Google Groups Home
Help | Sign in
Why Cobalt and not something else?
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  6 messages - Collapse all
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
Matthew Schmidt  
View profile
 More options Apr 3, 10:37 am
From: "Matthew Schmidt" <matthew.schm...@gmail.com>
Date: Thu, 3 Apr 2008 09:37:34 -0500
Local: Thurs, Apr 3 2008 10:37 am
Subject: Why Cobalt and not something else?

So the question has come up yet again with my project as to why there is any
reason to use Cobalt/Croquet instead of something with a bigger community
that uses a more common programming language, such as Wonderland. We are
committed to using an open source stack.

Instead of trying to come up with an argument on my own, I'd like to solicit
the community's help. Why should we stick with Cobalt/Croquet? We are at a
very early stage in development. Really just prototyping. So it would not be
a monumental shift if we switched now.

Information about the project is here:
http://xaverse.blogspot.com/2007/11/isocial-virtually-social-space-fo...

Many thanks,

-Matt


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Julian Lombardi  
View profile
 More options Apr 3, 11:21 am
From: Julian Lombardi <jul...@duke.edu>
Date: Thu, 3 Apr 2008 11:21:05 -0400
Local: Thurs, Apr 3 2008 11:21 am
Subject: Re: [Croquet Cobalt] Why Cobalt and not something else?

Here is one:
Cobalt/Croquet is green  :)  One reason is that when you rely on  
servers for the support of basic interactivity between participants of  
virtual worlds, then the deployment/support costs of any widespread  
(ubiquitous) use of such environments will require vary large  
investments in server infrastructures that dwarf our present  
investments in support of the web.  Someone has to eventually pay for  
the machines and for the power to run and cool them.  If you develop  
global scale metaverses with dependencies on servers (for basic  
collaboration between people), then you will drastically increase the  
costs to schools (already taxed) and make the power of collaboration  
only available to those who can pay.
also check out: http://jlombardi.blogspot.com/2008/02/server-dilemma.html
  for more on what a global scale metaverse might invoke.

On Apr 3, 2008, at 10:37 AM, Matthew Schmidt wrote:

-------------------------------
Julian Lombardi, Ph.D.
Assistant Vice President
Duke University Office of Information Technology
334 Blackwell Street, Suite 1107
Durham, North Carolina 27701 USA
+1.919.323.5016

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Matthew Schmidt  
View profile
 More options Apr 3, 2:48 pm
From: "Matthew Schmidt" <matthew.schm...@gmail.com>
Date: Thu, 3 Apr 2008 13:48:56 -0500
Local: Thurs, Apr 3 2008 2:48 pm
Subject: Re: [Croquet Cobalt] Re: Why Cobalt and not something else?

Thanks Julian. I'm aware of the server dilemma. Unfortunately, I don't think
the decision makers are going to see that as a compelling argument. I've
used the same argument against using Second Life and they are frankly
unconcerned. Servers? We don't pay for those. University students pay for
them with their computing fees. *sigh*

I am only vaguely familiar with the Wonderland offering. I've kicked the
tires a few times. I haven't done any "real" work with it. So I'm not in a
position to compare or contrast Cobalt/Croquet with Wonderland. I'm hoping
that someone can give me some key arguments about the differences between
the two that go beyond P2P & client-server differences.

Thanks again,

Matt


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Darius Clarke  
View profile
 More options Apr 8, 2:50 pm
From: "Darius Clarke" <socin...@gmail.com>
Date: Tue, 8 Apr 2008 11:50:48 -0700
Local: Tues, Apr 8 2008 2:50 pm
Subject: Re: [Croquet Cobalt] Why Cobalt and not something else?

Hi Matt,

That's a great question. Above all our Croquet related efforts, the message
about how we're different might be most important.

Until we can demonstrated it more fully, perhaps using analogies is best for
explaining such differences. Note, many of the possibilities I described are
facilitate by the architecture of Croquet, not necessarily already
implemented in it's current version (like the exchanging of program behavior
through sharing source code). Also, I've not tried Wonderland, so some of my
comparisons and assumptions might be inaccurate and I welcome anyone to
correct me.

