> 1. the distance from projector to build plane (or focal distance)
I made the model shaper modular so when you decide what type of
models you are going to build you set your image size first then the
focus then you can calibrate into square and scale.Different
individuals have different needs. I am a jewelry designer so my scale
is 3 x 2 cube inch.This is to my favor because I can have extremely
high resolution in a 3 x 2" footprint.
Now to make matters even more complicated,if I use my zoom (image size
adjust ,it opens a whole new can of worms too....lol
> 2. The resolution of the full screen projection (i.e. 1024 x 768)
I hope mine to be 1900 x 1080 .Roberto put me on this new toy that I
just bought, its a USB UGA MULTI DISPLAY ADAPTER here
http://www.excheap.com/product_info.php?products_id=4714
thats usb2 AND goes DVI to HDMI and hopefully will give me a full
1900 x 1080 native.on a VIEWSONIC PRO 8200.
> 3. The pixel aspect ratio and if remains consistent between all the
> software the slices will be processed through.
This is something I honestly do not know much about. I guess it is
very much monitor and graphics card bound??? I am going to leave this
one to Roberto.
It is a big issue especially because there is so much different
systems and displays.
> 4. The image aspect ratio. Are the slices centered or stretched to fit
> a square bitmap image or rectangle.
Again the same as point 4# ..???. I would think centered would be the
only way to go, I can't see how streched would work.
> 5. Does the bitmapped image represent the full XY build dimensions
> (i.e. 1024 x 768 projected at 8" x 6" = 128 x 128 pixels per inch)
In fullscreen mode It should, I think??....ROBERTO!!!!!!!!!!!!!!!!!!
> 6. Calibrating the software to output the slices 1:1 at 128 ppi (per
> example resolution)
explain more please??
> 7. Using a calibration card with a grid to lay at the build plane and
> project the same grid onto the build plane and register the two by
> adjusting the focal length. Even this would not be accurate within a
> few thou's. Once you figure out your own grid spacing at your
> particular resolution, you can start at the there & work your way back
> through the software to keep sizes consistent.
I have been thinking about the same lines too, I was thinking of
making a scale/ abberation calibration plate with 8 tiny holes and 8
photo sensors on top to to do a scale calibration with a
corresponding 8 dot image. When all the 8 dots is on the holes 8 leds
will light up . If the white little dot is off the led will be
off., .this would only be done once every time the focal distance is
adjusted to accomodate a bigger or smaller model size. This is at
least my hypothesis.
> So, if you establish that your build area is 8"x6", and your projector
> output is 1024 x 768,(and you match the entire output into the 8x6
> area)
>
> then you know your slices need to be output at 128 pixels per inch to
> be 1:1.
>
> Some people might not care about exact sizes. Close enough might be
> good enough, especially for experimenting and creating action
> figures,lol.
You're exactly right. or quadruple your resolution to a 4 x 3".
> I just know that I want functional parts that work in the real world.
> If I want to print my own custom Lego pieces, I want them to play nice
> with real Lego's.
I think in the end this matter will and never be written in stone.
Everyone will have different needs for scale and accuracy. I am with
you Jon ,Mine needs to be high resolution small and to a accurate
scale. I definitly need to build to a e few thousands of a mm to
scle.. and will probably be custom calibrated accordingly. but
someone else like a anatomy sculpter might not care about any of the
above.
One thing I have a much bigger problem with is the projection angle of
mine . Because my DLP is designed to project upward the bottom of the
image is at 90 right angle to the stage and the top is about 30
degrees so difraction is another problem to sort out. Due that the
bottom of my image is much better than the top ??.
So there is still a lot l to sort out....lol .....very
interesting...thread
XGA eXtended Graphics Array 4:3 1024 768 5.64%
XGA+ eXtended Graphics Array Plus 4:3 1152 864 1.10%
WXGA Widescreen eXtended Graphics Array 5:3 (15:9) 1280 768 0.61%
WXGA Widescreen eXtended Graphics Array 8:5 (16:10) 1280 800 4.21%
SXGA (UVGA) Super eXtended Graphics Array 4:3 1280 960 1.02%
SXGA Super eXtended Graphics Array 5:4 1280 1024 13.24%
WXGA Wide XGA resolution 16:9 1360 768 1.39%
WXGA Wide XGA resolution 16:9 1366 768 5.48%
WSXGA Widescreen Super eXtended Graphics Array 8:5 (16:10) 1440 900
9.31%
HD+ High Definition Plus 16:9 1600 900 3.88%
UXGA Ultra eXtended Graphics Array 4:3 1600 1200 0.95%
WSXGA+ Widescreen Super eXtended Graphics Array Plus 8:5 (16:10) 1680
1050 19.64%
FullHDTV Full High Definition Television 16:9 1920 1080 21.14%
WUXGA Widescreen Ultra eXtended Graphics Array 8:5 (16:10) 1920 1200
7.60%
Other 4.78%
TJ.
Interesting links I read :
http://www.dpiphoto.eu/dpi.htm
http://en.wikipedia.org/wiki/Pixels_per_inch
http://en.wikipedia.org/wiki/Dots_per_inch
http://en.wikipedia.org/wiki/Display_resolution