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Chengband Discussion
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Djabanete
,
Chris Kousky
3
1/3/11
Posband-style monster races
> > this should be completely easy to implement, right? =D > > I can dream. I like the
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Posband-style monster races
> > this should be completely easy to implement, right? =D > > I can dream. I like the
1/3/11
Chris
12/31/10
Beta 0.0.36 Released
Get the latest release here: http://code.google.com/p/chengband/ Stay tuned, and submit issues and
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Beta 0.0.36 Released
Get the latest release here: http://code.google.com/p/chengband/ Stay tuned, and submit issues and
12/31/10
Djabanete
,
Chris Kousky
5
12/30/10
randart light names
Sure, whatever seems best! On Thu, Dec 30, 2010 at 1:49 PM, Djabanete <djab...@gmail.com>
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randart light names
Sure, whatever seems best! On Thu, Dec 30, 2010 at 1:49 PM, Djabanete <djab...@gmail.com>
12/30/10
Chris
12/17/10
Beta 0.0.30 Released
Might be the last update for a few days, barring any major bugs. I tweaked the Rune-Knight in
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Beta 0.0.30 Released
Might be the last update for a few days, barring any major bugs. I tweaked the Rune-Knight in
12/17/10
Chris
,
Dave Zhang
4
12/14/10
Beta 0.0.28 Released
Quick note: Sexy Rune Knights should start with a Whip <<Absorption>> rather than a
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Beta 0.0.28 Released
Quick note: Sexy Rune Knights should start with a Whip <<Absorption>> rather than a
12/14/10
Chris
12/12/10
Beta 0.0.27 Released
Get the latest release here: http://code.google.com/p/chengband/ Stay tuned, and submit issues and
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Beta 0.0.27 Released
Get the latest release here: http://code.google.com/p/chengband/ Stay tuned, and submit issues and
12/12/10
Chris
12/10/10
Beta 0.0.26 Released
Features new Pack AI. Get the latest release here: http://code.google.com/p/chengband/ Stay tuned,
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Beta 0.0.26 Released
Features new Pack AI. Get the latest release here: http://code.google.com/p/chengband/ Stay tuned,
12/10/10
Djabanete
,
Chris Kousky
2
12/9/10
Time Lord fail effects
Well, I'll tone down the odds a bit. What was your fail rate beforehand? For 0.0.26 and later,
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Time Lord fail effects
Well, I'll tone down the odds a bit. What was your fail rate beforehand? For 0.0.26 and later,
12/9/10
Chris
2
12/4/10
Beta 0.0.23 Released
Um ... 0.0.22 and 0.0.23 had a pretty bad bug wrt Wild-Talents. I pushed a fix as 0.0.24. Apologies
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Beta 0.0.23 Released
Um ... 0.0.22 and 0.0.23 had a pretty bad bug wrt Wild-Talents. I pushed a fix as 0.0.24. Apologies
12/4/10
Chris
11/29/10
Beta 0.0.21 Released
The Wild Talent got numerous new abilities. Get the latest release here: http://code.google.com/p/
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Beta 0.0.21 Released
The Wild Talent got numerous new abilities. Get the latest release here: http://code.google.com/p/
11/29/10
Chris
11/28/10
Beta 0.0.20 Released
New Class: The Wild Talent. I'm still working on fleshing out the abilities, and getting decent
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Beta 0.0.20 Released
New Class: The Wild Talent. I'm still working on fleshing out the abilities, and getting decent
11/28/10
Chris
11/27/10
Beta 0.0.19 Released
Warning: I went back to my usual way of creating zip files. The file is named chengband.0.0.19.zip.
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Beta 0.0.19 Released
Warning: I went back to my usual way of creating zip files. The file is named chengband.0.0.19.zip.
11/27/10
Chris
,
Dave Zhang
7
11/27/10
Beta 0.0.18 Released
> Restricting to 30 is easy to do if you implement the rule "If a !oBlood ever > leaves
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Beta 0.0.18 Released
> Restricting to 30 is easy to do if you implement the rule "If a !oBlood ever > leaves
11/27/10
Chris
,
Dave Zhang
9
11/22/10
Chengband Magic System Discussion
Hey, I like the coding ... That's the problem :) I'll get around to play testing shortly ...
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Chengband Magic System Discussion
Hey, I like the coding ... That's the problem :) I'll get around to play testing shortly ...
