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Description: A list for discussing AsyncSocket
 

ARC iOS build, TCP, crash in Dispatch queue: GCDAsyncSocket 
  It's a bit of a weird one, I've spent a lot of time trying to track this one down. Since I migrated my whole project to ARC including the networking layer ie. GCDAsyncSocket, I've suddenly started getting random crashes in my app when streaming network data. XCode 4.2 under Snow Leopard, testing on iPad 2 iOS 5.0.1, but also... more »
By whitehexagon  - May 6 - 4 new of 4 messages    

iOS ARC build - find local interface after acceptOnPort 
  Once my server is created I want to email the server details. However looking at the code logic on the above method, there doesn't seem to be any way to achieve this. The first time I have a valid localHost is after the first connect... So is the only way to achieve this to do a dummy local connect to... more »
By whitehexagon  - May 5 - 4 new of 4 messages    

WiFi and GCDAsyncSocket 
  Hi All, I am using GCDAsyncSocket for testing the socket connectivity. I am currently facing one problem that, when I turn my WiFi off, the socket connection is not terminating, I understand that the socket will be recycled, however, I connected to remote device which closes it's socket but GCDAsyncsocket doesn't. Any work around for this?... more »
By Ramachandra V N  - May 2 - 2 new of 2 messages    

CRLF at the end of data 
  Do I always need to append CRLF at the end of data in order to avoid any network packet shipment delay? [data appendData:[GCDAsyncSocket CRLFData]]; Thanks
By Simeon Mitev  - May 1 - 5 new of 5 messages    

Can two separate writeData to arrive at the receiver end as a single piece of data? 
  I encountered a situation where two separate writeData arrived at the receiver as a single piece of data. I needed them to be arrived separately. For example: (data1 is very small when compared to data2) 1st write: [data1 appendData:[GCDAsyncSocket CRLFData]]; [tcpSocket writeData:data withTimeout:-1.0 tag:0];... more »
By AL1  - May 1 - 4 new of 4 messages    

Keeping the Connection alive 
  Thank you for these great libraries. I am using an older version of the SocketClient and SocketServer and want to know how to increase the connection time when there is no activity. It appears to disconnect after 30 seconds and the only way I can reconnect is to restart the Client. What needs to occur in the Client to reconnect to the server?... more »
By MacTech  - Apr 24 - 1 new of 1 message    

Motion JPEG 
  Hy everbody, Does anybody tried to stream a motion JPEG to the iPad with CocoaAsyncSocket? An Demo Project would be nice ;) Cheers
By TheRock  - Apr 21 - 1 new of 1 message    

Trying to use GCDAsyncSocket and getting error with bad address issue 
  I am trying to use GCDAsyncSocket to provide a server. I had code that used the old AsyncSocket class but I am trying to align with the latest code. In my new code, I call acceptOn: with a port number 1025 or greater. In the code, it sees this as an IN_ADDR_ANY request (as I wanted it to ).... more »
By Charlie  - Apr 20 - 6 new of 6 messages    

Looking to create a TCP proxy using the GCDAsyncSocket 
  I am looking to create a proxy server (TCP server on one side, accepting connections, and, on connection, connecting to destination server and streaming the I/O between the two). Has anyone done anything like this (before I go and re-invent the wheel)? I am assuming that I'll have to create a 'proxyConnection' when a I... more »
By Charlie  - Apr 20 - 2 new of 2 messages    

link error 
  I am getting the following error when trying to run the EchoServer app: ld: file not found: /Developer/usr/lib/arc/libarcl ite_macosx.a Command /Developer/usr/bin/clang failed with exit code 1 Hints?
By Richard Howes  - Apr 10 - 10 new of 10 messages    

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