d48113fc2f83/f034eafddac6d975?show_docid=f034eafddac6d975</link>
  <description>
  CocosDenshion is at 1.5 now, so I&#39;d really recommend moving to that. &lt;br&gt; It is worth upgrading just for IMA4 compressed file support.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e444d48113fc2f83/f034eafddac6d975?show_docid=f034eafddac6d975</guid>
  <author>
  st...@smoco.com
  (Steve Oldmeadow)
  </author>
  <pubDate>Sun, 14 Jun 2009 14:28:21 UT
</pubDate>
  </item>
  <item>
  <title>Re: Found a very interresting tool for thoses doing accelerometer based games.</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/91131fc9832b93cc?show_docid=91131fc9832b93cc</link>
  <description>
  I been using this for a couple months now and I think its brilliant. &lt;br&gt; What I like about it is there is no configuration to get it working in &lt;br&gt; your application, just add the .m and .h file and it automatically &lt;br&gt; works. &lt;br&gt; &lt;p&gt;If it could handle touch events too, then it would be perfect.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/91131fc9832b93cc?show_docid=91131fc9832b93cc</guid>
  <author>
  uni...@gmail.com
  (unigee)
  </author>
  <pubDate>Sun, 14 Jun 2009 14:06:39 UT
</pubDate>
  </item>
  <item>
  <title>Re: compiler idiosyncracies since OS 3.0</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e444d48113fc2f83/6b9b1078f372359a?show_docid=6b9b1078f372359a</link>
  <description>
  Many Thanks ! &lt;br&gt; &lt;p&gt;chris
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/e444d48113fc2f83/6b9b1078f372359a?show_docid=6b9b1078f372359a</guid>
  <author>
  chrispri...@audazz.com
  (grendel)
  </author>
  <pubDate>Sun, 14 Jun 2009 13:50:00 UT
</pubDate>
  </item>
  <item>
  <title>Re: [cocos2d-iphone] Re: Found a very interresting tool for thoses doing accelerometer based games.</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/1bebf5f2674941e1?show_docid=1bebf5f2674941e1</link>
  <description>
  For me, 1 point is nothing. Under hackintosh both simulator and phone &lt;br&gt; testings are slow :) &lt;br&gt; the second point is doog and i forgot about it :) &lt;br&gt; so, thanks :) &lt;br&gt; &lt;p&gt;2009/6/14 Keith Peters &amp;lt;bit...@gmail.com&amp;gt;: &lt;br&gt; &lt;p&gt;-- &lt;br&gt; С уважением, Денис. &lt;br&gt; maillto:zefi...@gmail.com &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://vkontakte.ru/id9188997&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/1bebf5f2674941e1?show_docid=1bebf5f2674941e1</guid>
  <author>
  zefi...@gmail.com
  (ZeFiR)
  </author>
  <pubDate>Sun, 14 Jun 2009 13:03:51 UT
</pubDate>
  </item>
  <item>
  <title>Re: [cocos2d-iphone] Re: Found a very interresting tool for thoses doing accelerometer based games.</title>
  <link>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/7541c336da05f9cc?show_docid=7541c336da05f9cc</link>
  <description>
  I think you&#39;re missing the point of this app. It&#39;s (obviously) not for &lt;br&gt; people who don&#39;t have iPhones. There are at least a couple of reasons &lt;br&gt; why it&#39;s useful: &lt;br&gt; &lt;p&gt;1. Testing on the device takes a LOT longer to compile, transfer to &lt;br&gt; device and launch than testing in the simulator. If you are in a phase
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/3c3a5c60bc799ed4/7541c336da05f9cc?show_docid=7541c336da05f9cc</guid>
  <author>
  bit...@gmail.com
  (Keith Peters)
  </author>
  <pubDate>Sun, 14 Jun 2009 12:51:45 UT
</pubDate>
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