Smalltalk is like the modeling clay of computer languages. You can easily
make a change anytime and anywhere and at several places at the same time.
But, it's easy for anyone to bump it and mar it. Other languages are like
sculpting a stone sculpture. You can make only the changes that a
chisel/tool can make and only one place at a time. The changes are slow and
mistakes are hard to fix. But, it's also hard for anyone just touching it to
mar it. The 3D part is like dressing the sculpture. It's easy to change
clothes and accessories but the clothes have to fit the stone sculpture. If
you want to try different sized clothes, it's easier to change the whole
sculpture with the clay sculpture. You can chop up the stone sculpture into
modules, but now you have a lot of separate piece to keep track of and make
sure the person dressing the sculpture can keep track of the pieces as they
change the clothes too. If you pile on too many clothes, the weight of the
clothes may overload and bend the clay sculpture against our will, while the
stone sculpture can hold a tremendous amount of clothes (as long as they are
all the proper size for each layer). Note, we can bake the clay sculpture to
be very close to being as strong as the stone one, but we lose the
flexibility after that for the dressers, but we can make many of them rather
quickly and bake them at different sizes.

It is easier to hand a blob of clay to a friend and have them start modeling
right away, wherever they're at. One can hand their friend a stone and then
a chisel but you'll have to train them, fix their mistakes, move to a safer
area away from others, and they risk cutting themselves. If one has a 1,000
friends, it's a bit easier to hand out a 1,000 pieces of clay than 1,000
stones, chisels, training time, etc. It is easier to attach everyone's
separate clay sculpture together into one sculpture, but it might not look
like what everyone had in mind and may require extra adjustments. It is
quicker to assemble everyone's separate stone sculptures together into a
united sculpture if it is planed in exact detail from the beginning and
everyone sticks to the plan, which rarely happens and the subsequent
adjustments are harder to make in the stone.

Take Sun's Wonderland for an example now. Java may support many open source
projects and its specification may be open to view. But, it has been very
hard to ask Sun to change the Java language to meet modern needs. Java
requires lots of extra tools to keep track of its pieces. Even if you can
change the Wonderland code and change the Java language, who is willing to
change all the servers to meet your specific change request? The culture and
structure is to write a few times, read mostly, and get it right the first
time because IT administrators and or local hosted server users don't like
to change server software and take down access to the service while they are
doing so. It affects too many people.

Smalltalk lets you create and share the content but the behavior, the code,
can be shared as easily as the content. Croquet will be like a
"live-running-software-wiki" where you can change eachother's world behavior
while you're in world as easily as you can share a text document or edit a
wiki, with a security structure in place like a wiki's pages or file
uploads. Few, if any, server changes would need to be done by server admins.

Second Life and Wonderland have gradually added new media formats, in-world
audio, in-world video, etc. But these media are like strangers in the 3D
model world, requiring version changes and a new download of the client and
server software as they are added. There is no "non-linear video editing" in
the 3D worlds for example. Can you edit the sound and store it by
manipulating 3D objects? Text editing in SL's shared experienced 3D space is
almost impossible. Usually text must be converted to graphics or only edited
in the 2D heads-up display (HUD). Can you write a 2D drawing program that
exists in the shared 3D world of SL? 2D graphics is not a native media
format in these 3D worlds.

Because everything is composed of "living objects" in Smalltalk, these
artificial barriers are almost eliminated. One will be able to edit text or
animat 2D graphics in a 3D world as easily as one does in a 2D world. Text,
sound, and 3D objects can be attached to each other, while the system is
running, in novel and, as yet, unimagined ways. New media yet to be invented
will be just as easily handled w/o having to rewrite the entire UI to
accommodate it with a "wait for the next version to be released to the open
source community". Once someone accomplishes the import of the new media in
one Croquet session, they should be able to immediately share the code for
it with any other Croquet node that needs to import/manipulate that media.

This vision does require that everyone be willing to edit code as easily as
they edit their blog or Facebook site. But that can also be delegated by a
"trusted friend network". The PC computer became much more popular when
almost anyone could create a program with Visual Basic and share it with
anyone else. Before then, the commercial software was just not that
interesting. With the advent of the PC and Visual Basic, every niche
community could make their personal computer a tool for their specialty. Not
so with the midrange or mainframe computer. Many novel ideas could be
explored, broadly shared, and either thrown away or kept with a PC, but not
a server.

Compare creating a website with a website editing software vs. a wiki. They
both publish information in text and pictures to a web server, but one is
more dynamic, interactive, easier to fix small mistakes frequently, easier
to share the load of creating a single page among others. The other may
allow one to be more accurate and precise control over the content, but adds
several stages to go through to accomplish it. You have local storage of
your copy and few people see that copy. You edit it privately then post a
mostly finished product to the server if you have enough authority. Fixes
require you to copy the page back down if someone else edited it and repeat.

