Last month, I mentioned LuaHashMap while talking about C11's new
_Generic Selection support.
Well, I just went 1.0 for the project. I also posted the series of
benchmarks which kind of turned into a language shootout. While not
part of the official benchmarks, I did do a spot test with
CFDictionary as some of you suggested.
Check it out at:
http://playcontrol.net/opensource/LuaHashMap/
Thanks,
Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/