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los-...@googlecode.com
3
5/6/14
Issue 210 in los-cocos: Migration from googlecode to github
Comment #2 on issue 210 by ccan...@gmail.com: Migration from googlecode to github http://code.
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Issue 210 in los-cocos: Migration from googlecode to github
Comment #2 on issue 210 by ccan...@gmail.com: Migration from googlecode to github http://code.
5/6/14
los-...@googlecode.com
4/10/14
Re: Issue 175 in los-cocos: More automated tests
Comment #5 on issue 175 by ccan...@gmail.com: More automated tests http://code.google.com/p/los-
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Re: Issue 175 in los-cocos: More automated tests
Comment #5 on issue 175 by ccan...@gmail.com: More automated tests http://code.google.com/p/los-
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 167 in los-cocos: Cocos2D 0.5rc0 is not on Python Package Index
Updates: Status: WontFix Comment #1 on issue 167 by ccan...@gmail.com: Cocos2D 0.5rc0 is not on
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Re: Issue 167 in los-cocos: Cocos2D 0.5rc0 is not on Python Package Index
Updates: Status: WontFix Comment #1 on issue 167 by ccan...@gmail.com: Cocos2D 0.5rc0 is not on
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 165 in los-cocos: Enhancement Request: scale/stretch by x/y
Updates: Status: Fixed Comment #3 on issue 165 by ccan...@gmail.com: Enhancement Request: scale/
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Re: Issue 165 in los-cocos: Enhancement Request: scale/stretch by x/y
Updates: Status: Fixed Comment #3 on issue 165 by ccan...@gmail.com: Enhancement Request: scale/
4/10/14
los-...@googlecode.com
2
4/10/14
Re: Issue 185 in los-cocos: [patch] support gzip/uncompressed tmx data
Updates: Status: Fixed Comment #2 on issue 185 by ccan...@gmail.com: [patch] support gzip/
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Re: Issue 185 in los-cocos: [patch] support gzip/uncompressed tmx data
Updates: Status: Fixed Comment #2 on issue 185 by ccan...@gmail.com: [patch] support gzip/
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 190 in los-cocos: Cocos tries to load SDL even when not used, crashing if it's not available
Updates: Status: Fixed Comment #4 on issue 190 by ccan...@gmail.com: Cocos tries to load SDL even
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Re: Issue 190 in los-cocos: Cocos tries to load SDL even when not used, crashing if it's not available
Updates: Status: Fixed Comment #4 on issue 190 by ccan...@gmail.com: Cocos tries to load SDL even
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 191 in los-cocos: RectMap.get_in_region returns too many cells
Updates: Status: Fixed Comment #5 on issue 191 by ccan...@gmail.com: RectMap.get_in_region returns
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Re: Issue 191 in los-cocos: RectMap.get_in_region returns too many cells
Updates: Status: Fixed Comment #5 on issue 191 by ccan...@gmail.com: RectMap.get_in_region returns
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 193 in los-cocos: sample tetrico.py crashing with (audio) avbin > 5
Updates: Status: Fixed Comment #2 on issue 193 by ccan...@gmail.com: sample tetrico.py crashing
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Re: Issue 193 in los-cocos: sample tetrico.py crashing with (audio) avbin > 5
Updates: Status: Fixed Comment #2 on issue 193 by ccan...@gmail.com: sample tetrico.py crashing
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 195 in los-cocos: allow cocos.menu.ImageMenuItem to receive a pyglet image as first parameter
Updates: Status: Fixed Comment #2 on issue 195 by ccan...@gmail.com: allow cocos.menu.ImageMenuItem
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Re: Issue 195 in los-cocos: allow cocos.menu.ImageMenuItem to receive a pyglet image as first parameter
Updates: Status: Fixed Comment #2 on issue 195 by ccan...@gmail.com: allow cocos.menu.ImageMenuItem
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 197 in los-cocos: platformer-map.xml uses inconsistent type for collision properties
Updates: Status: Fixed Comment #3 on issue 197 by ccan...@gmail.com: platformer-map.xml uses
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Re: Issue 197 in los-cocos: platformer-map.xml uses inconsistent type for collision properties
Updates: Status: Fixed Comment #3 on issue 197 by ccan...@gmail.com: platformer-map.xml uses
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 198 in los-cocos: [patch] TMX maps -- tiles edges misrendering
Updates: Status: Fixed Comment #2 on issue 198 by ccan...@gmail.com: [patch] TMX maps -- tiles