When you say you want to use an "open source stack" the word stack implies
all the levels one must install and maintain and which many may not be able
to extend all the levels even if they are open source. Take the LAMP stack
for an example. Would your team want to edit the Linux code? the Apache
code? the MySQL code? the syntax of the PHP or PERL language? You can only
really edit the configuration files and even those have different rules for
every level in the stack. In Smalltalk, the stack is just one single layer,
all editable while it is running... data storage format and technique, web
server, OS type functions can easily be edited and even the syntax of
Smalltalk can be molded into mini "domain specific languages" if needed
because of the built-in compiler/interpreter.

3D environments facilitate a major trend. How we communicate and learn is
rapidly changing and accelerating the rate of change as well.
Croquet is a platform which can more quickly adjust to those changes than
any other in my opinion.

Lets take an example from a list of current changes to learning, compiled by
Steve Hargadon:
http://www.stevehargadon.com/2008/03/web-20-is-future-of-education.html

I've put a comment a the end of each line describing how Croquet facilitates
each trend.

* * From consuming to producing* - Even the casual person visiting the 3D
world can edit the world's code to produce something new.
* * From authority to transparency* - Everyone can see the code while they
are running it.
* * From the expert to the facilitator* - Teams of people can help each
other in Croquet to change the application, especially at the moment it is
most needed. You don't have to send a change request to the developers and
hope they fix it. They can also communicate in more ways than a pre-made
service could provide.
* * From the lecture to the hallway* - Croquet is portable, w/o having to be
always online. A two person notebook-to-notebook 3D network will be just as
easy in Croquet as linking to a university 3D library of worlds. One's
personal world is one's hallway for meeting others.
* * From "access to information" to "access to people"* - One can find the
initials of the code developers in Croquet to ask why an application works
in a certain way. In Croquet, one can establish one's own criteria of what
constitutes the group and how much attention is required to maintain
participation in the group.
* * From "learning about" to "learning to be"* - The flexibility in Croquet
allows world creators to create environments that more accurately
reflect/simulate what we are most concerned about. The simulation is not
just a 3D movie about the subject material with extra buttons, it becomes
the 3D control panel to manipulate and do something about the subject
material. One learns by doing. Hence, one can practice at being a subject
mater expert by practicing the same skills and manipulating similar object.
* * From passive to passionate learning* - This can be accomplished by
transitioning to the 3D environments in general.
* * From presentation to participation* - This can be accomplished by
transitioning to the 3D environments in general.
* * From publication to conversation* - Croquet lets the ...

read more »


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Matthew Schmidt  
View profile
 More options Apr 8, 10:27 pm
From: "Matthew Schmidt" <matthew.schm...@gmail.com>
Date: Tue, 8 Apr 2008 21:27:07 -0500
Local: Tues, Apr 8 2008 10:27 pm
Subject: Re: [Croquet Cobalt] Re: Why Cobalt and not something else?

Darius, thanks so much for the very thoughtful and comprehensive response.
This is exactly what I was hoping for.

I will respond to your points at a later date... I'm swimming in
dissertation stuff right now... but wanted to ping you with a huge THANK YOU
now. Your input is much appreciated.

Cheers,

-Matt

...

read more »


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Darius Clarke  
View profile
 More options May 5, 10:42 pm
From: "Darius Clarke" <socin...@gmail.com>
Date: Mon, 5 May 2008 19:42:18 -0700
Local: Mon, May 5 2008 10:42 pm
Subject: Re: [Croquet Cobalt] Re: Why Cobalt and not something else?

Hi Matt,

Here's an article you might find interesting:
http://www.easyreadernews.com/archives/issuelist.php?ActualDate=2008-...
Programming the autistic
mind<http://www.easyreadernews.com/archives/issuelist.php?ActualDate=2008-...>
* An evolving form of teaching being implemented in Manhattan Beach schools
recognizes that kids with autism think differently, not deficiently*
*by Danny Brown*
Published April 24, 2008

Cheers,
Darius

______________________

On Tue, Apr 8, 2008 at 7:27 PM, Matthew Schmidt <matthew.schm...@gmail.com>
wrote:

...

read more »


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2008 Google