I have been chatting to a few people about the app I am currently
building and it seems a number of people are also as unimpressed with
the current crop of GPS cycling apps and are interested in building a
much better one.
Once I have the guts of the app's UI written I am thinking of hosting
it all on GitHub as an open source project but selling the resulting
app on the iStore and pooling the resulting money to be used to fund
better bike infrastructure in australian cities. I'd establish a
formal Foundation for this purpose and look into things like valuing
code contributions etc as tax deductible activities in order to
further encourage code contributions.
Has anyone else gone down this route?
Cheers
Dave
http://davesag.blogspot.com
http://flickr.com/people/daveasg
http://github.com/davesag
Think it's about $5.
Sent from my iPhone
On 11/09/2010, at 1:36 PM, Rafif Yalda <rafif...@gmail.com> wrote:
> Actually scrap that. PocketFlicks is an example.
>
> http://code.google.com/p/metasyntactic/wiki/PocketFlix
> http://itunes.apple.com/app/pocketflicks/id301386724?mt=8
>
> On Sep 11, 1:32 pm, Rafif Yalda <rafifya...@gmail.com> wrote:
>> Hi Dave,
>>
>> I'm not sure if anyone's charged for an open source app, there's not
>> too many on the App Store. The largest I know of is Wordpress for iOS
>> (http://ios.wordpress.org/development/) but they don't charge for it.
>> Something tells me there's something deep in the developer agreement
>> with regards to other distribution methods that this might come close
>> to crossing if you charged.
>>
>> Interesting idea, just make sure to find out from Apple or find
>> examples - you don't want to put all that effort in to find out you
>> have to release it on Cydia..
>>
>> - Raf.
>>> http://davesag.blogspot.comhttp://flickr.com/people/daveasghttp://git...
>
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The ones I tried don't charge for the app in the App Store, but there might be some that do.
-Claus
http://www.idsoftware.com/wolfenstein-3d-classic-platinum/
http://www.idsoftware.com/doom-classic/
Regards
On 11/09/2010, at 1:34 PM, Rafif Yalda wrote:
> Actually scrap that. BoxOffice (renamed to PocketFlix) is an example.
>
> http://code.google.com/p/metasyntactic/wiki/PocketFlix
> http://itunes.apple.com/app/pocketflicks/id301386724?mt=8
>
> On Sep 11, 1:32 pm, Rafif Yalda <rafifya...@gmail.com> wrote:
>> Hi Dave,
>>
>> I'm not sure if anyone's charged for an open source app, there's not
>> too many on the App Store. The largest I know of is Wordpress for iOS
>> (http://ios.wordpress.org/development/) but they don't charge for it.
>> Something tells me there's something deep in the developer agreement
>> with regards to other distribution methods that this might come close
>> to crossing if you charged.
>>
>> Interesting idea, just make sure to find out from Apple or find
>> examples - you don't want to put all that effort in to find out you
>> have to release it on Cydia..
>>
>> - Raf.
>>
>> On Sep 11, 1:25 pm, Dave Sag <dave...@gmail.com> wrote:
>>
>>
>>
>>> http://davesag.blogspot.comhttp://flickr.com/people/daveasghttp://git...
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I know you've probably already done heaps of research, but have you seen these guys?
Seems like they're trying to build out a sustainable business model by charging a subscription for the back-end web services. They've also done the ANT+ sensor integration and bike mount.
Cheers
Sean.
d) write an app for a vertical market (e.g. cycling) and OpenSource it. Give the app away for free on the App Store to generate interest and form a large user base. Write a compelling web application that integrates with (and value adds through social network, etc) the app and make money using a subscription model. Build hardware that integrates with App and make money off that. Then you get to reap the benefit of any new features and enhancements the community makes to the iPhone app through your subscribers and hardware purchases.
0.2c
> <IttyBittyStampEmail.jpg>
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