Hi, all!
It's my first post here :)
I'm developing a tile-based scrolling game
with TileMapAtlas.
As pointed out in this group before,
there appear thin lines between tiles
and it's not a very good news for me.
I found that I can hide the line by
putting the same color as the edge of a tile
on the neighboring edge of tile to the next :
If a tile's right side was green,
paint the left side of the next tile green.
Doing like this of course is not a good solution
because it spoils neighboring tiles.
But guessing from this, by modifying TileMapAtlas to allow "offset"
to skip a few pixels between tiles will get the same result,
which will be a first-aid to this problem.
I, however, am new to cocos2d and I don't know
where to modify.
I even don't know if it's possible or not.
Somebody please give me advice ;)