11/22/10
Chris
, …
Djabanete
17
11/22/10
Re: Beta 0.0.16 Released
> Seems like First Aid (Archaeologist spell) cures way more than N > damage. In my original
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Re: Beta 0.0.16 Released
> Seems like First Aid (Archaeologist spell) cures way more than N > damage. In my original
11/22/10
Chris
11/21/10
Beta 0.0.17 Released
I'm planning on taking a short break. In fact, today was my first day off, and here is a release
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Beta 0.0.17 Released
I'm planning on taking a short break. In fact, today was my first day off, and here is a release
11/21/10
Chris
, …
Dave Zhang
43
11/20/10
Beta 0.0.12 Released
On Sat, Nov 20, 2010 at 12:11 PM, Dave Zhang <David...@wyss.harvard.edu> wrote: > I
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Beta 0.0.12 Released
On Sat, Nov 20, 2010 at 12:11 PM, Dave Zhang <David...@wyss.harvard.edu> wrote: > I
11/20/10
Chris
11/19/10
Beta 0.0.13 Released
This release contains the first draft of a new class: The Duelist! Get the latest release here: http:
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Beta 0.0.13 Released
This release contains the first draft of a new class: The Duelist! Get the latest release here: http:
11/19/10
Chris
,
Dave Zhang
4
11/17/10
Beta 0.0.11 Released
Kinda ironic, no? I thought the Eygptian gods like Anubis always chose Jackals as their animal avatar
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Beta 0.0.11 Released
Kinda ironic, no? I thought the Eygptian gods like Anubis always chose Jackals as their animal avatar
11/17/10
Chris
,
Andrew Levy
3
11/17/10
Archaeologist Discussion
On Wed, Nov 17, 2010 at 9:28 AM, Andrew Levy <djab...@gmail.com> wrote: > The only change
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Archaeologist Discussion
On Wed, Nov 17, 2010 at 9:28 AM, Andrew Levy <djab...@gmail.com> wrote: > The only change
11/17/10
Chris
,
Dave Zhang
7
11/17/10
Another Warlock Discussion
I'd still like to give the combat mutations a go before we change those. I simply have a
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Another Warlock Discussion
I'd still like to give the combat mutations a go before we change those. I simply have a
11/17/10
Chris
11/16/10
Beta 0.0.10 Released
Get it here: http://code.google.com/p/chengband/ The project start page now gives links to download
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Beta 0.0.10 Released
Get it here: http://code.google.com/p/chengband/ The project start page now gives links to download
11/16/10
Dave Zhang
, …
Chris Kousky
16
11/15/10
Hellbug, the Klackon Warlock (Demon) [0.08]
> Really? Way back before I just Tower-scummed, I always went down to about > dlvl 45-50 before
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Hellbug, the Klackon Warlock (Demon) [0.08]
> Really? Way back before I just Tower-scummed, I always went down to about > dlvl 45-50 before
11/15/10
Chris
11/14/10
Beta 0.0.9 Released
Get it here: http://code.google.com/p/chengband/ The project start page now gives links to download
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Beta 0.0.9 Released
Get it here: http://code.google.com/p/chengband/ The project start page now gives links to download
11/14/10
Chris
,
Dave Zhang
2
11/13/10
Beta 0.0.8 Released
Hi Chris, The player creation screen for the Warlock still doesn't have the descriptions for the
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Beta 0.0.8 Released
Hi Chris, The player creation screen for the Warlock still doesn't have the descriptions for the
11/13/10
Chris
, …
Djabanete
24
11/12/10
Beta 0.0.5 Released
On Fri, Nov 12, 2010 at 3:46 PM, Djabanete <djab...@gmail.com> wrote: > For a Mirror
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Beta 0.0.5 Released
On Fri, Nov 12, 2010 at 3:46 PM, Djabanete <djab...@gmail.com> wrote: > For a Mirror
11/12/10
Chris
, …
Dave Zhang
14
11/12/10
Tales of Aberration, the Warlock
Hm. It's way to easy to avoid Angels for the entire game. I think we'll need to expand the
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Tales of Aberration, the Warlock
Hm. It's way to easy to avoid Angels for the entire game. I think we'll need to expand the
11/12/10
Chris
, …
Djabanete
7
11/11/10
Beta 0.0.7 Released
On Thu, Nov 11, 2010 at 11:36 AM, Djabanete <djab...@gmail.com> wrote: > Well, since you
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Beta 0.0.7 Released
On Thu, Nov 11, 2010 at 11:36 AM, Djabanete <djab...@gmail.com> wrote: > Well, since you
11/11/10
Chris
,
Dave Zhang
24
11/10/10
Warlock Discussion
> It seems rather like the alternatives (Spear, Burst) are too weak / > useless. Maybe the
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Warlock Discussion
> It seems rather like the alternatives (Spear, Burst) are too weak / > useless. Maybe the
11/10/10
Chris
,
Dave Zhang
5
11/5/10
Tales of Splatter, the Blood Knight
[1] Yeah, I had a coding error on that. Should be OK now. I cut the odds by 1 in 2 and I think that
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Tales of Splatter, the Blood Knight
[1] Yeah, I had a coding error on that. Should be OK now. I cut the odds by 1 in 2 and I think that
11/5/10