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Re: Issue 198 in los-cocos: [patch] TMX maps -- tiles edges misrendering
Updates: Status: Fixed Comment #2 on issue 198 by ccan...@gmail.com: [patch] TMX maps -- tiles
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 199 in los-cocos: opacity and color of cells in a MapLayer forgot when out of view
Updates: Status: Fixed Comment #3 on issue 199 by ccan...@gmail.com: opacity and color of cells in
unread,
Re: Issue 199 in los-cocos: opacity and color of cells in a MapLayer forgot when out of view
Updates: Status: Fixed Comment #3 on issue 199 by ccan...@gmail.com: opacity and color of cells in
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 200 in los-cocos: allow to persist color / opacity for cells in a MapLayer to .xml
Updates: Status: Fixed Comment #2 on issue 200 by ccan...@gmail.com: allow to persist color /
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Re: Issue 200 in los-cocos: allow to persist color / opacity for cells in a MapLayer to .xml
Updates: Status: Fixed Comment #2 on issue 200 by ccan...@gmail.com: allow to persist color /
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 201 in los-cocos: HexMap first column not displayed
Updates: Status: Fixed Comment #2 on issue 201 by ccan...@gmail.com: HexMap first column not
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Re: Issue 201 in los-cocos: HexMap first column not displayed
Updates: Status: Fixed Comment #2 on issue 201 by ccan...@gmail.com: HexMap first column not
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 202 in los-cocos: HexMap, the more far from origin, the more area mises to draw tiles
Updates: Status: Fixed Comment #2 on issue 202 by ccan...@gmail.com: HexMap, the more far from
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Re: Issue 202 in los-cocos: HexMap, the more far from origin, the more area mises to draw tiles
Updates: Status: Fixed Comment #2 on issue 202 by ccan...@gmail.com: HexMap, the more far from
4/10/14
los-...@googlecode.com
4/10/14
Re: Issue 203 in los-cocos: mouse hit on hexagonal tilemaps fails
Updates: Status: Fixed Comment #3 on issue 203 by ccan...@gmail.com: mouse hit on hexagonal
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Re: Issue 203 in los-cocos: mouse hit on hexagonal tilemaps fails
Updates: Status: Fixed Comment #3 on issue 203 by ccan...@gmail.com: mouse hit on hexagonal
4/10/14
los-...@googlecode.com
3
4/10/14
Issue 204 in los-cocos: particle size does not scale well when resizing the window
Updates: Status: Fixed Comment #2 on issue 204 by ccan...@gmail.com: particle size does not scale
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Issue 204 in los-cocos: particle size does not scale well when resizing the window
Updates: Status: Fixed Comment #2 on issue 204 by ccan...@gmail.com: particle size does not scale
4/10/14
los-...@googlecode.com
3
4/10/14
Issue 205 in los-cocos: EntryMenuItem - make easier to change value from callback
Updates: Status: Fixed Comment #2 on issue 205 by ccan...@gmail.com: EntryMenuItem - make easier to
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Issue 205 in los-cocos: EntryMenuItem - make easier to change value from callback
Updates: Status: Fixed Comment #2 on issue 205 by ccan...@gmail.com: EntryMenuItem - make easier to
4/10/14
los-...@googlecode.com
3
4/10/14
Issue 206 in los-cocos: change the documentation subsystem to use sphinx
Updates: Status: Fixed Comment #2 on issue 206 by ccan...@gmail.com: change the documentation
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Issue 206 in los-cocos: change the documentation subsystem to use sphinx
Updates: Status: Fixed Comment #2 on issue 206 by ccan...@gmail.com: change the documentation
4/10/14
los-...@googlecode.com
19
4/10/14
Issue 207 in los-cocos: Be python 3 compatible
Updates: Status: Fixed Comment #18 on issue 207 by ccan...@gmail.com: Be python 3 compatible http:/
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Issue 207 in los-cocos: Be python 3 compatible
Updates: Status: Fixed Comment #18 on issue 207 by ccan...@gmail.com: Be python 3 compatible http:/
4/10/14
los-...@googlecode.com
3
4/10/14
Issue 208 in los-cocos: cocos.sprite.Sprite.get_rect forget to consider .scale_x and .scale_y
Updates: Status: Fixed Comment #2 on issue 208 by ccan...@gmail.com: cocos.sprite.Sprite.get_rect
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Issue 208 in los-cocos: cocos.sprite.Sprite.get_rect forget to consider .scale_x and .scale_y
Updates: Status: Fixed Comment #2 on issue 208 by ccan...@gmail.com: cocos.sprite.Sprite.get_rect
4/10/14
los-...@googlecode.com
3/17/14
Issue 209 in los-cocos: Support in cocos the new pyglet's sprite subpixel (float) vertexes.
Status: Accepted Owner: ccan...@gmail.com Labels: Type-Enhancement New issue 209 by ccanepacc@gmail
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Issue 209 in los-cocos: Support in cocos the new pyglet's sprite subpixel (float) vertexes.
Status: Accepted Owner: ccan...@gmail.com Labels: Type-Enhancement New issue 209 by ccanepacc@gmail
3/17/14
codesite...@google.com
3
8/25/13
Issue 203 in los-cocos: mouse hit on hexagonal tilemaps fails
Updates: Status: TrunkFixed Comment #2 on issue 203 by ccan...@gmail.com: mouse hit on hexagonal
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Issue 203 in los-cocos: mouse hit on hexagonal tilemaps fails
Updates: Status: TrunkFixed Comment #2 on issue 203 by ccan...@gmail.com: mouse hit on hexagonal
8/25/13
codesite...@google.com
2
8/22/13
Issue 202 in los-cocos: HexMap, the more far from origin, the more area mises to draw tiles
Updates: Status: TrunkFixed Comment #1 on issue 202 by ccan...@gmail.com: HexMap, the more far from
unread,
Issue 202 in los-cocos: HexMap, the more far from origin, the more area mises to draw tiles
Updates: Status: TrunkFixed Comment #1 on issue 202 by ccan...@gmail.com: HexMap, the more far from
8/22/13
codesite...@google.com
2
8/20/13
Issue 201 in los-cocos: HexMap first column not displayed
Updates: Status: TrunkFixed Comment #1 on issue 201 by ccan...@gmail.com: HexMap first column not
unread,
Issue 201 in los-cocos: HexMap first column not displayed
Updates: Status: TrunkFixed Comment #1 on issue 201 by ccan...@gmail.com: HexMap first column not
8/20/13
codesite...@google.com
2
8/20/13
Issue 200 in los-cocos: allow to persist color / opacity for cells in a MapLayer to .xml
Updates: Status: TrunkFixed Comment #1 on issue 200 by ccan...@gmail.com: allow to persist color /
unread,
Issue 200 in los-cocos: allow to persist color / opacity for cells in a MapLayer to .xml
Updates: Status: TrunkFixed Comment #1 on issue 200 by ccan...@gmail.com: allow to persist color /
8/20/13
codesite...@google.com
3
8/20/13
Issue 199 in los-cocos: opacity and color of cells in a MapLayer forgot when out of view
Comment #2 on issue 199 by ccan...@gmail.com: opacity and color of cells in a MapLayer forgot when
unread,
Issue 199 in los-cocos: opacity and color of cells in a MapLayer forgot when out of view
Comment #2 on issue 199 by ccan...@gmail.com: opacity and color of cells in a MapLayer forgot when
8/20/13
codesite...@google.com
2
8/10/13
Issue 198 in los-cocos: [patch] TMX maps — tiles edges misrendering
Updates: Status: TrunkFixed Labels: Type-Defect Component-Tiles Comment #1 on issue 198 by ccanepacc@
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Issue 198 in los-cocos: [patch] TMX maps — tiles edges misrendering
Updates: Status: TrunkFixed Labels: Type-Defect Component-Tiles Comment #1 on issue 198 by ccanepacc@
8/10/13
codesite...@google.com
3
8/8/13
Issue 197 in los-cocos: platformer-map.xml uses inconsistent type for collision properties
Updates: Labels: Type-Defect Component-Tiles Comment #2 on issue 197 by ccan...@gmail.com:
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Issue 197 in los-cocos: platformer-map.xml uses inconsistent type for collision properties
Updates: Labels: Type-Defect Component-Tiles Comment #2 on issue 197 by ccan...@gmail.com:
8/8/13
codesite...@google.com
2
7/12/13
Issue 196 in los-cocos: 水电费水电费
Updates: Status: Spam Comment #1 on issue 196 by ccan...@gmail.com: 水电费水电费 http://code.google.com/p
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Issue 196 in los-cocos: 水电费水电费
Updates: Status: Spam Comment #1 on issue 196 by ccan...@gmail.com: 水电费水电费 http://code.google.com/p
7/12/13